Difference between revisions of "The King of Fighters '98 UMFE/Heavy D!"

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Ducking Combination: qcb + A/C (up to 2 times)
Ducking Combination: qcb + A/C (up to 2 times)
* A version hits mid then overhead, while the C version hits mid then low
* A version hits mid then overhead, while the C version hits mid then low. has short invulnerability on start up. allowing him to go through projectiles.


Dancing Beat: (close) dp + A/C
Dancing Beat: (close) dp + A/C
* a proximity unblock.


Soul Flower: qcb + B/D
Soul Flower: qcb + B/D
* a delayed invulnerability move. can nullify one projectile.


RDS: qcf + A/C
RDS: qcf + A/C


Blast Upper: qcf + B/D
Blast Upper: qcf + B/D
* can nullify one projectile.


Shadow: down, down + A/C
Shadow: down, down + A/C


*adds a bonus move after his Ducking Combination, an extra punch after one qcb + A/C, a third punch after two qcb + A/C's, or a Blast Upper if you do two qcb + A/C's then qcf + A/C
* adds a bonus move after his Ducking Combination, an extra punch after one qcb + A/C, a third punch after two qcb + A/C's, or a Blast Upper if you do two qcb + A/C's then qcf + A/C


*adds an extra move after Blast Upper (dp + B/D), RDS, Dancing Beat, and Soul Flower
* adds an extra attack after Blast Upper (qcf+K), RDS (qcf+P). light RDS(qcf+A)'s startup becomes way faster that you can combo into it from crouch light punch.


* adds juggle property on Dancing Beat(dp+P) and Sould Flower(qcb+K)


== Desperation Move ==
== Desperation Move ==

Revision as of 05:47, 29 July 2020

Introduction

Normal Moves

Throws

Stomach Buster: (close) b/f + C

Reverse Stomach Buster: (close) b/f + D

both are untechable throw. mashing buttons and direction inputs make it do more damage, opp can mash as well to take less damage. D throw is hard knockdown.

Command Moves

Rock Crush: f + A

  • hits overhead. causes hard knockdown against air borne.

Special Moves

Ducking Combination: qcb + A/C (up to 2 times)

  • A version hits mid then overhead, while the C version hits mid then low. has short invulnerability on start up. allowing him to go through projectiles.

Dancing Beat: (close) dp + A/C

  • a proximity unblock.

Soul Flower: qcb + B/D

  • a delayed invulnerability move. can nullify one projectile.

RDS: qcf + A/C

Blast Upper: qcf + B/D

  • can nullify one projectile.

Shadow: down, down + A/C

  • adds a bonus move after his Ducking Combination, an extra punch after one qcb + A/C, a third punch after two qcb + A/C's, or a Blast Upper if you do two qcb + A/C's then qcf + A/C
  • adds an extra attack after Blast Upper (qcf+K), RDS (qcf+P). light RDS(qcf+A)'s startup becomes way faster that you can combo into it from crouch light punch.
  • adds juggle property on Dancing Beat(dp+P) and Sould Flower(qcb+K)

Desperation Move

D. Crazy: qcb, hcf + A/C

D. Magnum: qcf, qcf + A/C (push down to hold)

D. Shadow: qcf, qcf + B/D

  • adds bonus moves to specials like Shadow

Combos

Strategy & Tips

Videos

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro