The King of Fighters '98 UMFE/Chris

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Introduction

Chris is a tricky rushdown character with a lot of movement options. Chris has some of the fastest movement in the game alongside access to teleports, a slide, a divekick, and some forward-moving attacks that let him move around the screen really well. On offense he has access to good low confirms, a pretty safe but slow overhead, an invincible jumping command grab, and a nice crossup. On defense he does have access to a DP; it is pretty slow, but he can also use his jumping command grab defensively. His supers are also good, one being great for punishes and the other one being an invincible reversal. Chris does not have many tools to fight at long range, but due to his excellent movement that is not a big problem for him.

Changes from Previous Versions

98 to 98UM

Normals:

  • cl.C has 3 frames less recovery
  • df+B has a bigger hurtbox on Chris's torso, projectiles that are Psycho Ball height and lower can't be passed under with it
  • Increased damage on j.D
  • Removed j.CD's first hitbox

Specials:

  • hcb+A now knocks down
  • dp+P startup increased by 6 frames, and recovery is 3 frames shorter.

Supers:

  • qcbx2+K now connects well against airborne opponents

98UM to 98UMFE

Specials:

  • qcf+D has less recovery

Normal Moves

Close

  • cl.A:
  • cl.B:
  • cl.C:
  • cl.D:

Standing

  • st.A:
  • st.B:
  • st.C:
  • st.D:

Crouching

  • cr.A:
  • cr.B:
  • cr.C:
  • cr.D:

Jumping

  • j.A:
  • j.B:
  • j.C:
  • j.D:

CD Normals

  • st.CD:
  • j.CD:

Throws

Step Turn: b/f+C (close)

Aerial Drop: b/f+D (close)

Command Moves

Spinning Array: f+A

Reverse Anchor Kick: f+B

Carry Off Kick: df+B

Special Moves

Sliding Touch: qcf+A/C

Hunting Air Blast: dp+B/D

Shooting Dancer Thrust: hcb+A/C

Shooting Dancer Step: hcb+B/D

Gliding Stomp: qcf+A/C (in air)

Scramble Dash: qcf+B/D

Direction Change: dp+A/C

Desperation Moves

Twister Driver: qcbx2+B/D

Chain Slide Touch: qcfx2+A/C

Combos

General Notes

  • In any metered combo, replace qcfx2+A with qcfx2+AC if you have the resources.

Meterless

Low

cr.B, cr.A, f+A, hcb+A

Mid/Jump-In

(j.X), cl.C, f+A, hcb+A
Can be combo-ed after a jump-in.

Other

dp+P, cl.C, f+A, hcb+A

With Meter

Low

cr.B, cr.A, f+A, qcfx2+A

Mid/Jump-In

(j.X), cl.C, f+A, qcfx2+A

Other

dp+P, cl.C, f+A, qcfx2+A

With Quick MAX

Low

cr.B, cr.A, ABC, cl.C, f+A, hcb+A

Strategy & Tips

Videos

King of Fighters 98 UM FE: Chris Guide by Mash It Out

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro