Difference between revisions of "The King of Fighters '98 UMFE/Ralf Jones"

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(started working on ralfs normals)
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== Normal Moves ==
== Normal Moves ==
'''Standing'''


* st.A : fast standing jab. Good priority and decent reach makes it an excellent tool to stop hops. Whiffs on all crouchers. Not chainable or Cancelable.


* st.B : Fast kick with slight upwards angle. fairly good fast midrange poke. whiffs on all but the large crouchers. Not chainable or cancelable.
* st.C : Ralf swings his arm outwards. Great midrange poke with good reach and priority. Can be used as an anti air against jumps from further ranges. Whiffs on low crouchers. Not cancelable.
* st.D : Ralf does a long kick straight out. Decent midrange poke, hits Shorter than st.C and is slower but it hits all crouchers. st.C is usually the better button to hit unless they're crouching under it a lot. Not cancelable.
'''Close'''
* cl.A :
* cl.B :
* cl.C :
* cl.D:
'''Crouching'''
* cr.A :
* cr.B :
* cr.C :
* cr.D :
'''jumping'''
* j.A :
* neutral j.A :
* j.B :
* neutral j.B:
* j.C :
* neutral j.C
* j.D :
* neutral j.D:
'''CD Normals'''
* st.CD :
* j.CD :
== Throw ==
== Throw ==



Revision as of 23:02, 23 October 2020

Kyo98umferalf.jpg

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Introduction

Normal Moves

Standing

  • st.A : fast standing jab. Good priority and decent reach makes it an excellent tool to stop hops. Whiffs on all crouchers. Not chainable or Cancelable.
  • st.B : Fast kick with slight upwards angle. fairly good fast midrange poke. whiffs on all but the large crouchers. Not chainable or cancelable.
  • st.C : Ralf swings his arm outwards. Great midrange poke with good reach and priority. Can be used as an anti air against jumps from further ranges. Whiffs on low crouchers. Not cancelable.
  • st.D : Ralf does a long kick straight out. Decent midrange poke, hits Shorter than st.C and is slower but it hits all crouchers. st.C is usually the better button to hit unless they're crouching under it a lot. Not cancelable.

Close

  • cl.A :
  • cl.B :
  • cl.C :
  • cl.D:

Crouching

  • cr.A :
  • cr.B :
  • cr.C :
  • cr.D :

jumping

  • j.A :
  • neutral j.A :
  • j.B :
  • neutral j.B:
  • j.C :
  • neutral j.C
  • j.D :
  • neutral j.D:

CD Normals

  • st.CD :
  • j.CD :

Throw

Dynamite Headbutt: b/f + C (close)

Northern Lights Bomb: b/f + D (close)


Special Moves

Vulcan Punch: press A or C repeatedly (and move forward), press A+B+C+D to cancel

Gatling Attack: charge back to forward + A/C

Kyukohka Bakudan Punch: charge down to up + A/C or qcf + A/C in air

Ralf Kick: charge back to forward + B/D

Super Argentine Backbreaker: hcf + B/D (close)


Desperation Moves

Galactica Phantom: qcf,qcf + A/C

Baribari Vulcan Punch: qcf,hcb + A/C

Umanori Vulcan Punch: qcb,hcf + B/D

Combos

Strategy & Tips

Videos

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro