Difference between revisions of "The King of Fighters '98 UMFE/EX Billy"

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(added in descriptions for a few of Ex Billys normals)
(added descriptions for Ex billy's normals and throws)
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'''Stand'''
'''Stand'''
*st. A:  
*st. A: Decent poke. More active than st.B. Whiffs on tiny crouchers. Cancelable.
*st. B:  
*st. B: can be useful for stopping hops. whiffs on short crouchers.
*st. C:  
*st. C: long range poke with two active parts, the first diagonally above Billy which can stop jumps and the second in front of him. Like many of Billys longer pokes it has very bad priority.
*st. D:  
*st. D: very slow move with some low invulnerability and decent hitboxes for stopping jumps. Very risky due to how slow it is and should be used with caution.


'''Crouch'''
'''Crouch'''
*cr. A:  
*cr. A: long range poke, very useful for checking grounded movement from the opponent. bad priority.
*cr. B:  
*cr. B: Billys main low combo tool. Chainable. Cancelable.
*cr. C:  
*cr. C: very fast move which makes it an excellent combo tool, can also be used for anti airing or as a poke since it also has nice forwards priority. has a lot of recovery on whiff. Cancelable.
*cr. D:  
*cr. D: Long range sweep that is whiff cancelable. Has good priority making it a good poke as well. Cancelable.


'''Jump'''
'''Jump'''
*j. A:  
*j. A: very fast making it excellent for air to airs.
*j. B:  
*j. B: good jumpin that also works as an instant overhead.
*j. C:  
*j. C: long range poke with a lot of active frames. bad priority.
*j. D:  
*j. D: good for jumpins and crossups.


'''Blowback'''
'''Blowback'''
*st. CD:
*st. CD: great long range poke with nice priority. Whiff cancelable.
*j. CD:
*j. CD: great jumpin attack with good priority.




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'''Drop into Hell: (close)''' b/f + C
'''Drop into Hell: (close)''' b/f + C
   
 
* hold throw, not techable. Benimaru picks the opponent up on his stick and shakes them around a bit, then slamming them down sending them fullscreen away with a hard knockdown.


'''Skewering Toss: (close)''' b/f + D
'''Skewering Toss: (close)''' b/f + D


* regular throw, techable. Billy picks the opponent up with his stick and slams them down behind him sending them fullscreen away with a backturned hard knockdown.


== Command Moves ==
== Command Moves ==
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'''Wide Revolving Kick:''' f + A
'''Wide Revolving Kick:''' f + A


*


'''Pole Vault Kick:''' f + B
'''Pole Vault Kick:''' f + B


*


== Special Moves ==
== Special Moves ==

Revision as of 23:27, 9 June 2021

Kyo98umfeexbilly.png

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Normal Moves

Close

  • cl. A: Has good vertical reach. Decent point blank anti air. Whiffs on short crouchers. Chainable. Cancelable.
  • cl. B: staple combo tool when chained into from cr.B. Chainable. Cancelable.
  • cl. C: One of Billys main combo tools. it has a lot of active frames so it can be a good meaty. Cancelable.
  • cl. D: whiffs on regular crouchers and lower. Can be a decent close range anti air. Cancelable.

Stand

  • st. A: Decent poke. More active than st.B. Whiffs on tiny crouchers. Cancelable.
  • st. B: can be useful for stopping hops. whiffs on short crouchers.
  • st. C: long range poke with two active parts, the first diagonally above Billy which can stop jumps and the second in front of him. Like many of Billys longer pokes it has very bad priority.
  • st. D: very slow move with some low invulnerability and decent hitboxes for stopping jumps. Very risky due to how slow it is and should be used with caution.

Crouch

  • cr. A: long range poke, very useful for checking grounded movement from the opponent. bad priority.
  • cr. B: Billys main low combo tool. Chainable. Cancelable.
  • cr. C: very fast move which makes it an excellent combo tool, can also be used for anti airing or as a poke since it also has nice forwards priority. has a lot of recovery on whiff. Cancelable.
  • cr. D: Long range sweep that is whiff cancelable. Has good priority making it a good poke as well. Cancelable.

Jump

  • j. A: very fast making it excellent for air to airs.
  • j. B: good jumpin that also works as an instant overhead.
  • j. C: long range poke with a lot of active frames. bad priority.
  • j. D: good for jumpins and crossups.

Blowback

  • st. CD: great long range poke with nice priority. Whiff cancelable.
  • j. CD: great jumpin attack with good priority.


Throws

Drop into Hell: (close) b/f + C

  • hold throw, not techable. Benimaru picks the opponent up on his stick and shakes them around a bit, then slamming them down sending them fullscreen away with a hard knockdown.

Skewering Toss: (close) b/f + D

  • regular throw, techable. Billy picks the opponent up with his stick and slams them down behind him sending them fullscreen away with a backturned hard knockdown.

Command Moves

Wide Revolving Kick: f + A

Pole Vault Kick: f + B

Special Moves

Midsection Club Cruncher: hcf + A/C


Flaming Midsection Club Cruncher ( During Midsection Club Cruncher hit): qcf + A/C


Whirlwind Cane: A tapped repeatedly


Focus Continuous Beat Canes: C tapped repeatedly


Pursuing Fire Dragon Cane: qcb + B/D


Sparrow Drop: qcb + A/C


Soaring Crackdown Cane: dp + B/D


Desperation Moves

Crimson Lotus Crush: qcf, qcf + B/D


Super Fire Wheel: qcf, hcb + A/C


Salamander Stream: qcf, qcf + A/C

Combos

Strategy & Tips

Videos

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro