Difference between revisions of "The King of Fighters '98 UMFE/Goro Daimon"

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== Introduction ==
== Introduction ==
 
Daimon is a grappler with plenty of scary mixups up close and some good normals to fight with in neutral. His pokes are large with some good hitboxes on them and his anti airing is also strong. He's also got a fast full screen unblockable that hits standing opponents that he can use to deal with fireballs. Up close Daimon has access to a 1f command grab, a invul command grab, an overhead, a low and some strong pokes to pressure with. Daimon also has access to a command roll that lets him quickly get in for a mixup at shorter ranges. Daimons main weaknesses are his big size and his lack of an invul reversal.


== Changes from previous versions ==
== Changes from previous versions ==
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'''Close'''
'''Close'''
*cl. A:  
*cl. A: good for stopping hops if you were too close for st.A. whiffs on short crouchers. Cancelable. Chainable.
*cl. B:  
*cl. B: decent for stopping hops or jumpouts but it's slow so not very useful. whiffs on short crouchers. Cancelable.
*cl. C:  
*cl. C: One of his main heavy combo buttons. It comes out fast and can be inputted as hcb+C to buffer a combo into his command grabs. Cancelable.
*cl. D:  
*cl. D: Another one of his good heavy combo buttons. hits higher up than cl.C so can catch jumpouts too. Cancelable.


'''Stand'''
'''Stand'''
*st. A:  
*st. A: Good anti hop button. whiffs on short crouchers.
*st. B:  
*st. B: Decent longer range low that can be used to set up his command roll mixups. Cancelable.
*st. C:  
*st. C: long range poke. Occupies a lot of space in front of Daimon. Has a lot of active frames. whiffs on short crouchers.
*st. D:  
*st. D: Good preemptive anti air but has very little priority so can trade easily. whiffs on short crouchers.


'''Crouch'''
'''Crouch'''
*cr. A:  
*cr. A: decent for blockstrings or to chain into from cl.A. Cancelable.
*cr. B:  
*cr. B: a low. Not chainable or cancelable but you can link a 1f command grab after it for a combo.
*cr. C:  
*cr. C: a slow button that's not cancelable making it pretty bad and not very useful.
*cr. D:  
*cr. D: a good sweep. Cancelable.


'''Jump'''
'''Jump'''
*j. A:  
*j. A: a good jumpin normal with a lot of active frames making it a very consistent option. It's also his fastest air normal so good for air to airs when you need to prioritize speed.
*j. B:  
*j. B: has a crazy amount of active frames making it a good air to air and jumpin. Can crossup.
*j. C:  
*j. C: an okay crossup button.
*j. D:  
*j. D: his best jumpin for damage.


'''Blowback'''
'''Blowback'''
*st. CD:
*st. CD: slow startup but has a nice hitbox in front of Daimon. Cancelable on contact or whiff.
*j. CD:
*j. CD: his best air to air normal when it comes to hitbox but it has pretty slow startup.


== Throws ==
== Throws ==
[[File:Kof98umfegoromovelist.png|right|thumb|Command List]]
[[File:Kof98umfegoromovelist.png|right|thumb|Command List]]
'''Drag-Down Slam:''' (very close) f/b + C
'''Drag-Down Slam:''' (very close) f/b + C
 
* hold throw, not techable. Can be mashed for more damage. Daimon grabs the opponent in a chokehold and chokes them a couple of times. Causes a hard knockdown.
'''Crucifixion Press:''' (close) f/b + C
'''Crucifixion Press:''' (close) f/b + C
 
* regular throw, techable. Daimon picks the opponent up and slams them to the ground causing the to slide on the ground. Causes hard knockdown.
'''Sliding Foot Takedown:''' (close) f/b + D
'''Sliding Foot Takedown:''' (close) f/b + D
 
* regular throw, techable. Daimon picks up the opponent and then sweeps their leg away while throwing them behind him. Causes soft knockdown.
== Command Throws ==
== Command Throws ==


'''Ball Basher:''' f + A
'''Ball Basher:''' f + A
* a overhead with fairly long range.
* loses the overhead property when cancelled into.
* good for mixups, especially when late cancelling into it.


* causes a hard knockdown on hit.


'''Cranium Cruncher:''' df + C
'''Cranium Cruncher:''' df + C
* a good anti air normal with a nice hitbox diagonally above Daimon.
* can also work as a close range poke.
* can be cancelled into for combos and blockstrings.
* on counterhit you can juggle after it.


== Special Moves ==
== Special Moves ==

Revision as of 21:53, 12 October 2021

Introduction

Daimon is a grappler with plenty of scary mixups up close and some good normals to fight with in neutral. His pokes are large with some good hitboxes on them and his anti airing is also strong. He's also got a fast full screen unblockable that hits standing opponents that he can use to deal with fireballs. Up close Daimon has access to a 1f command grab, a invul command grab, an overhead, a low and some strong pokes to pressure with. Daimon also has access to a command roll that lets him quickly get in for a mixup at shorter ranges. Daimons main weaknesses are his big size and his lack of an invul reversal.

Changes from previous versions

98 to 98UM Normals:

  • f+A now hits overhead, but its damage was lowered from 25 to 18 points
  • GCCD got increased recovery
  • st.B got reduced priority, the hurtbox is now in front of the hitbox
  • st.C got reduced priority
  • st.D got reduced priority
  • j.C got reduced priority
  • df+Cs first hitbox got reduced priority

Specials:

  • dp+As startup was reduced from 28 frames to 20 frames
  • dp+A OTG bug was removed
  • hcb,f+K comes out faster and has a shorter back turning motion

98UM to 98UMFE

Normals:

  • df+Cs first hit now has its 98 hitbox back.

Specials:

  • HCB,f+Ks Throw hitbox comes out faster

Supers:

  • HCFx2+ K Super flash activates after the counter move connects, more recovery on whiff, Damage adjusted so that the third hit does the most damage

Normal Moves

Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN

Close

  • cl. A: good for stopping hops if you were too close for st.A. whiffs on short crouchers. Cancelable. Chainable.
  • cl. B: decent for stopping hops or jumpouts but it's slow so not very useful. whiffs on short crouchers. Cancelable.
  • cl. C: One of his main heavy combo buttons. It comes out fast and can be inputted as hcb+C to buffer a combo into his command grabs. Cancelable.
  • cl. D: Another one of his good heavy combo buttons. hits higher up than cl.C so can catch jumpouts too. Cancelable.

Stand

  • st. A: Good anti hop button. whiffs on short crouchers.
  • st. B: Decent longer range low that can be used to set up his command roll mixups. Cancelable.
  • st. C: long range poke. Occupies a lot of space in front of Daimon. Has a lot of active frames. whiffs on short crouchers.
  • st. D: Good preemptive anti air but has very little priority so can trade easily. whiffs on short crouchers.

Crouch

  • cr. A: decent for blockstrings or to chain into from cl.A. Cancelable.
  • cr. B: a low. Not chainable or cancelable but you can link a 1f command grab after it for a combo.
  • cr. C: a slow button that's not cancelable making it pretty bad and not very useful.
  • cr. D: a good sweep. Cancelable.

Jump

  • j. A: a good jumpin normal with a lot of active frames making it a very consistent option. It's also his fastest air normal so good for air to airs when you need to prioritize speed.
  • j. B: has a crazy amount of active frames making it a good air to air and jumpin. Can crossup.
  • j. C: an okay crossup button.
  • j. D: his best jumpin for damage.

Blowback

  • st. CD: slow startup but has a nice hitbox in front of Daimon. Cancelable on contact or whiff.
  • j. CD: his best air to air normal when it comes to hitbox but it has pretty slow startup.

Throws

Command List

Drag-Down Slam: (very close) f/b + C

  • hold throw, not techable. Can be mashed for more damage. Daimon grabs the opponent in a chokehold and chokes them a couple of times. Causes a hard knockdown.

Crucifixion Press: (close) f/b + C

  • regular throw, techable. Daimon picks the opponent up and slams them to the ground causing the to slide on the ground. Causes hard knockdown.

Sliding Foot Takedown: (close) f/b + D

  • regular throw, techable. Daimon picks up the opponent and then sweeps their leg away while throwing them behind him. Causes soft knockdown.

Command Throws

Ball Basher: f + A

  • a overhead with fairly long range.
  • loses the overhead property when cancelled into.
  • good for mixups, especially when late cancelling into it.
  • causes a hard knockdown on hit.

Cranium Cruncher: df + C

  • a good anti air normal with a nice hitbox diagonally above Daimon.
  • can also work as a close range poke.
  • can be cancelled into for combos and blockstrings.
  • on counterhit you can juggle after it.

Special Moves

Minelayer: dp + P (A pounds the ground, C version is a feint)

Super Ukemi: qcb + B/C

Cloud Tosser: hcf + A

Stump Throw: hcf + C

Super Ohsotogari: (close) dp + B/D

Earth Mover: (close) hcb, f + A/C

Root Countermaneuver: qcf + B/D

Reverse Drop: hcb, f + B/D

Desperation Moves

Heaven-to-Hell Drop: (close) hcb hcb + A/C

Super Stump Throw: hcf hcf + B/D, hcf + B/D, dp + B/D, (during MAX) dp + B/D

Combos

0 Stock

Low

  • cr.B, hcb,f+P

Anywhere

  • cl.B, dp+K
  • (jump-in), cl.C, hcb,f+P

Very Close

  • (jump-in), cl.C, df+C, hcb,f+P

Anti-Air

  • df+C, hcf+A
  • df+C (CH), qcb+B, df+C, hcf+A
-Note: this can only be done on counterhit

Overhead

  • f+A, hcf+C

1 Stock

Anywhere

  • cl.B, hcbx2+P
  • (jump-in), cl.C, hcbx2+P
-Note: you can do this as (jump-in), hcb+C, hcb+P for an easier cancel

3 Stock/2 Stock Max/Low Health 1 Stock Extra Mode

  • In any 1 stock combo, replace hcbx2+P with hcbx2+AC

Strategy & Tips

Videos

King of Fighters 98 UM FE: Daimon Guide by Mash It Out

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro