Difference between revisions of "The King of Fighters 2002 UM/Seth"

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==Command Moves==
==Command Moves==
Tackle - f + A
'''Tackle''' - (f + A)
 
* Seth performs a quick shoulder tackle
 
* Good range, and nice amount of push-back on block
 
* Causes a soft knockdown
 
* Can be cancelled and can combo from close standing and crouching cancel-able normals
   
   
Mai Age Geri - f + B
'''Mai Age Geri''' - (f + B)
 
* This kick that is aimed at the opponent's shins actually hits mid - it does not hit low
 
* Can be cancelled and can combo from close standing and crouching cancel-able normals
 
* Special cancel-able only when canceled from close or crouching normals
 
'''Back Blow''' - (b + A)
 
* A swinging back hand punch
 
* Whiffs on characters that have low crouching heights (example: Iori, Kula, Choi, etc)
 
* Can be cancelled and can combo from close standing and crouching cancel-able normals
 
* Special cancel-able only when canceled from close or crouching normals
 
'''Sobat''' - b + B
 
* A spinning sobat kick that has good horizontal range
 
* Hits overhead
 
* Only can be cancelled from Seth's cancel-able standing and crouching heavy normals
 
* Not cancel-able
 
'''Slide Kick''' - df + B
 
* A decent ranged slide kick


Back Blow - b + A
* Can be used to low-profile and quickly anti-air opponents using air-to-air based jumping normals


Sobat - b + B
* Unsafe on block at a very close range


Slide Kick - df + B
* Can be cancelled and can combo from close standing and crouching cancel-able normals


* Not cancel-able


==Special Attacks==
==Special Attacks==

Revision as of 20:50, 11 December 2014

Seth.jpg

Normal

Close

  • cl. A/B/C (first hit) and cl. D are cancel-abl
  • cl. B hits mid despite the animation
  • cl. C hits twice, and is safe on block. The first hit is only cancel-able
  • cl. D hits low and is cancel-able

Stand

  • None of Seth's standing far normals are cancel-able
  • Far A is good for stopping incoming hops
  • Far B is a good poke that hits mid despite the animation
  • Far C is a palm thrust that has good range and pushes Seth away from the opponent
  • Far D can be used a meaty attack but isn't cancel-able

Crouching

  • cr. A and cr. C are cancel-able
  • cr. A is chain-able into st. A and cr. B
  • cr. B hits low but doesn't chain into any other normals
  • cr. C can be used as a standing anti-air
  • cr. D hits low

Jumping

  • j. A aims downward, and is good to use as an air-to-ground
  • j. B has a steeper downward angle than j.B
  • Neutral j. B points forward & can be used as an air-to-air attack or to stop incoming jumps
  • j. C aims downward and is cancel-able
  • j. D aims downward and is good to use as an air-to-ground attack

Blowback

  • st. D has very long range and is whiff cancel-able
  • j. CD aims forward and is good to use as an air-to-air attack. It is also cancel-able too.

Throws

Elbow Strike [Hijiate Kara no Hadou Uchi] - close (b/f + C)

  • Seth grabs, lifts the opponent up, and punches them in the face several times
  • Can be mashed out
  • Soft knockdown

Circular Throw [Tomoe Nage] - close (b/f + D)

  • Seth grabs the opponent, then throws them toward the corner
  • Soft knockdown

Command Moves

Tackle - (f + A)

  • Seth performs a quick shoulder tackle
  • Good range, and nice amount of push-back on block
  • Causes a soft knockdown
  • Can be cancelled and can combo from close standing and crouching cancel-able normals

Mai Age Geri - (f + B)

  • This kick that is aimed at the opponent's shins actually hits mid - it does not hit low
  • Can be cancelled and can combo from close standing and crouching cancel-able normals
  • Special cancel-able only when canceled from close or crouching normals

Back Blow - (b + A)

  • A swinging back hand punch
  • Whiffs on characters that have low crouching heights (example: Iori, Kula, Choi, etc)
  • Can be cancelled and can combo from close standing and crouching cancel-able normals
  • Special cancel-able only when canceled from close or crouching normals

Sobat - b + B

  • A spinning sobat kick that has good horizontal range
  • Hits overhead
  • Only can be cancelled from Seth's cancel-able standing and crouching heavy normals
  • Not cancel-able

Slide Kick - df + B

  • A decent ranged slide kick
  • Can be used to low-profile and quickly anti-air opponents using air-to-air based jumping normals
  • Unsafe on block at a very close range
  • Can be cancelled and can combo from close standing and crouching cancel-able normals
  • Not cancel-able

Special Attacks

Sho-Yoh - qcf + A/C

Doh-Kuzushi - ;hcf + B/D

Ashi-Tori - d, d + A/C

Kyu-Getsu - hcb + B/D

┗Ya-Getsu - f + B / Gen-Getsu - d + B

Raku-Getsu - qcf + B in air

An-Getsu - qcf + C in air

Ei-Getsu - qcf + D in air

Koh-Getsu - qcf + A in air

┗Slide Kick - df+ B


DM

Morote-Sho-Yoh - qcf x 2 + A/C

Irimi-Nadazuki - qcf, hcb + B/D

Doh-Tori-Shichimonsatsu - qcf, hcb + A/C


Super DM

Doh-Tori-Shichimonsatsu - qcf, hcb + AC


HSDM

Shigure-Rangiku - f, hcf + AC


Videos

http://zoome.jp/LKH/diary/72/


Training Mode Video

http://www.nicovideo.jp/watch/sm6509398

http://www.nicovideo.jp/watch/sm6513764

copy and paste here, http://mmcafe.com/nico.html


Discussion Threads

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