Difference between revisions of "The King of Fighters '98 UMFE/Chris"

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(Filled out Chris' combo section)
(added an introduction to Chris's page and added a changes to previous versions section)
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== Introduction ==
== Introduction ==
Chris is a tricky rushdown character with a lot of movement options. Chris has some of the fastest movement speed in the game alongside access to teleports, a slide, an aerial divekick and some forwards moving attacks that lets him move around the screen really well. On offense he has access to good low confirms, a pretty safe but slow overhead, an invul jumping command grab and a nice crossup. On defense he does have access to a dp but it is pretty slow, but he can also use his jumping command grab defensively. His supers are also good, one being a great punisher and the other one being a invul reversal. Chris does not have many tools to fight at long range but due to his excellent movement that is not a big problem for him.


== Changes from previous versions ==
'''98 to 98UM'''
* cl.C has 3 frames less recovery
* df+B has a bigger hurtbox on chris's torso
* projectiles lower that are psycho ball height and lower can't be passed under with it
* increased damage on j.D
* removed j.CDs first hitbox
specials:
* hcb+A now knocks down
* dp+P startup increased by 6 frames and recovery is 3 frames shorter.
Supers;
* qcbx2+K now connects well against airborne opponents
'''98UM to 98UMFE'''
Specials:
* qcf+D less recovery


== Normal Moves ==
== Normal Moves ==

Revision as of 21:40, 10 October 2021

Kyo98umfechris.jpg

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98umchris.PNG


Introduction

Chris is a tricky rushdown character with a lot of movement options. Chris has some of the fastest movement speed in the game alongside access to teleports, a slide, an aerial divekick and some forwards moving attacks that lets him move around the screen really well. On offense he has access to good low confirms, a pretty safe but slow overhead, an invul jumping command grab and a nice crossup. On defense he does have access to a dp but it is pretty slow, but he can also use his jumping command grab defensively. His supers are also good, one being a great punisher and the other one being a invul reversal. Chris does not have many tools to fight at long range but due to his excellent movement that is not a big problem for him.

Changes from previous versions

98 to 98UM

  • cl.C has 3 frames less recovery
  • df+B has a bigger hurtbox on chris's torso
  • projectiles lower that are psycho ball height and lower can't be passed under with it
  • increased damage on j.D
  • removed j.CDs first hitbox

specials:

  • hcb+A now knocks down
  • dp+P startup increased by 6 frames and recovery is 3 frames shorter.

Supers;

  • qcbx2+K now connects well against airborne opponents

98UM to 98UMFE

Specials:

  • qcf+D less recovery

Normal Moves

Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN

Close

  • cl. A:
  • cl. B:
  • cl. C:
  • cl. D:

Stand

  • st. A:
  • st. B:
  • st. C:
  • st. D:

Crouch

  • cr. A:
  • cr. B:
  • cr. C:
  • cr. D:

Jump

  • j. A:
  • j. B:
  • j. C:
  • j. D:

Blowback

  • st. CD:
  • j. CD:

Throws

Step Turn: (close): b/f + C

Aerial Drop: (close): b/f + D


Command Moves

Spinning Array: f + A

Reverse Anchor Kick: f + B

Carry Off Kick: df + B


Special Moves

Sliding Touch: qcf + A/C


Hunting Air Blast: dp + B/D


Shooting Dancer Thrust: hcb + A/C


Shooting Dancer Step: hcb + A/C


Gliding Stomp: (in the air) qcf + A/C


Scramble Dash: qcf + B/D


Direction Change: dp + A/C


Desperation Moves

Twister Driver: qcb, qcb + B/D

Chain Slide Touch: qcf, qcf + A/C

Combos

0 Stock

Low

  • cr.B, cr.A, f+A, hcb+A

Anywhere

  • (jump-in), cl.C, f+A, hcb+A
  • dp+P, cl.C, f+A, hcb+A

1 Stock

Low

  • cr.B, cr.A, f+A, qcfx2+A

Anywhere

  • (jump-in), cl.C, f+A, qcfx2+A
  • dp+P, cl.C, f+A, qcfx2+A

Quick Max

Low

  • cr.B, cr.A, ABC, cl.C, f+A, hcb+A

3 Stock/2 Stock Max/Low Health 1 Stock Extra Mode

  • In any 1 stock combo, replace qcfx2+A with qcfx2+AC

Strategy & Tips

Videos

King of Fighters 98 UM FE: Chris Guide by Mash It Out

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro