The King of Fighters '98 UMFE/Ralf Jones

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< The King of Fighters '98 UMFE
Revision as of 00:05, 24 October 2020 by Jaunty (talk | contribs) (finished Ralfs normals move section and throws.)
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Introduction

Normal Moves

Standing

  • st.A : fast standing jab. Good priority and decent reach makes it an excellent tool to stop hops. Whiffs on all crouchers. Not chainable or Cancelable.
  • st.B : Fast kick with slight upwards angle. fairly good fast midrange poke. whiffs on all but the large crouchers. Not chainable or cancelable.
  • st.C : Ralf swings his arm outwards. Great midrange poke with good reach and priority. Can be used as an anti air against jumps from further ranges. Whiffs on low crouchers. Not cancelable.
  • st.D : Ralf does a long kick straight out. Decent midrange poke, hits Shorter than st.C and is slower but it hits all crouchers. st.C is usually the better button to hit unless they're crouching under it a lot. Not cancelable.

Close

  • cl.A : Same as st.A
  • cl.B : Ralf does a knee strike. Not Chainable. Cancelable.
  • cl.C : Ralf does an arm strike in front of him. It comes out fast and is is his highest damaging normal to combo with. Cancelable.
  • cl.D: Ralf does a funky looking kick where he swings his legs up in the air. It has a nice amount of low invulnerability. Not cancelable.

Crouching

  • cr.A : a crouching jab. Fairly standard cr.A with some nice priority. since it's his only chainable light normal it can be good for some close up pressure. Chainable. Cancelable.
  • cr.B : a crouching low kick. Hits low and you can link hcf+K afterwards for a combo. Not chainable. Not Cancelable.
  • cr.C : a double fisted thrusting strike. It's fast, has great priority and you can cancel out of it for combos. Good to use as a meaty. Hit and whiff Cancelable.
  • cr.D : Ralf does a crouching sweep. Hits low, has a nice amount of active frames. Not cancelable.

jumping

  • j.A : Ralf does a downwards angled punch. The fastest of his jumping buttons but the hitbox and priority aren't great. Use it if you really need the speed for an air to air over everything else. whiffs on everyone but the large crouchers. cancelable.
  • neutral j.A : Ralf does a jumping elbow attack. Awesomely big hitbox for air to airs, this normal will beat most approaches coming it's way so use it a lot to stop the opponents approaches. Not cancelable.
  • j.B : A jumping kick going straight out. Fast air to air option with a good amount of range. Not cancelable.
  • neutral j.B: Ralf does a kick with his legs spread out. faster and reaches out more than j.A but the priority is worse, so j.A is mostly the superior choice. Not cancelable.
  • j.C : Ralf does a downwards elbow strike. A good jump in button with nice reach towards the ground. It can also cross up. Cancelable.
  • neutral j.C : Ralf does a downwards chop. Great hitbox underneath Ralf. Also Ralfs most damaging jumping normal. Cancelable.
  • j.D : Ralf does a long downwards angled kick. Ralfs other great jump in button alongside j.C. Has good range and a nice hitbox. Not cancelable.
  • neutral j.D: Ralf does a kick similar to his j.B. Has longer startup and a worse hitbox than his other neutral jump normals so not much point in using this one. Not cancelable.

CD Normals

  • st.CD : Ralf does a long ranged punch that moves him forward. Good poke because of it's great range. On block you can cancel into hcf+K to recover faster. hit and whiff Cancelable.
  • j.CD : Ralf does a forwards kick with both legs. Has good range and a nice angle for both air to airs and jump ins as a pressure tool. Cancelable.

Throw

Dynamite Headbutt: b/f + C (close)

Regular throw, techable. Ralf grabs the opponent, headbutts them and sends them flying almost full screen away.

Northern Lights Bomb: b/f + D (close)

Regular throw, techable. Ralf picks up the opponent and slams them down behind him, they land 3/4 screen away

Special Moves

Vulcan Punch: press A or C repeatedly (and move forward), press A+B+C+D to cancel

Gatling Attack: charge back to forward + A/C

Kyukohka Bakudan Punch: charge down to up + A/C or qcf + A/C in air

Ralf Kick: charge back to forward + B/D

Super Argentine Backbreaker: hcf + B/D (close)


Desperation Moves

Galactica Phantom: qcf,qcf + A/C

Baribari Vulcan Punch: qcf,hcb + A/C

Umanori Vulcan Punch: qcb,hcf + B/D

Combos

Strategy & Tips

Videos

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro