Difference between revisions of "Real Bout Fatal Fury 2/Rick Strowd"
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|bs=Y | |bs=Y | ||
|juggle=N | |juggle=N | ||
|description= | |description=Your most common combo tool and also a way to quickly move forward. When input, Rick will dash forward, and if he reaches the opponent within a 9 frame period, he will launch into a four-hitting combo, and undergo 11 frames of recovery if he doesn't. The attack itself is basically safe on block outside of lightning fast punishes, but very easy to Breakshot. The sheer distance this move covers lets Rick threaten an approach from a great distance away, and he can space it to get in without attacking and go for a cheap throw. Be warned that hitting an airborne opponent with this will frequently leave Rick open for a punish. | ||
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{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
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|bs=N | |bs=N | ||
|juggle=N | |juggle=N | ||
|description= | |description=Can't combo into it, unsafe on block, slow as hell. Don't use it. | ||
}} | }} | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Rick_214b.jpg | ||
|caption= | |caption= | ||
|input= | |input=214B | ||
|name= | |name=Full Moon Fever | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
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|hitAdv= | |hitAdv= | ||
|blockAdv= | |blockAdv= | ||
|guard= | |guard= | ||
|cancel= | |cancel= | ||
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|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Rick_214c.jpg | ||
|caption= | |caption= | ||
|input= | |input=214C | ||
|name= | |name=Divine Blast | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitAdv= | |hitAdv= | ||
|blockAdv= | |blockAdv= | ||
|guard= | |guard=UNB | ||
|cancel= | |cancel= | ||
|bs=Y | |bs=Y | ||
|juggle= | |juggle= | ||
|description= | |description= | ||
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|image= | |image=RBFF2_Rick_623a.jpg | ||
|caption= | |caption= | ||
|input= | |input=623A | ||
|name= | |name=Hellion | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage= | ||
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|juggle= | |juggle=Y | ||
|description= | |description= | ||
}} | }} |
Revision as of 06:56, 25 November 2020
Gameplay Overview
One of the titular newcomers to Real Bout 2, Rick is a notorious offensive powerhouse with great pressure, loads of combo chains, and the ability to cash out obscene amounts of damage and corner carry on a clean hit. He has pretty much everything he could need to win, sans a projectile. Some of his attacks are easy to bait out and Breakshot, but playing defense against Rick means letting him get his game started, so you're playing with fire the entire time. He sits deservedly in the top tier.
Pros | Cons |
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Normals
Standing
5A |
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n.5A |
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5B |
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n.5B (within 57px) |
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5C |
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n.5C (within 59px) |
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Crouching
2A |
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2B |
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2C |
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Command
One Two 6A |
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Uppercut 3A |
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Punisher 66C |
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Step Punch 5AB |
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Jumping
j.A |
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j.B |
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j.C |
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Oversway Actions
5D (opponent in oversway) |
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2D (opponent in oversway) |
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A (from oversway) |
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B (from oversway) |
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C (from oversway) |
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Throw
Punching Bag 4/6C |
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Feints
Feint Shooting Star 6AC |
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Special Moves
Shooting Star 236A/C |
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Blazing Sunburst 214A |
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Full Moon Fever 214B |
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Divine Blast 214C |
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Hellion 623A |
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Desperation Move
Gaia Breath 641236BC |
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Super Desperation Move
Howling Bull 641236C |
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Chain Attacks
Punch Starters
P (*) --------> K (*) -----> S (E) | S (*, E) | | | ----> d + P (*) -----> d + K (*, _)---> d + S (_, E) : S (*, E) : : : ----> P (*) -----> K (*) -----> S (E) S (*, E) P close (*)----> K (*) -----> S (E) | S (*, E) | | | ----> d + P (*) -----> d + K (*, _)---> d + S (_, E) : : S (*, E) : : : : : : : ---> d + P (*) -----> d + K (*, _)-> d + S (_, E) : : S (*, E) : : : : : : : ---> P (*) -----> K (*) -----> S (E) : S (*, E) : : ----> P (*) -----> K (*) -----> S (E) : S (*, E) : : : ---> P (*) -----> K (*) -----> S (E) : S (*, E) : : : ---> d + P (*) -----> d + K (*, _)-> d + S (_, E) S (*, E) d + P (*)------> d + K (*, _)----> d + S (_, E) | S (*, E) | | | ----> P (*) -----> K (*) -----> S (E) : : S (*, E) : : : : : : : ---> P (*) -----> K (*) -----> S (E) : : S (*, E) : : : : : : : ---> d + P (*) -----> d + K (*, _)-> d + S (_, E) : S (*, E) : : ----> d + P (*) -----> d + K (*, _)---> d + S (_, E) : S (*, E) : : ---> d + P (*) -----> d + K -----> d + S (_, E) : (_, E) : S (*, E) : : ---> P (*) -----> K (*) -----> S (E) S (*, E) df + P (*)-----> K (*) -----> f + S -----> d, d + S (O, E) df + K (O, <, E) b + S (^, E)
P in air (O)---> S (1, H, O, E)
Kick Starters
K (*) --------> f + S -----> d, d + S (O, E) S (*, E)
K close (*)----> K (*) -----> S (*, E) | S (*, E) df + S (*, A, E) | | | ----> d + K (*, _)----> d + S (_, E)
d + K (*, _)---> d + S (_) -----> f + S (E) K (*, E)
K in air (O)---> S (1, H, O, E)
Strong Starters
S close (*)----> S (*, 1, E)
Dash Forward,--> S (*, 1, E) f + S