The King of Fighters '98 UMFE/Orochi Yashiro/Combos
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Revision as of 13:01, 17 February 2023 by Alien (talk | contribs) (Created page with "{{CharNavbox 98FE}} == Combos == ===Meterless=== ''Low'' : <code>cr.B, cr.A/st.A, hcb,f+P</code> ''Mid/Jump-In'' : <code>(j.X), cl.D, f+A/f+B, hcb,f+P/hcf+B</code> : hcb,f+P does more damage, hcf+B has better corner carry. ''Overhead'' : <code>f+A, f+A</code> : OTG combo. ===With Meter=== ''Low'' : <code>cr.B, cr.A/st.A, hcbx2+P</code> : You can input the second cr.A/st.A during a hcb then do hcb+C for an easier cancel; if you're starting the combo with cr.A i...")
Combos
Meterless
Low
cr.B, cr.A/st.A, hcb,f+P
Mid/Jump-In
(j.X), cl.D, f+A/f+B, hcb,f+P/hcf+B
- hcb,f+P does more damage, hcf+B has better corner carry.
Overhead
f+A, f+A
- OTG combo.
With Meter
Low
cr.B, cr.A/st.A, hcbx2+P
- You can input the second cr.A/st.A during a hcb then do hcb+C for an easier cancel; if you're starting the combo with cr.A instead of cr.B, don't input the second A too fast, otherwise you may accidentally get qcb+A.
Mid/Jump-In
(j.X), cl.D, f+A/f+B, hcbx2+P
With Quick MAX
Mid/Jump-In
j.A, ABC, cl.D, f+A/f+B, hcb,f+P/hcf+B/hcbx2+P
- High and fast jump-in combo enabled by Quick MAX. You can go into hcb,f+P or hcf+B to stay in MAX Mode or hcbx2+P for a slight damage increase.
Low
cr.B, (cr.A), ABC, cl.D, f+A/f+B, hcf+B
- Hold forward during Quick MAX activation to ensure you're close enough for cl.D.