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  • #REDIRECT [[The King of Fighters 2002 UM/Shermie]]
    50 bytes (7 words) - 12:24, 17 November 2019
  • #REDIRECT [[The King of Fighters '98 UMFE/Shermie]]
    51 bytes (8 words) - 12:25, 17 November 2019
  • #REDIRECT [[NeoGeo Battle Coliseum/Shermie]]
    44 bytes (5 words) - 12:25, 17 November 2019
  • #REDIRECT [[The King of Fighters 2002/Shermie]]
    47 bytes (6 words) - 12:26, 17 November 2019
  • #REDIRECT [[SNK Heroines: Tag Team Frenzy/Shermie]]
    51 bytes (7 words) - 09:32, 14 April 2019
  • #REDIRECT [[The King of Fighters 2002 UM/Orochi Shermie]]
    57 bytes (8 words) - 17:38, 7 February 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Orochi Shermie]]
    58 bytes (9 words) - 15:38, 14 November 2020
  • #REDIRECT [[The King of Fighters 2002/Orochi Shermie]]
    54 bytes (7 words) - 16:45, 4 April 2020
  • [[File:Shermie-ngbc (render-arcade).webp|thumb|right]] ...reliable combo starter Shermie has for both its range and speed. Advances Shermie forward minutely. 2nd hit whiffs on crouch block, but will connect against
    10 KB (1,883 words) - 16:32, 15 August 2022
  • 1. Shermie Flash Original - b/f+C * Shermie performs a slow attack with what seems to be ber chest. If the opponent doe
    2 KB (382 words) - 13:27, 4 April 2020
  • [[File:SNKH Shermie Profile.png|right]] Shermie is a classic example of a strike/throw character. Your main goal with Shermie is to keep your opponent on their toes with grabs and using her amazing das
    15 KB (2,393 words) - 03:14, 10 December 2020
  • ...attacks, where she relies on her flexibility to toss her opponents around. Shermie is very amicable to those around her, and though she seems quite laid back, Shermie Flash Original - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:
    23 KB (3,681 words) - 21:33, 1 December 2023
  • ...le:02UM Shermie Profile.png|right|thumb]]<section end="image"/>[[File:02UM Shermie 0.gif|right|x300px]] Shermie Flash Original - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif
    17 KB (3,062 words) - 19:58, 10 September 2022
  • *O. Shermie's standing CD in '98, although i'ts not as effective as the one in 2002, it *O. Shermie is a mind gamer, however, be careful if you are facing a skilled Yamazaki,
    9 KB (1,767 words) - 02:31, 10 October 2020
  • ...command grabs, an overhead, and the aforementioned jump/hop pressure. What Shermie lacks are long confirms, and a solid reversal to get her out of pressure he ...on block but not cancelable and whiffs on a lot of crouchers, which leaves Shermie open for a punish.
    10 KB (1,677 words) - 20:27, 25 September 2022
  • {{MoveData-KOFXV | character = Shermie | moveId = shermie_cla {{MoveData-KOFXV | character = Shermie | moveId = shermie_clb
    28 KB (2,708 words) - 16:28, 12 February 2024
  • '''Note:''' Shermie can string an assortment of light attacks to start a combo. The following a | cl.A > 2A > cl.A > 2A > f.A || 111 || To reiterate, Shermie has a very flexible array of light confirms.
    17 KB (2,130 words) - 14:22, 18 April 2024
  • With 1 Bar of meter and the opponent in the corner, Shermie can setup an auto timed 4F safe jump as shown [https://twitter.com/bearhugp ==Countering Shermie==
    521 bytes (70 words) - 19:06, 5 July 2023
  • <section begin="image"/>[[File:KOFXV Orochi Shermie Profile.png|thumb|Orochi Shermie revealed her true form as one of the Four Heavenly Kings of Orochi. She joi * '''Zoning''': O. Shermie has access to a fantastic suite of zoning tools including her fireball, lig
    18 KB (2,911 words) - 22:39, 1 December 2023
  • ...Shermie Profile.png|right|thumb]]<section end="image"/>[[File:02UM Orochi Shermie 0.gif|right|x300px]] * Close D does two hits but neither of them are cancellable and pushes Shermie back afterward.
    16 KB (2,849 words) - 19:50, 10 September 2022
  • ...that mainly plays a poking and zoning game. The main attraction to Orochi Shermie is her static projectiles that she can place at 4 distances on the screen. ...block. However, the second hit whiffs on a lot of crouchers, which leaves Shermie open for a punish.
    9 KB (1,510 words) - 10:09, 13 March 2024
  • {{MoveData-KOFXV | character = Orochi Shermie | moveId = oshermie_cla {{MoveData-KOFXV | character = Orochi Shermie | moveId = oshermie_clb
    27 KB (2,585 words) - 12:26, 26 March 2024
  • '''Note:''' O. Shermie can string together a myriad of light attacks. ...4B > 214236CD || 653 || 270 || 3 || 0 || Anywhere || 3 bar route for point Shermie. massive damage for point
    10 KB (1,386 words) - 23:29, 16 May 2024
  • Orochi Shermie wants to keep her opponent at a distance with her Kisses and Fireballs whil O. Shermie has a great time fitting on any team. She is a versatile character with eno
    27 KB (5,115 words) - 19:52, 25 October 2023

Page text matches

  • With 1 Bar of meter and the opponent in the corner, Shermie can setup an auto timed 4F safe jump as shown [https://twitter.com/bearhugp ==Countering Shermie==
    521 bytes (70 words) - 19:06, 5 July 2023
  • #REDIRECT [[NeoGeo Battle Coliseum/Shermie]]
    44 bytes (5 words) - 12:25, 17 November 2019
  • #REDIRECT [[The King of Fighters 2002/Shermie]]
    47 bytes (6 words) - 12:26, 17 November 2019
  • #REDIRECT [[SNK Heroines: Tag Team Frenzy/Shermie]]
    51 bytes (7 words) - 09:32, 14 April 2019
  • #REDIRECT [[The King of Fighters 2002 UM/Shermie]]
    50 bytes (7 words) - 12:24, 17 November 2019
  • #REDIRECT [[The King of Fighters '98 UMFE/Shermie]]
    51 bytes (8 words) - 12:25, 17 November 2019
  • #REDIRECT [[The King of Fighters 2002/Orochi Shermie]]
    54 bytes (7 words) - 16:45, 4 April 2020
  • #REDIRECT [[The King of Fighters 2002 UM/Orochi Shermie]]
    57 bytes (8 words) - 17:38, 7 February 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Orochi Shermie]]
    58 bytes (9 words) - 15:38, 14 November 2020
  • 1. Shermie Flash Original - b/f+C * Shermie performs a slow attack with what seems to be ber chest. If the opponent doe
    2 KB (382 words) - 13:27, 4 April 2020
  • {{MoveData-KOFXV | character = Shermie | moveId = shermie_cla {{MoveData-KOFXV | character = Shermie | moveId = shermie_clb
    28 KB (2,708 words) - 16:28, 12 February 2024
  • [[File:Shermie-ngbc (render-arcade).webp|thumb|right]] ...reliable combo starter Shermie has for both its range and speed. Advances Shermie forward minutely. 2nd hit whiffs on crouch block, but will connect against
    10 KB (1,883 words) - 16:32, 15 August 2022
  • {{MoveData-KOFXV | character = Orochi Shermie | moveId = oshermie_cla {{MoveData-KOFXV | character = Orochi Shermie | moveId = oshermie_clb
    27 KB (2,585 words) - 12:26, 26 March 2024
  • ...command grabs, an overhead, and the aforementioned jump/hop pressure. What Shermie lacks are long confirms, and a solid reversal to get her out of pressure he ...on block but not cancelable and whiffs on a lot of crouchers, which leaves Shermie open for a punish.
    10 KB (1,677 words) - 20:27, 25 September 2022
  • ===Orochi Shermie=== <div style="font-weight:bold;line-height:1.6;">Orochi Shermie Matches</div>
    38 KB (6,169 words) - 14:54, 13 May 2024
  • [[File:SNKH Shermie Profile.png|right]] Shermie is a classic example of a strike/throw character. Your main goal with Shermie is to keep your opponent on their toes with grabs and using her amazing das
    15 KB (2,393 words) - 03:14, 10 December 2020
  • ...that mainly plays a poking and zoning game. The main attraction to Orochi Shermie is her static projectiles that she can place at 4 distances on the screen. ...block. However, the second hit whiffs on a lot of crouchers, which leaves Shermie open for a punish.
    9 KB (1,510 words) - 10:09, 13 March 2024
  • ...Ángel, Yashiro, K', Ramón, Terry, Joe, Andy, Robert, Blue Mary, B. Jenet, Shermie, Hoahmaru, Shingo, Kim, Hinako ...Geese, Dolores, Ash, Kula, Antonov, Ralf, Clark, Ryo, King, Darli, Orochi Shermie, Omega Rugal
    7 KB (896 words) - 11:49, 26 February 2024
  • ...le:02UM Shermie Profile.png|right|thumb]]<section end="image"/>[[File:02UM Shermie 0.gif|right|x300px]] Shermie Flash Original - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif
    17 KB (3,062 words) - 19:58, 10 September 2022
  • *O. Shermie's standing CD in '98, although i'ts not as effective as the one in 2002, it *O. Shermie is a mind gamer, however, be careful if you are facing a skilled Yamazaki,
    9 KB (1,767 words) - 02:31, 10 October 2020
  • ...attacks, where she relies on her flexibility to toss her opponents around. Shermie is very amicable to those around her, and though she seems quite laid back, Shermie Flash Original - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:
    23 KB (3,681 words) - 21:33, 1 December 2023
  • <section begin="image"/>[[File:KOFXV Orochi Shermie Profile.png|thumb|Orochi Shermie revealed her true form as one of the Four Heavenly Kings of Orochi. She joi * '''Zoning''': O. Shermie has access to a fantastic suite of zoning tools including her fireball, lig
    18 KB (2,911 words) - 22:39, 1 December 2023
  • * [[NeoGeo Battle Coliseum/Shermie|Shermie]]
    4 KB (555 words) - 05:05, 22 May 2024
  • *[[/Shermie|Shermie]] *[[/Orochi Shermie|Orochi Shermie]]
    10 KB (1,299 words) - 06:40, 8 March 2023
  • *(+5F) - Chang, Shermie, Billy, Lucky ==Shermie (both)==
    12 KB (2,121 words) - 00:17, 1 December 2022
  • ...Shermie Profile.png|right|thumb]]<section end="image"/>[[File:02UM Orochi Shermie 0.gif|right|x300px]] * Close D does two hits but neither of them are cancellable and pushes Shermie back afterward.
    16 KB (2,849 words) - 19:50, 10 September 2022
  • Tung, Athena, K', Shermie, Mr. Karate, Neo Dio, "Master" Tung, Cyber Woo, Shishioh, Terry, Akari A-: Shiki, Mizuchi, Kisarah, Shermie, Ai, Geese Howard, Jin Chonrei
    3 KB (560 words) - 23:14, 21 May 2024
  • '''Note:''' Shermie can string an assortment of light attacks to start a combo. The following a | cl.A > 2A > cl.A > 2A > f.A || 111 || To reiterate, Shermie has a very flexible array of light confirms.
    17 KB (2,130 words) - 14:22, 18 April 2024
  • :'''<pre>crouching Mature, Vice, Robert, Athena, Bao, Shermie</pre>''' If Robert, Bao or Shermie are mentioned on top of the link to here then it doesn't work on them altog
    11 KB (1,833 words) - 16:46, 28 December 2023
  • Orochi Shermie wants to keep her opponent at a distance with her Kisses and Fireballs whil O. Shermie has a great time fitting on any team. She is a versatile character with eno
    27 KB (5,115 words) - 19:52, 25 October 2023
  • * Shermie -> Orochi Shermie '''Grapplers''': Clark, Daimon, Orochi Yashiro, Vice, Shermie
    14 KB (2,396 words) - 10:19, 3 December 2022
  • *9. Kula, Jhun, Kim, Whip, Mary, Shermie, Igniz *19. Shermie
    6 KB (959 words) - 16:53, 29 April 2022
  • '''Note:''' O. Shermie can string together a myriad of light attacks. ...4B > 214236CD || 653 || 270 || 3 || 0 || Anywhere || 3 bar route for point Shermie. massive damage for point
    10 KB (1,386 words) - 23:29, 16 May 2024
  • ! scope="row" | Shermie
    4 KB (614 words) - 02:14, 22 May 2024
  • **Shermie **Oroshi Shermie
    9 KB (1,633 words) - 07:56, 26 February 2024
  • : cl.C works on Chang, standing Shermie and crouching (Choi, Chin, Xiangfei), cr.C is slightly harder because you'l : cl.C works on Chang, standing Shermie and crouching (Choi, Chin, Xiangfei), cr.C is slightly harder because you'l
    23 KB (4,314 words) - 20:03, 10 September 2022
  • ...n't combo on standing(Kyo, Kyo-1, Kyo-2, Kusanagi, Nameless, Shingo, Jhun, Shermie) and become inconsistent on standing Bao. : Simple but expensive and fairly unreliable. qcfx2+BD won't combo on Robert, Shermie and these [[The_King_of_Fighters_2002_UM/Miscellaneous#Inconsistent_Charact
    17 KB (3,095 words) - 07:46, 23 January 2024
  • ...ore damage. You can add a second cr.B near the corner against everyone but Shermie, crouching (Vanessa, May Lee) and these [[The_King_of_Fighters_2002_UM/Misc : Max damage 2 bar combo with a pretty tight max run but it doesn't work on Shermie, crouching (Vanessa, May Lee) and these [[The_King_of_Fighters_2002_UM/Misc
    18 KB (3,116 words) - 13:31, 21 February 2024
  • ...damage and normally a 4f link, so fairly easy. However, it doesn't work on Shermie and crouching Bao, is a 1f link on crouching Robert, a 2f link on the rest ...e on crouching Bao, will be a 1f link on crouching Robert and a 2f link on Shermie and the rest of these [[The_King_of_Fighters_2002_UM/Miscellaneous#Inconsis
    16 KB (2,985 words) - 19:46, 10 September 2022
  • ...do so. You can also combo into items that OTG (Mine, Time Bomb, Hurricane, Shermie's SP, etc.)
    14 KB (2,224 words) - 03:10, 10 December 2020
  • ...e second f+A the combo doesn't work on crouching Bao and becomes harder on Shermie and these [[The_King_of_Fighters_2002_UM/Miscellaneous#Inconsistent_Charact ...confirm and better damage. You can use f+A's 2nd hit on everyone but Bao, Shermie, Daimon(unless he's crouching in the corner), and these [[The_King_of_Fight
    21 KB (3,777 words) - 20:01, 10 September 2022
  • ...lark, Chizuru, Eiji, Geese, Heidern, King, Kyo, Ralf, Robert, Ryo, Saisyu, Shermie, Shingo, Takuma, Terry *(+5F) - Chang, Shermie, Billy, Lucky
    15 KB (2,624 words) - 10:20, 8 May 2023
  • Medium: Ryo, Robert, Takuma, Terry, Kyo, May Lee, Shermie, Chris, Mary, Ralf, Clark, Vanessa, Ramon, K9999, Kusanagi Medium: Ryo, Robert, Takuma, Terry, Kyo, May Lee, Shermie, Chris, Mary, Ralf, Clark, Vanessa, Ramon, K9999, Kusanagi, Andy, Chin, Yas
    34 KB (5,986 words) - 00:14, 10 February 2021
  • (+7F) - Seth, Shermie, Choi (+3F) - Shermie, Chris, Heidern, Chin
    14 KB (2,367 words) - 20:01, 10 September 2022
  • ...ation. Note that sometimes there isn't any run before the hit either, like Shermie's qcb+P. This kind of throw is blockable and the opponent having throw invi
    16 KB (2,814 words) - 16:58, 29 April 2022
  • ...you haven't reached the corner by f+A, qcb+C can fail to combo on Robert, Shermie, and these [[The_King_of_Fighters_2002_UM/Miscellaneous#Inconsistent_Charac ...A does the most damage but also requires you to BC run. Aside from Robert, Shermie, and these [[The_King_of_Fighters_2002_UM/Miscellaneous#Inconsistent_Charac
    29 KB (5,321 words) - 20:09, 10 September 2022
  • ...wants to be directly on top of an opponent. For grapplers like Clark, KoD, Shermie, etc. this suits them just fine. KOF's grapplers posses both strong spacing Shermie j.CD's little sister. Obnoxious jump button with good horizontal reach. Com
    14 KB (2,173 words) - 06:15, 24 December 2023
  • ...u, Yuri, Yashiro, Chris, Kim, Kula, Jhun, Terry, Ralf, Clark, Ryo, Takuma, Shermie, May Lee, Daimon). It doesn't whiff on Ex Takuma, the other Ex chars behave ...u, Yuri, Yashiro, Chris, Kim, Kula, Jhun, Terry, Ralf, Clark, Ryo, Takuma, Shermie, May Lee, Daimon). It doesn't whiff on Ex Takuma, the other Ex chars behave
    23 KB (4,346 words) - 19:45, 10 September 2022

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