Difference between revisions of "The King of Fighters '98 UMFE/Choi Bounge"

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(Filled out Choi's combo section)
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== Introduction ==
== Introduction ==


== Changes from previous versions ==
what a horrible little man
 
== Changes from Previous Versions ==


'''98 to 98UM'''
'''98 to 98UM'''


Normals:
Normals:
* st.A can now be cancelled
 
* cr.C got increased cancellation time
* st.A is now cancelable
* taunt has a hitbox
 
* f+A can now be cancelled and comboed from
* cr.C has a longer cancel window
 
* Taunt has a hitbox
 
* f+A can now be cancelled and combo-ed from


Specials:
Specials:
* after b~f+P you can now do j.qcf+K
 
* after a qcb+P you can now do j.qcf+K
* After b~f+P you can now do j.qcf+K
 
* After a qcb+P you can now do j.qcf+K
 
* d~u+P is now stable and all hits will connect on hit
* d~u+P is now stable and all hits will connect on hit


Supers:  
Supers:  
* qcf,hcb+K now does 13 hits
* qcf,hcb+K now does 13 hits


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Specials:
Specials:
Charge times are shorter, standardized with the rest of the cast
Charge times are shorter, standardized with the rest of the cast


== Normal Moves ==
== Normal Moves ==
''Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN''


'''Close'''
'''Close'''
*cl. A:  
* cl.A:  
*cl. B:  
* cl.B:  
*cl. C:  
* cl.C:  
*cl. D:  
* cl.D:  


'''Stand'''
'''Standing'''
*st. A:  
* st.A:  
*st. B:  
* st.B:  
*st. C:  
* st.C:  
*st. D:  
* st.D:  


'''Crouch'''
'''Crouching'''
*cr. A:  
* cr.A:  
*cr. B:  
* cr.B:  
*cr. C:  
* cr.C:  
*cr. D:  
* cr.D:  


'''Jump'''
'''Jumping'''
*j. A:  
* j.A:  
*j. B:  
* j.B:  
*j. C:  
* j.C:  
*j. D:  
* j.D:  


'''Blowback'''
'''CD Normals'''
*st. CD:
* st.CD:
*j. CD:
* j.CD:


== Throws ==
== Throws ==


'''Head Jabber''': b/f + C
'''Head Jabber:''' <code>b/f+C (close)</code>
 
'''Low Bloodletter''': b/f + D


'''Low Bloodletter:''' <code>b/f+D (close)</code>


== Command Moves ==
== Command Moves ==


'''Double Decker Slice''': f + A
'''Double Decker Slice:''' <code>f+A</code>
 
'''Mad Slasher Kick''': f + B


'''Mad Slasher Kick:''' <code>f+B</code>


== Special Moves ==
== Special Moves ==


'''Hisho Kuretsu Zan''': d~u + B/D (hold)
'''Hisho Kuretsu Zan:''' <code>d~u+B/D (hold)</code>


>Hoko Tenkan: any direction + A/B/CD
: '''Hoko Tenkan:''' <code>any direction+A/B/C/D (during d~u+K)</code>


'''Hurricane Cutter:''' <code>d~u+A/C</code>


'''Hurricane Cutter''': d~u + A/C
'''Flying Monkey Slice:''' <code>b~f+B/D</code>


: '''Hoko Tenkan:''' <code>any direction + A/B/C/D (during b~f+K, can enter 3 times)</code>


'''Flying Monkey Slice''': b~f + B/D
'''Flying Slice Dash:''' <code>b~f+A/C</code>


> Hoko Tenkan: any direction + A/B/C/D (can enter 3 times)
'''Kaiten Hien Zan:''' <code>qcb+A/C</code>


: '''Flying Monkey Ambush:''' <code>A/C (during qcb+P)</code>


'''Flying Slice Dash''': b~f + A/C
'''Soaring Kick:''' <code>qcf+B/D (in air)</code>


== Desperation Moves ==


'''Kaiten Hien Zan''': qcb + A/C
'''Phoenix Flattener:''' <code>qcf,hcb+B/D</code>


> Flying Monkey Ambush: A/C
'''Tornado Ripper:''' <code>hcbx2+A/C</code>


== Combos ==


'''Soaring Kick''': qcf + B/D (in the air)
'''General Notes'''
* In any 1 stock combo, replace qcf,hcb+B with qcf,hcb+BD if you have the resources.


===Meterless===


== Desperation Moves ==
''Low''


'''Phoenix Flatener''': qcf, hcb + B/D
: <code>cr.B, cr.A, d,u+C</code>


'''Tornado Ripper''': hcb, hcb + A/C
''Mid/Jump-In''


== Combos ==
: <code>(j.X), cr.B, cr.A, d,u+C</code>
: Can be done after a jump-in.


===0 Stock===
''Other''
''Low''
* cr.B, cr.A, d,u+C


''Anywhere''
: <code>j.C, j.qcf+B</code>
* (jump-in), cr.B, cr.A, d,u+C


* j.C, qcf+B
===With Meter===


===1 Stock===
''Low''
''Low''
* cr.Bx1~2, st.A, qcf,hcb+B
: -Note: you can do this as cr.Bx1~2, qcf+A, hcb+B for an easier cancel


''Anywhere''
: <code>cr.BxN, st.A, qcf,hcb+B</code>
* (jump-in), cr.B, st.A, qcf,hcb+B
: You can do this as cr.BxN, qcf+A, hcb+B for an easier cancel.
: -Note: you can do this as (jump-in), cr.B, qcf+A, hcb+B for an easier cancel


* (optional jump-in), cl.C/cr.C, f+B, st.A, qcf,hcb+B
''Mid/Jump-In''
: -Note: Quite difficult to hit from a jump-in, I recommend using j.C as it has two hits and timing it so that the second part hits close to the ground
 
: -Note: st.A is optional, you can go straight into qcf,hcb+B after f+B or add st.A for a little extra damage
: <code>(j.X), cr.B, st.A, qcf,hcb+B</code>
: Can be done after a jump-in. You can do this as (j.X), cr.B, qcf+A, hcb+B for an easier cancel.
 
: <code>(j.X), cl.C/cr.C, f+B, (st.A), qcf,hcb+B</code>
: Can be done after a jump-in, although this is difficult, especially with buttons other than j.C. st.A is optional, you can go straight into qcf,hcb+B after f+B at the cost of a bit of damage.


''Corner''
''Corner''
* f+A, b,f+D > uf+D > uf+D > d+D


'''Quick Max'''
: <code>f+A, b,f+D > uf+D > uf+D > d+D</code>
 
===With Quick MAX===


''Low''
''Low''
* cr.B, cr.A, ABC, cr.C, qcf,hcb+B


''Anywhere''
: <code>cr.B, cr.A, ABC, cr.C, qcf,hcb+B</code>
* (jump-in), cr.B, cr.A, ABC, cr.C, qcf,hcb+B
 
''Mid/Jump-In''


* (optional jump-in), cl.C/cr.C, f+B, ABC, cr.C, f+B, qcf,hcb+B
: <code>(j.X), cr.B, cr.A, ABC, cr.C, qcf,hcb+B</code>
: Can be combo-ed after a jump-in.


===3 Stock/2 Stock Max/Low Health 1 Stock Extra Mode===
: <code>(j.X), cl.C/cr.C, f+B, ABC, cr.C, f+B, qcf,hcb+B</code>
* In any 1 stock combo, replace qcf,hcb+B with qcf,hcb+BD
: Can be combo-ed after a jump-in.


== Strategy & Tips ==
== Strategy & Tips ==

Revision as of 03:59, 16 October 2021

Kyo98umfechoi.jpg

Notationkof.png
Kof98umfechoimovelist.png


Introduction

what a horrible little man

Changes from Previous Versions

98 to 98UM

Normals:

  • st.A is now cancelable
  • cr.C has a longer cancel window
  • Taunt has a hitbox
  • f+A can now be cancelled and combo-ed from

Specials:

  • After b~f+P you can now do j.qcf+K
  • After a qcb+P you can now do j.qcf+K
  • d~u+P is now stable and all hits will connect on hit

Supers:

  • qcf,hcb+K now does 13 hits

98UM to 98UMFE

Specials:

Charge times are shorter, standardized with the rest of the cast

Normal Moves

Close

  • cl.A:
  • cl.B:
  • cl.C:
  • cl.D:

Standing

  • st.A:
  • st.B:
  • st.C:
  • st.D:

Crouching

  • cr.A:
  • cr.B:
  • cr.C:
  • cr.D:

Jumping

  • j.A:
  • j.B:
  • j.C:
  • j.D:

CD Normals

  • st.CD:
  • j.CD:

Throws

Head Jabber: b/f+C (close)

Low Bloodletter: b/f+D (close)

Command Moves

Double Decker Slice: f+A

Mad Slasher Kick: f+B

Special Moves

Hisho Kuretsu Zan: d~u+B/D (hold)

Hoko Tenkan: any direction+A/B/C/D (during d~u+K)

Hurricane Cutter: d~u+A/C

Flying Monkey Slice: b~f+B/D

Hoko Tenkan: any direction + A/B/C/D (during b~f+K, can enter 3 times)

Flying Slice Dash: b~f+A/C

Kaiten Hien Zan: qcb+A/C

Flying Monkey Ambush: A/C (during qcb+P)

Soaring Kick: qcf+B/D (in air)

Desperation Moves

Phoenix Flattener: qcf,hcb+B/D

Tornado Ripper: hcbx2+A/C

Combos

General Notes

  • In any 1 stock combo, replace qcf,hcb+B with qcf,hcb+BD if you have the resources.

Meterless

Low

cr.B, cr.A, d,u+C

Mid/Jump-In

(j.X), cr.B, cr.A, d,u+C
Can be done after a jump-in.

Other

j.C, j.qcf+B

With Meter

Low

cr.BxN, st.A, qcf,hcb+B
You can do this as cr.BxN, qcf+A, hcb+B for an easier cancel.

Mid/Jump-In

(j.X), cr.B, st.A, qcf,hcb+B
Can be done after a jump-in. You can do this as (j.X), cr.B, qcf+A, hcb+B for an easier cancel.
(j.X), cl.C/cr.C, f+B, (st.A), qcf,hcb+B
Can be done after a jump-in, although this is difficult, especially with buttons other than j.C. st.A is optional, you can go straight into qcf,hcb+B after f+B at the cost of a bit of damage.

Corner

f+A, b,f+D > uf+D > uf+D > d+D

With Quick MAX

Low

cr.B, cr.A, ABC, cr.C, qcf,hcb+B

Mid/Jump-In

(j.X), cr.B, cr.A, ABC, cr.C, qcf,hcb+B
Can be combo-ed after a jump-in.
(j.X), cl.C/cr.C, f+B, ABC, cr.C, f+B, qcf,hcb+B
Can be combo-ed after a jump-in.

Strategy & Tips

Videos

King of Fighters 98 UM FE: Choi Guide by Mash It Out

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro