Introduction
Normal Moves
5A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
8
|
3/11
|
5
|
2
|
10
|
4
|
0
|
HL
|
Y
|
-
|
-
|
|
|
5B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
3/11
|
8
|
5
|
13
|
-2
|
-6
|
HL
|
Y
|
-
|
-
|
|
5C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
6/22
|
9
|
6
|
23
|
-3
|
-9
|
HL
|
Y
|
-
|
-
|
|
n.5A (within 49px)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
3/11
|
5
|
2
|
10
|
4
|
0
|
HL
|
Y
|
-
|
-
|
|
n.5B (within 57px)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
3/11
|
6
|
6
|
9
|
1
|
-3
|
HL
|
Y
|
-
|
-
|
|
n.5C (within 70px)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10+10
|
4/11
|
8
|
5
|
20
|
3(7)
|
-3(1)
|
HL
|
Y
|
-
|
-
|
|
2A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
8
|
3/11
|
5
|
5
|
7
|
4
|
0
|
HL
|
Y
|
-
|
-
|
|
2B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
3/11
|
6
|
3
|
12
|
1
|
-3
|
HL
|
Y
|
-
|
-
|
|
2C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
23
|
6/26
|
8
|
5
|
20
|
-KD
|
-6(1)
|
HL
|
Y
|
-
|
-
|
|
Command Moves
Wild Upper 3A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
4/18
|
6
|
3+9
|
20
|
-5(7)
|
-11(1)
|
HL
|
Y
|
-
|
-
|
|
Backspin Kick 6B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
6/12
|
14
|
4
|
22
|
2
|
-3
|
HL
|
N
|
-
|
-
|
|
Charging Kick 6[6]C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
16
|
6/22
|
17
|
4
|
20
|
2
|
-4
|
H
|
N
|
-
|
-
|
|
High Avoid Attack 5AB
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
5/18
|
10
|
6
|
23
|
-3(7)
|
-9(1)
|
HL
|
Y
|
-
|
-
|
|
Jumping
j.A
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Full Jump
|
8
|
3/11
|
5
|
10
|
6
|
8
|
4
|
H
|
-
|
-
|
-
|
Hop
|
8
|
3/11
|
5
|
Until Landing
|
6
|
8
|
4
|
H
|
-
|
-
|
-
|
|
j.B
All except diagonal full jump Diagonal full jump
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Full Jump
|
10
|
3/11
|
6
|
6
|
6
|
8
|
4
|
H
|
-
|
-
|
-
|
Diagonal Full Jump
|
10
|
3/11
|
6
|
8
|
6
|
8
|
4
|
H
|
-
|
-
|
-
|
Hop
|
10
|
3/11
|
6
|
Until Landing
|
6
|
8
|
4
|
H
|
-
|
-
|
-
|
|
j.C
Neutral full jump Diagonal full jump Hop
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Full Jump
|
19
|
6/22
|
8
|
6
|
8
|
15
|
9
|
H
|
-
|
-
|
-
|
Diagonal FJ and Hop
|
19
|
6/22
|
8
|
8
|
8
|
15
|
9
|
H
|
-
|
-
|
-
|
|
Oversway Actions
5D (opponent in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
4/18
|
8
|
3, 3
|
-
|
-2(7)
|
-7(1)
|
H
|
Y
|
-
|
-
|
|
2D (opponent in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
4/18
|
7
|
4, 2
|
12
|
8
|
7
|
L
|
Y
|
-
|
-
|
|
A (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
2/11
|
24
|
4
|
12
|
3
|
1
|
H
|
N
|
-
|
-
|
|
B (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
2/11
|
24
|
4
|
12
|
1
|
-1
|
L
|
N
|
-
|
-
|
|
C (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
18
|
6/22
|
26
|
4
|
12
|
11
|
-3
|
HL
|
N
|
-
|
-
|
|
Throws
Buster Throw 4/6C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
26
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Feint
Burn Knuckle Feint 6AC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
18
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Power Geyser Feint 2BC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
18
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Special Moves
Power Wave 236A
Initial Hitbox Projectile
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
16
|
5
|
16
|
-
|
56
|
-2
|
-4
|
HL
|
-
|
Y
|
N
|
|
Round Wave 236C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
16
|
2
|
24
|
13
|
19
|
-2
|
-4
|
HL
|
-
|
Y
|
N
|
Hits opponent in oversway.
|
|
Burning Knuckle 214A/C
Light Heavy
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Light
|
32
|
5
|
15
|
16
|
13
|
-8
|
-7
|
HL
|
-
|
Y
|
Y
|
Heavy
|
38
|
7
|
26
|
20
|
26
|
-1
|
-24
|
HL
|
-
|
Y
|
Y
|
|
Rising Tackle [2]8A 46f charge
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10+8*4 (35)
|
5
|
5
|
21
|
51
|
KD
|
-44
|
HL
|
-
|
N
|
Y
|
|
Crack Shoot 214B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
11*3 (28)
|
5
|
8
|
6
|
22
|
4
|
-2
|
HL
|
-
|
Y
|
Y
|
|
Fire Kick 236B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
8+21 (18)
|
2+2
|
9
|
6
|
30
|
17
|
-13
|
L
|
-
|
N
|
N
|
|
Passing Sway 236D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10+26 (32)
|
0
|
8
|
3, 2
|
15
|
12
|
6
|
HL
|
-
|
N
|
N
|
|
S-Power
Power Geyser 21416BC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
76
|
-
|
34
|
4, 13
|
31
|
KD
|
-8
|
HL
|
-
|
Y
|
N
|
|
Super Desperation Move
Triple Geyser - qcb, db, f + C