Difference between revisions of "The King of Fighters '98 UMFE/Saisyu Kusanagi/Combos"
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=== With Quick MAX === | === With Quick MAX === | ||
: <code>2B, ABC, | : <code>2B, ABC, cl.C, 6A, 2141236P</code> | ||
: Low Quick MAX from 2B. | : Low Quick MAX from 2B. | ||
: <code>6A, ABC, 236236A</code> | |||
: Extremely easy Quick MAX overhead into super. If you're somehow good enough, you can do a microrun for two 2As for a hitconfirm. | |||
: <code>6A, ABC, 623B</code> | |||
: Quick MAX into hard knockdown. | |||
: <code>6B, ABC, 5C, 2141236P</code> | : <code>6B, ABC, 5C, 2141236P</code> | ||
: Quick MAX on 6B is | : Quick MAX on 6B is tight. 5C only hits tall crouchers and standing opponents. | ||
: <code>(j.X), cl.C(1), 6A, 214A > 214A, ABC, 2141236P</code> | : <code>(j.X), cl.C(1), 6A, 214A > 214A, ABC, 2141236P</code> | ||
: | : The Quick MAX timing on the second rekka is awkward, so you might need to practice. | ||
: <code>(j.X), cl.C(1), 6A, ABC, 5C, 2141236P</code> | |||
: Saisyu's highest damage. The link between Quick MAX 6A and 5C is quite tight, and you need to remember that 5C only hits on standing opponents or tall crouchers. | |||
== Navigation == | == Navigation == |
Revision as of 23:21, 5 February 2024
Combos
Meterless
Low
2B, 2A, (2A), 623B
- Basic low confirm.
2B, cl.C(1), 6A, 623D
:- Tight microwalk link. Requires Saisyu to be point blank.
Mid/Jump-In
(j.X), cl.C(1), 6A, 623D
- Go-to heavy starter combo for a hard knockdown.
(j.X), cl.C(1), 6A, 214A > 214A, 623C
- Saisyu's highest meterless damage, but it sacrifices the hard knockdown.
6B, 5B/623B
- Not very useful, since you should be using the plus frames for more offence.
With Meter
2B, 2A, (2A), 236236A
- Low confirm into DM.
(j.X), cl.C(1), 6A, 2141236P
- Heavy confirm into Orochinagi.
2B, cl.C(1), 6A, 2141236P
:- The tight microwalk link for Orochinagi, requires point blank.
6B, 236236A
- Can't hitconfirm. Very risky, but the link is easy.
With Quick MAX
2B, ABC, cl.C, 6A, 2141236P
- Low Quick MAX from 2B.
6A, ABC, 236236A
- Extremely easy Quick MAX overhead into super. If you're somehow good enough, you can do a microrun for two 2As for a hitconfirm.
6A, ABC, 623B
- Quick MAX into hard knockdown.
6B, ABC, 5C, 2141236P
- Quick MAX on 6B is tight. 5C only hits tall crouchers and standing opponents.
(j.X), cl.C(1), 6A, 214A > 214A, ABC, 2141236P
- The Quick MAX timing on the second rekka is awkward, so you might need to practice.
(j.X), cl.C(1), 6A, ABC, 5C, 2141236P
- Saisyu's highest damage. The link between Quick MAX 6A and 5C is quite tight, and you need to remember that 5C only hits on standing opponents or tall crouchers.