Difference between revisions of "The King of Fighters XIV/Blue Mary"
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=Movelist= | ==Movelist== | ||
(*) = EX OK | (*) = EX OK | ||
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:Backdrop Real (Real Counter) - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] | :Backdrop Real (Real Counter) - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] | ||
M. Breaker - - [[image:dp.gif]] + [[image: | M. Breaker - - [[image:dp.gif]] + [[image:a.gif]] / [[image:c.gif]] (*) | ||
Line 51: | Line 51: | ||
M. Dynamite Swing - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:b.gif]] [[image:d.gif]] | M. Dynamite Swing - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:b.gif]] [[image:d.gif]] | ||
=Quick Combo Reference= | ==Quick Combo Reference== | ||
{| border="1" align="center" style="font-size:90%" | {| border="1" align="center" style="font-size:90%" | ||
Line 64: | Line 64: | ||
Close, Anywhere<br/> | Close, Anywhere<br/> | ||
| | | | ||
( | (cr. B (x2 to x3), Far B) = 85 to 110 dmg<br/> | ||
( | (cr. B (x1 to x2), cr. A, b~f+B) = 107 to 131 dmg<br/> | ||
( | (cl. C (1 hit), b+B (2 hits), b~f+D, qcf+B/D) = 216 dmg<br/> | ||
|- | |- | ||
| '''1 Meter''' | | '''1 Meter''' | ||
Line 73: | Line 73: | ||
Anywhere<br/> | Anywhere<br/> | ||
| | | | ||
( | (cr. B (x1-x2), cr. A, b~f+B (SC), qcf, hcb+A/C) = 259 to 275 dmg<br/> | ||
( | (cl. C (1 hit), b+B (2 hits), b~f+B(SC), qcf, hcb+A/C) = 309 dmg<br/> | ||
|- | |- | ||
| '''2 Meters''' | | '''2 Meters''' | ||
Line 81: | Line 81: | ||
Anywhere<br/> | Anywhere<br/> | ||
| | | | ||
( | (cr. B (x2 to x3), Far B, qcf, hcb+AC) = 378 to 386 dmg <br/> | ||
( | (cl. C (1 hit), b+B (2 hits), b~f+B(SC), qcf, hcb+AC) = 441 dmg<br/> | ||
|- | |- | ||
|} | |} | ||
==Gameplay Overview== | |||
'''Health: 1000''' | |||
Blue Mary is a very strong character in KOFXIV. She has many tools such as: | |||
* An invincible dodge that leads into a command grab. | |||
* A wide air CD that is good for pressure. | |||
* Plenty of easy mix-ups. | |||
* | * An invincible reversal, dp+K, that puts the opponent in a hard knockdown state. | ||
She can make the opponent second guess their approach easily, with her invincible moves, while forcing her way in neutral. | |||
==Normals== | |||
<div class="toccolours mw-collapsible mw-collapsed">'''Far Standing Normals''' | |||
<div class="mw-collapsible-content"> | |||
{{MoveData | |||
|image=Blue_Mary_Far_A.jpg | |||
|caption= | |||
|name=Far A | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=25 | |||
|stun=30 | |||
|startup=5 | |||
|active=4 | |||
|recovery=10 | |||
|hitAdv=1 | |||
|blockAdv=-1 | |||
|hitbox=[https://drive.google.com/open?id=1SGhcRYqJuOMSJSz9cJ6V-b_wfHTv4KE0 Hitbox] | |||
|invul= | |||
|description= *Standard jab, which use to poke against hops. | |||
*Whiffs on some characters crouching. | |||
*Cant cancel into command normals. | |||
*Special cancel-able | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_Far_B.jpg | |||
|caption= | |||
|name=Far B | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=30 | |||
|stun=30 | |||
|startup=6 | |||
|active=4 | |||
|recovery=13 | |||
|hitAdv=-2 | |||
|blockAdv=-4 | |||
|hitbox=[https://drive.google.com/open?id=1RFIx42PZTKed1-VlHWTZul-P287Xe1_2 Hitbox] | |||
|invul= | |||
|description= *More range than st.A. | |||
*Great poke against standing opponents. | |||
*Hits crouches. Only super Cancel-able. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_Far_C.jpg | |||
|caption= | |||
|name=Far C | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=78 | |||
|stun=80 | |||
|startup=14 | |||
|active=7 | |||
|recovery=18 | |||
|hitAdv=-2 | |||
|blockAdv=-4 | |||
|hitbox=[https://drive.google.com/open?id=1KZLOlg6ADQ-05YvM91ePBMs61OIo2i04 Hitbox] | |||
|invul= | |||
|description= *Hits twice. | |||
*Only super cancelable. | |||
*Moves her hitbox forward. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_Far_D.jpg | |||
|caption= | |||
|name=Far D | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=80 | |||
|stun=70 | |||
|startup=14 | |||
|active=4 | |||
|recovery=23 | |||
|hitAdv=-6 | |||
|blockAdv=-8 | |||
|hitbox=[https://drive.google.com/open?id=1OGgbE2RnsdDE8WPDXNywi_dZi2pVhQBw Hitbox] | |||
|invul= Low: 7 to 21 (15 Frames) | |||
|description= *Great range, but slow. | |||
*Crushes slow lows or spamming cr. B (x2). | |||
*Not command/special/super cancel-able. | |||
*Cannot quick max cancel. | |||
}} | |||
}} | |||
</div> | |||
</div> | |||
''' | <div class="toccolours mw-collapsible mw-collapsed">'''Close Standing Normals''' | ||
<div class="mw-collapsible-content"> | |||
{{MoveData | |||
|image=Blue_Mary_Close_A.jpg | |||
|caption= | |||
|name=Close A | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=25 | |||
|stun=30 | |||
|startup=4 | |||
|active=3 | |||
|recovery=8 | |||
|hitAdv=4 | |||
|blockAdv=2 | |||
|hitbox=[https://drive.google.com/open?id=16FOxvmNfho1PdZ7BLxRwTgp07iUkbq61 Hitbox] | |||
|invul= | |||
|description= *Standard close jab. | |||
*Like Far A, cl. A is useful to stop hops if the opponent hops close towards Blue Mary. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_Close_B.jpg | |||
|caption= | |||
|name=Close B | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=30 | |||
|stun=30 | |||
|startup=5 | |||
|active=3 | |||
|recovery=13 | |||
|hitAdv=-1 | |||
|blockAdv=-3 | |||
|hitbox=[https://drive.google.com/open?id=1T6UZP8VS_qg7iT0dHrSewD34WOEGfWPK Hitbox] | |||
|invul= | |||
|description= *Standing low Attack. | |||
*Can cancel into itself. | |||
*Point blank cl.B, cl.B, cr.B or Far B works. | |||
*Can cancel, but will not combo into command normals. | |||
*Special/super cancel-able. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_Close_C.jpg | |||
|caption= | |||
|name=Close C | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=78 | |||
|stun=80 | |||
|startup=6 | |||
|active=2 (1) 2 | |||
|recovery=20 | |||
|hitAdv=-1 | |||
|blockAdv=-3 | |||
|hitbox=[https://drive.google.com/open?id=1GaFpqPuUncYdULqHt-DNXOkr_Fp3dNfu Hitbox] | |||
|invul= | |||
|description= *Hits twice. | |||
*Command/special cancel-able. | |||
*Does not hit very high above her head. | |||
*Useful for grab/ close heavey OS against close empty hop/jump. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_Close_D.jpg | |||
|caption= | |||
|name=Close D | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=80 | |||
|stun=70 | |||
|startup=5 | |||
|active=4 | |||
|recovery=23 | |||
|hitAdv=2 | |||
|blockAdv=0 | |||
|hitbox=[https://drive.google.com/open?id=1PowNpwGQW5WpQUHAyNHIlp6ycY29bFRu Hitbox] | |||
|invul= | |||
|description= *Most damaging close heavy normal. | |||
*The second best heavy normal to start combos after cross-ups and quick max. | |||
*Has a lot of pushback that can make f+B whiff. | |||
}} | |||
}}</div> | |||
</div> | |||
* | <div class="toccolours mw-collapsible mw-collapsed">'''Crouching Normals''' | ||
<div class="mw-collapsible-content"> | |||
{{MoveData | |||
|image=Blue_Mary_Crouch_A.jpg | |||
|caption= | |||
|name=Crouch A | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=25 | |||
|stun=30 | |||
|startup=5 | |||
|active=4 | |||
|recovery=6 | |||
|hitAdv=5 | |||
|blockAdv=3 | |||
|hitbox=[https://drive.google.com/open?id=1trr-cYEme5tEfXL6UxKIBAWMEk8DUaZ2 Hitbox] | |||
|invul= | |||
|description= *Hits mid. | |||
*Slightly less range than cr.B. command/special/super cancel-able. | |||
*Useful for mid-range into cr. D frame trap and can link into cl. D at point-blank range. | |||
}} | |||
}} | |||
* | {{MoveData | ||
|image=Blue_Mary_Crouch_B.jpg | |||
|caption= | |||
|name=Crouch B | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=30 | |||
|stun=30 | |||
|startup=4 | |||
|active=4 | |||
|recovery=7 | |||
|hitAdv=4 | |||
|blockAdv=2 | |||
|hitbox=[https://drive.google.com/open?id=1w9syEjVkhdd9dV8HMnqn32FJCwZW9ZqN Hitbox] | |||
|invul= | |||
|description= *Hits low and fast. | |||
*Lowers her crouching hitbox a lot. | |||
*Can't command/special cancel. | |||
*Standard quick max starter. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_Crouch_C.jpg | |||
|caption= | |||
|name=Crouch C | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=70 | |||
|stun=70 | |||
|startup=9 | |||
|active=4 | |||
|recovery=27 | |||
|hitAdv=-10 | |||
|blockAdv=-12 | |||
|hitbox=[https://drive.google.com/open?id=1wPHv_N8zjgytygyoUSVVl1M4JkOAZCXa Hitbox] | |||
|invul= | |||
|description= *Hits mid. | |||
*Lowers hitbox plus moves her forward a bit. | |||
*Her best heavy normal combo starter especially into f+B. | |||
}} | |||
}} | |||
* | {{MoveData | ||
|image=Blue_Mary_Crouch_D.jpg | |||
|caption= | |||
|name=Crouch D | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=80 | |||
|stun=70 | |||
|startup=6 | |||
|active=4 | |||
|recovery=25 | |||
|hitAdv=SKD | |||
|blockAdv=-10 | |||
|hitbox=[https://drive.google.com/open?id=17QrGh7vpxDEctFxjX2F36DwFSvzf0mI1 Hitbox] | |||
|invul= | |||
|description= *Hits low and fast. | |||
*Punishable if done at close range, but has a lot of pushback. So it's better to use at mid to the furthest range of cr. D. Especially useful as a frame trap at mid-screen from cr.B (x3) or cr. B(x2), cr. A. | |||
}} | |||
}}</div> | |||
</div> | |||
''' | <div class="toccolours mw-collapsible mw-collapsed">'''Jump Normals''' | ||
<div class="mw-collapsible-content"> | |||
{{MoveData | |||
|image=Blue_Mary_Jump_A.jpg | |||
|caption= | |||
|name=Jump A | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=45 | |||
|stun=30 | |||
|startup=4 | |||
|active=9 | |||
|recovery=(Landing)+1 | |||
|hitAdv= | |||
|blockAdv= | |||
|hitbox=[https://drive.google.com/open?id=1Ty_ZAeIKmn9sSONxqL1JXfJlB5bmJQ6g Hitbox] | |||
|invul= | |||
|description= *Has a good diagonal hitbox. | |||
*It's useful as a jump-in confirmation and a quick poke in air-to-air situations. | |||
}} | |||
}} | |||
{{MoveData | |||
* | |image=Blue_Mary_Jump_B.jpg | ||
|caption= | |||
|name=Jump B | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=45 | |||
|stun=30 | |||
|startup=6 | |||
|active=8 | |||
|recovery=(Landing)+1 | |||
|hitAdv= | |||
|blockAdv= | |||
|hitbox=[https://drive.google.com/open?id=1pKFKKoW7XtUFIm3XW3NRTbaLosJrJ78T Hitbox] | |||
|invul= | |||
|description= *A great cross-up tools during hops and jumps. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_Jump_C.jpg | |||
|caption= | |||
|name=Jump C | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=70 | |||
|stun=70 | |||
|startup=7 | |||
|active=7 | |||
|recovery=(Landing)+1 | |||
|hitAdv= | |||
|blockAdv= | |||
|hitbox=[https://drive.google.com/open?id=1j6YmsjjIkyWZY3Ruxzwbl1hftHOVXjZG Hitbox] | |||
|invul= | |||
|description= *Useful for air-to-air situations. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_Jump_D.jpg | |||
|caption= | |||
|name=Jump D | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=70 | |||
|stun=70 | |||
|startup=8 | |||
|active=7 | |||
|recovery=(Landing)+1 | |||
|hitAdv= | |||
|blockAdv= | |||
|hitbox=[https://drive.google.com/open?id=1j6YmsjjIkyWZY3Ruxzwbl1hftHOVXjZG Hitbox] | |||
|invul= | |||
|description= *Useful jump-in normal. | |||
*Can cross-up on standing and crouching opponents depending on spacing. | |||
}} | |||
}}</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed">'''Hop Normals''' | |||
<div class="mw-collapsible-content"> | |||
{{MoveData | |||
|image=Blue_Mary_Hop_A.jpg | |||
|caption= | |||
|name=Hop A | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=40 | |||
|stun=30 | |||
|startup=4 | |||
|active=7 | |||
|recovery=(Landing)+1 | |||
|hitAdv= | |||
|blockAdv= | |||
|hitbox=[https://drive.google.com/open?id=1lFgbAJqhant-RrRgLBTadWBIWIQbK7TM Hitbox] | |||
|invul= | |||
|description= *Nearly the same as jump A except less active frames and damage. | |||
*Has a good diagonal hitbox. | |||
*It's useful as a jump-in confirmation and a quick poke in air-to-air situations. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_Hop_B.jpg | |||
|caption= | |||
|name=Hop B | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=40 | |||
|stun=30 | |||
|startup=6 | |||
|active=6 | |||
|recovery=(Landing)+1 | |||
|hitAdv= | |||
|blockAdv= | |||
|hitbox=[https://drive.google.com/open?id=1mCA_zPC5bux4cnkXoFSZwZdJ_tvRKmsm Hitbox] | |||
|invul= | |||
|description= *Nearly the same as jump B except less active frames and damage. | |||
*A great cross-up tools during hops and jumps. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_Hop_C.jpg | |||
|caption= | |||
|name=Hop C | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=70 | |||
|stun=70 | |||
|startup=7 | |||
|active=5 | |||
|recovery=(Landing)+1 | |||
|hitAdv= | |||
|blockAdv= | |||
|hitbox=[https://drive.google.com/open?id=18l4-UL6WKMCSAvJztfMDhJ6-EJoN0SjI Hitbox] | |||
|invul= | |||
|description= *Nearly the same as jump C except less active frames. | |||
*Useful for air-to-air situations. | |||
}} | |||
}} | |||
* D | {{MoveData | ||
|image=Blue_Mary_Hop_D.jpg | |||
|caption= | |||
|name=Hop D | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=70 | |||
|stun=70 | |||
|startup=8 | |||
|active=5 | |||
|recovery=(Landing)+1 | |||
|hitAdv= | |||
|blockAdv= | |||
|hitbox=[https://drive.google.com/open?id=1LvBKf0P0N0dSb0p3hYGAoO1J1leqoyxG Hitbox] | |||
|invul= | |||
|description= *Nearly the same as jump D except less active frames. | |||
*Useful jump-in normal. | |||
*Can cross-up on standing and crouching opponents depending on spacing. | |||
}} | |||
}}</div> | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed">'''Blowback''' | |||
<div class="mw-collapsible-content"> | |||
{{MoveData | |||
|image=Blue_Mary_Stand_CD.jpg | |||
|caption= | |||
|name=Stand CD | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=75 | |||
|stun=100 | |||
|startup=15 | |||
|active=5 | |||
|recovery=22 | |||
|hitAdv=HKD (Gnd)/ SKD (Air) | |||
|blockAdv=-4 | |||
|hitbox=[https://drive.google.com/open?id=1O2CmsL4WKGZy2vv27TVS19d1uCfToTby Hitbox] | |||
|invul= | |||
|description= *Can cancel ending frames into her command normals. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_Jump_CD.jpg | |||
|caption= | |||
|name=Jump CD | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=90 | |||
|stun=80 | |||
|startup=13 | |||
|active=7 | |||
|recovery=(Landing)+1 | |||
|hitAdv=SKD | |||
|blockAdv= | |||
|hitbox=[https://drive.google.com/open?id=1vO8fod0JCeywkJJ0buM2uvTLVH7gwnwD Hitbox] | |||
|invul= | |||
|description= *Great hit box for jump in pressure. | |||
*Blue Mary can abuse her hop CD, which has a wide hitbox around her foot. | |||
*It’s good as an air-to-ground normal. | |||
*Only invincible moves can beat it clean, so be cautious of opponents that are good at anti-airing. | |||
}} | |||
}} | |||
: | {{MoveData | ||
|image=Blue_Mary_Hop_CD.jpg | |||
|caption= | |||
|name=Hop CD | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=80 | |||
|stun=80 | |||
|startup=13 | |||
|active=5 | |||
|recovery=(Landing)+1 | |||
|hitAdv=SKD | |||
|blockAdv= | |||
|hitbox=[https://drive.google.com/open?id=1kTOVCe0IIHwSshedoD648Lm9QofyYiLb Hitbox] | |||
|invul= | |||
|description= *Nearly the same as jump CD except less active frames and damage. | |||
*Great hitbox for jump-in pressure. | |||
*Blue Mary can abuse her hop CD, which has a wide hitbox around her foot. | |||
*It’s good as an air-to-ground normal. | |||
*Only invincible moves can beat it clean, so be cautious of opponents that are good at anti-airing. | |||
}} | |||
}}</div> | |||
</div> | |||
: | ==Throws== | ||
<div class="toccolours mw-collapsible mw-collapsed">'''Normal Throws''' | |||
<div class="mw-collapsible-content"> | |||
{{MoveData | |||
|image=Blue_Mary_Forward_Throw.jpg | |||
|caption= | |||
|name=Lock Kick (close, ←/→ + C) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=100 | |||
|stun=0 | |||
|startup=1 | |||
|active=1 | |||
|recovery=0 | |||
|hitAdv=SKD | |||
|blockAdv=Unblockable | |||
|hitbox=[https://drive.google.com/open?id=1ZR9eA4w2l4za8pXTruXndA5nNfkadrcR Hitbox] | |||
|invul= | |||
|description= *Forward throw. | |||
}} | |||
}} | |||
: | {{MoveData | ||
|image=Blue_Mary_Back_Throw.jpg | |||
|caption= | |||
|name=Viktor Throw (close, ←/→ + D) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=100 | |||
|stun=0 | |||
|startup=1 | |||
|active=1 | |||
|recovery=0 | |||
|hitAdv=HKD | |||
|blockAdv=Unblockable | |||
|hitbox=[https://drive.google.com/open?id=1l-uesZGCpjqODdAZovCdafZB-tUJI1Ur Hitbox] | |||
|invul= | |||
|description= *Back throw. | |||
}} | |||
}}</div> | |||
</div> | |||
''' | ==Command Moves== | ||
<div class="toccolours mw-collapsible mw-collapsed">'''Command Moves''' | |||
<div class="mw-collapsible-content"> | |||
{{MoveData | |||
|image=Blue_Mary_f+A.jpg | |||
|caption= | |||
|name=Hammer Arch - (→ + A) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|version=Without Cancel | |||
|damage=70 | |||
|stun=60 | |||
|startup=22 | |||
|active=4 | |||
|recovery=26 | |||
|hitAdv=-9 | |||
|blockAdv=-11 | |||
|hitbox=[https://drive.google.com/open?id=1NNCMjQHaRV8PQEZzHNFomqOqS3qA_Bww Hitbox] | |||
|invul= Low: 3 to 19 (17 Frames) | |||
|description= *Overhead. | |||
*Special/super cancel-able. | |||
*Great range. | |||
*Can start max mode combos after hit (not hit confirm-able). | |||
}} | |||
{{AttackData-KOFXIV | |||
|version=With Cancel | |||
|damage=30 | |||
|stun=40 | |||
|startup=15 | |||
|active=4 | |||
|recovery=23 | |||
|hitAdv=-6 | |||
|blockAdv=-8 | |||
|hitbox=[https://drive.google.com/open?id=12woRLQ-xVkdD4Qgggt5sozHyGmzu22OQ Hitbox] | |||
|invul= Low: 3 to 11 (9 Frames) | |||
|description= *Hits mid. | |||
*Special/super cancel-able. | |||
*Great range. | |||
*Can start max mode combos after hit (not hit confirm-able). | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_b_or_f+B.jpg | |||
|caption= | |||
|name=Double Rolling - (←/→ + B) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=78 | |||
|stun=70 | |||
|startup=16 | |||
|active=3 (17) 5 | |||
|recovery=26 | |||
|hitAdv=-10 | |||
|blockAdv=-12 | |||
|hitbox=[https://drive.google.com/open?id=19NeGOih-e2e9OQQF9qW3MkreZDfwX_oJ Hitbox] | |||
|invul= Low: 16 to 21 (6 Frames) | |||
|description= *Hits mid then low. Mostly used for combo filler. | |||
*Special cancel-able. | |||
*Doesn't crush lows. | |||
*If 1st hit connects on hit or guard, 2nd hit can whiff cancel and empty quickmax. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_df+B.jpg | |||
|caption= | |||
|name=Climbing Arrow - (↘ +B) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=60 | |||
|stun=60 | |||
|startup=14 | |||
|active=5 | |||
|recovery=29 | |||
|hitAdv=SKD | |||
|blockAdv=-15 | |||
|hitbox=[https://drive.google.com/open?id=1dB6tWOiLWi1GfNn51ChHqPP8Ig-Fii7E Hitbox] | |||
|invul= | |||
|description= * Hits mid. Special cancel-able. | |||
*Launches opponent. Can combo into super on trade. | |||
*Can combo into max mode on hit. | |||
*Best used during quick max combos. | |||
}} | |||
}}</div> | |||
</div> | |||
* (description | ==Special Moves== | ||
<div class="toccolours mw-collapsible mw-collapsed"> '''Special Moves''' | |||
<div class="mw-collapsible-content"> | |||
{{MoveData | |||
|image=Blue_Mary_Straight_Slicer.jpg | |||
|caption= | |||
|name=Straight Slicer - (← charge → + B/D) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|version=B | |||
|damage=60 | |||
|stun=60 | |||
|startup=14 | |||
|active=8 | |||
|recovery=18 | |||
|hitAdv=SKD | |||
|blockAdv=-7 | |||
|hitbox=[https://drive.google.com/open?id=1WxPxfeW13zX0ng0od4JPgVSwPpQkhm2h Hitbox] | |||
|invul=Low: 7 to 9 (3 Frames) | |||
|description= *Main special in Blue Mary's bnb from a light normal attack. | |||
*Hits low. | |||
}} | |||
{{AttackData-KOFXIV | |||
|version=D | |||
|damage=60 | |||
|stun=60 | |||
|startup=18 | |||
|active=11 | |||
|recovery=22 | |||
|hitAdv=-12 | |||
|blockAdv=-14 | |||
|hitbox=[https://drive.google.com/open?id=1CFjT1uOsDwwLH5KOigUUxMHc1jLT8F-L Hitbox] | |||
|invul=Low: 7 to 11 (5 Frames) | |||
|description= *Main special in Blue Mary's bnb from a heavy normal attack. | |||
*Hits low. | |||
*Can cancel into Crab Clutch, qcf+B/D. Requires more charge than light Straight Slicer. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=↳ Crab Clutch (↓↘→ + B/D) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=60 | |||
|stun=0 | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= HKD | |||
|blockAdv= | |||
|hitbox= | |||
|invul= | |||
|description= Gives Blue Mary enough time to do meaty jump attack. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_EX_Straight_Slicer.jpg | |||
|caption= | |||
|name=EX Straight Slicer - (← charge → + BD) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=80 | |||
|stun=0 | |||
|startup=14 | |||
|active=9 | |||
|recovery=22 | |||
|hitAdv=-10 | |||
|blockAdv=-12 | |||
|hitbox=[https://drive.google.com/open?id=1qLBpB8-UoV7aKbbF82Lo6J2L_hH1V2eY Hitbox] | |||
|invul=Full: 1 to 11 (11 Frames) | |||
|description= Main special in Blue Mary's bnb in quick max combos. Hits low. Cancels only into Stung Fang, qcf+A/C. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=↳ Stun Fang (↓↘→ + A/C) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=60 | |||
|stun=0 | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv=SKD | |||
|blockAdv=-6 | |||
|hitbox= | |||
|invul= | |||
|description= Stuns the opponent in place. Can hit once in the ground and once in the air in the same combo. | |||
}} | |||
}} | |||
* (description | {{MoveData | ||
|image=Blue_Mary_Dp.jpg | |||
|caption= | |||
|name=Vertical Arrow - (→↓↘ + B/D) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|version= B | |||
|damage=78 | |||
|stun=40 + 40 | |||
|startup=6 | |||
|active=11 | |||
|recovery=38 | |||
|hitAdv=SKD | |||
|blockAdv=-28 | |||
|hitbox=[https://drive.google.com/open?id=1fwSsS3fZMGrYziAOCFzkvQfc7tNQycyj Hitbox] | |||
|invul=Full: 1 to 6 (6 Frames) | |||
|description= *Blue Mary's fastest meterless reversal. | |||
*Can cancel into M. Snatcher (→↓↘ + B/D) on hit. | |||
*Best ender for quick max combos. | |||
}} | |||
{{AttackData-KOFXIV | |||
|version= D | |||
|damage=97 | |||
|stun=40 + 60 | |||
|startup=8 | |||
|active=17 | |||
|recovery=45 | |||
|hitAdv=SKD | |||
|blockAdv=-41 | |||
|hitbox=[https://drive.google.com/open?id=13p7aeGB7inDWvbGRUzQsirgAhkT7_NVP Hitbox] | |||
|invul=Full: 1 to 12 (12 Frames) | |||
|description= *Blue Mary's reversal. | |||
*Can cancel into M. Snatcher (→↓↘ + B/D) on hit. | |||
*Best ender for quick max combos | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=↳ M. Snatcher (→↓↘ + B/D) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=63 | |||
|stun=0 | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv=HKD | |||
|blockAdv= | |||
|hitbox= | |||
|invul= | |||
|description= *A follow-up that makes B/D Vertical Arrow a strong reversal since it's a hkd knockdown. | |||
*Gives Blue Mary enough to do a meaty jump D attack that is difficult for many characters to counter. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_EX_DP.jpg | |||
|caption= | |||
|name=EX Vertical Arrow - (→↓↘ + BD) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=176 | |||
|stun=0 | |||
|startup=4 | |||
|active=5 (3) 2 (3) 2 (3) 2 (3) 3 | |||
|recovery=43 | |||
|hitAdv=SKD | |||
|blockAdv=-48 | |||
|hitbox=[https://drive.google.com/open?id=1zOzPeAmU9e011r0QPqPtAa7YnrMGnN7l Hitbox] | |||
|invul=Full: 1 to 8 (8 Frames) | |||
|description= *Blue Mary's fastest antiair reversal in max mode. | |||
*Not really useful in combos over regular Vertical Arrow unless you are guarantee to win the round or match. | |||
}} | |||
}} | |||
::* | {{MoveData | ||
|image=Blue_Mary_Spin_Fall.jpg | |||
|caption= | |||
|name=Spin Fall (↓↘→ + A/C) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|version=A | |||
|damage=60 | |||
|stun=60 | |||
|startup=25 | |||
|active=3 | |||
|recovery=23 | |||
|hitAdv=-5 | |||
|blockAdv=-7 | |||
|hitbox=[https://drive.google.com/open?id=1IxlH0zKmAOHDloNv8FVzykltccy--NQP Hitbox] | |||
|invul=Low: 7 to 28 (22 Frames) | |||
|description= *An overhead attack that allows Blue Mary to move forward. | |||
*The move is airborne. | |||
*Can cancel into M. Spider (↓↘→ + A/C). | |||
}} | |||
{{AttackData-KOFXIV | |||
|version=C | |||
|damage=60 | |||
|stun=60 | |||
|startup=24 | |||
|active=3 | |||
|recovery=26 | |||
|hitAdv=-8 | |||
|blockAdv=-10 | |||
|hitbox=[https://drive.google.com/open?id=12ozIBDZhRgV02SXjbhDuSx9budxYTvt3 Hitbox] | |||
|invul=Low: 8 to 27 (20 Frames) | |||
|description= *An overhead attack that allows Blue Mary to move forward. | |||
*Further than light Spin Fall. | |||
*The move is airborne. | |||
*Can cancel into M. Spider (↓↘→ + A/C) on hit. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=↳ M. Spider (↓↘→ + A/C) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=57 | |||
|stun=0 | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv=- | |||
|blockAdv= | |||
|hitbox= | |||
|invul= | |||
|description= *Switches sides with opponent when move connects. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_EX_Spin_Fall.jpg | |||
|caption= | |||
|name=EX Spin Fall (↓↘→ + AC) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=107 | |||
|stun=0 | |||
|startup=15 / Hits crouching opponent at 18 | |||
|active=6 | |||
|recovery=18 | |||
|hitAdv=HKD | |||
|blockAdv=-3 | |||
|hitbox=[https://drive.google.com/open?id=1b6Y_4ei6N3KCVq1o3MAkifL8SE_KqYPp Hitbox] | |||
|invul= Low: 1 to 22 (22 Frames) | |||
|description= *An overhead attack that has no follow-up since it will ground bound the opponent. | |||
*The first hit will whiff on crouching opponents which will greatly cut this move's damage in half. | |||
*It's a useful move for quick max combos after Stun Fang. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_Real_Counter.jpg | |||
|caption= | |||
|name=Real Counter (↓↙← + A/C) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=0 | |||
|stun=0 | |||
|startup=12 (To Cancel Window) | |||
|active= 12 to 31 (Cancel Windows 20 Frames) | |||
|recovery=19 | |||
|hitAdv= | |||
|blockAdv= | |||
|hitbox=[https://drive.google.com/open?id=1o02HjfO626stWIC5rZQYI6607R7-umpK Hitbox] | |||
|invul= Full: 1 to 20 (20 Frames) | |||
|description= * Can be considered a dodge that cancels into a command grab. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_Backdrop.jpg | |||
|caption= | |||
|name=↳ Backdrop Real (In close, ↓↘→ + A/C) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=140 | |||
|stun=0 | |||
|startup=1 | |||
|active= 1 | |||
|recovery=30 | |||
|hitAdv=HKD | |||
|blockAdv=Unblockable | |||
|hitbox=[https://drive.google.com/open?id=16L6Z4bt4DBLFmzun3aOcMelY91c2T1v0 Hitbox] | |||
|invul= Full: 1 (1 Frame) | |||
|description= * Blue Mary does one german suplex. | |||
* Command Grab | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_EX_RC.jpg | |||
|caption= | |||
|name=EX Real Counter (↓↙← + AC) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=0 | |||
|stun=0 | |||
|startup=1 (To Cancel Window) | |||
|active= 1 to 31 (Cancel Windows 20 Frames) | |||
|recovery=19 | |||
|hitAdv= | |||
|blockAdv= | |||
|hitbox=[https://drive.google.com/open?id=1mD_xZfSu_fso53CODkIUzmjq2b3oHc58 Hitbox] | |||
|invul= Full: 1 to 31 (31 Frames) | |||
|description= * Just like normal Real Counter, EX Real Counter can be considered a dodge that cancels into a command grab. | |||
* It can immediately cancel into a command grab. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_EX_Backdrop.jpg | |||
|caption= | |||
|name=↳ EX Backdrop Real (In close, ↓↘→ + A/C) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=160 | |||
|stun=0 | |||
|startup=1 | |||
|active= 2 | |||
|recovery=27 | |||
|hitAdv=HKD | |||
|blockAdv=Unblockable | |||
|hitbox=[https://drive.google.com/open?id=1WzScXrUoSwf6DkD0pa9lUx3-b-yn14YH Hitbox] | |||
|invul= Full: 1 (1 Frame) | |||
|description= * Blue Mary does two german suplexes. | |||
* Command Grab | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_M_Breaker.jpg | |||
|caption= | |||
|name=M. Breaker (→↓↘ + A/C) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|version=A | |||
|damage=120 | |||
|stun=0 | |||
|startup=23 | |||
|active=4 | |||
|recovery=29 | |||
|hitAdv=HKD | |||
|blockAdv=Unblockable | |||
|hitbox=[https://drive.google.com/open?id=1Lfu4yjXVFX7nxBgpz7gizmVrGOMeB31K Hitbox] | |||
|invul= | |||
|description= *Blue Mary lunges forward with this command grab. | |||
* It is useful as a tick throw after a light block strings. | |||
* It is not an air grab. | |||
* Blue Mary can perform a 4 frame safe jump anywhere on the screen after this move: [https://www.youtube.com/watch?v=YMg7Max6RgI&feature=youtu.be Video Link] | |||
}} | |||
{{AttackData-KOFXIV | |||
|version= C | |||
|damage=120 | |||
|stun=0 | |||
|startup=25 | |||
|active=6 | |||
|recovery=27 | |||
|hitAdv=HKD | |||
|blockAdv=Unblockable | |||
|hitbox=[https://drive.google.com/open?id=1w8fMU4D1SeshUaER0vWASt9AwkC74ka0 Hitbox] | |||
|invul= | |||
|description= *Blue Mary lunges forward with this command grab. | |||
* This version lunges a bit further than the light version. | |||
* It is useful as a tick throw after a light block strings. | |||
* It is not an air grab. | |||
* Blue Mary can perform a 4 frame safe jump anywhere on the screen after this move: [https://www.youtube.com/watch?v=YMg7Max6RgI&feature=youtu.be Video Link] | |||
* Immediately jump to do a 4-frame safe jump. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_ex_M_Breaker.jpg | |||
|caption= | |||
|name=EX M. Breaker (→↓↘ + AC) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=150 | |||
|stun=0 | |||
|startup=20 | |||
|active=8 | |||
|recovery=27 | |||
|hitAdv=HKD | |||
|blockAdv=Unblockable | |||
|hitbox=[https://drive.google.com/open?id=1u-s8dV6zIfvFkYpUGMOvs4RVc1ygN7gp Hitbox] | |||
|invul=Full: 1 to 10 (10 Frames)/ Low: 11 to 30 (20 Frames) | |||
|description= *Blue Mary lunges forward with this command grab. | |||
* It is useful as a tick throw after a light block strings. | |||
* It is not an air grab. | |||
* Blue Mary can perform a 4-frame safe jump anywhere on the screen after this move: [https://www.youtube.com/watch?v=5Z1BXIHRUZE&feature=youtu.be Video Link] | |||
* Immediately hyperjump to do a 4-frame safe jump. | |||
}} | |||
}}</div> | |||
</div> | |||
==Super Special Moves== | |||
<div class="toccolours mw-collapsible mw-collapsed">'''Super Special Moves''' | |||
<div class="mw-collapsible-content"> | |||
{{MoveData | |||
|image=Blue_Mary_M_Typhoon.jpg | |||
|caption= | |||
|name=M. Typhoon (In close, →↘↓↙←→↘↓↙← + B/D) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=180 | |||
|stun=0 | |||
|startup=1 | |||
|active=2 | |||
|recovery=60 | |||
|hitAdv=HKD | |||
|blockAdv=Unblockable | |||
|hitbox=[https://drive.google.com/open?id=1WhUTiVINvPZVPmoL6wWuDn-G9xWC17WN Hitbox] | |||
|invul=Full: 1 to 2 (2 Frames) | |||
|description= *1-frame command grab. | |||
* Useful for punished close -1 moves. | |||
* Cannot Advance or Climax Cancel. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Blue_Mary_Max_M_Typhoon.jpg | |||
|caption= | |||
|name=Max M. Typhoon (In close, →↘↓↙←→↘↓↙← + BD) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=320 | |||
|stun=0 | |||
|startup=1 | |||
|active=2 | |||
|recovery=49 | |||
|hitAdv=HKD | |||
|blockAdv=Unblockable | |||
|hitbox=[https://drive.google.com/open?id=1pt4Q2wlK1OZc7e4oCfeeqkNeg6II_6oP Hitbox] | |||
|invul=Full: 1 to 2 (2 Frames) | |||
|description= *1-frame command grab. | |||
* Useful for punished close -1 moves. | |||
* Cannot Climax Cancel. | |||
}} | |||
}} | |||
' | {{MoveData | ||
|image=Blue_Mary_M_Splash.jpg | |||
|caption= | |||
|name=M. Splash Rose (↓↘→↘↓↙← + A/C) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=184 | |||
|stun=0 | |||
|startup=11 | |||
|active=11 | |||
|recovery=34 | |||
|hitAdv=HKD | |||
|blockAdv=-13 | |||
|hitbox=[https://drive.google.com/open?id=1aRkFQsEbzoFFfx_K2RR4aZ2j48b2_6eh Hitbox] | |||
|invul=Full: 1 to 6 (6 Frames)/ Low: 7 to 25 (19 Frames) | |||
|description= *Blue Mary's Ranbu super. | |||
* Can Advance Cancel into Max M. Typhoon (In close, →↘↓↙←→↘↓↙← + BD). It's best to cancel after Blue Mary kicks the opponent. | |||
* Can Climax Cancel in M. Dynamite Swing (↓↘→↓↘→ + BD) at the end of the super after Blue Mary lands on the ground. | |||
* This is the best version to climax cancel for the maximum amount of damage in quick max combos. | |||
}} | |||
}} | |||
* ( | {{MoveData | ||
|image=Blue_Mary_Max_M_Splash.jpg | |||
|caption= | |||
|name=Max M. Splash Rose (↓↘→↘↓↙← + AC) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=349 | |||
|stun=0 | |||
|startup=6 | |||
|active=13 | |||
|recovery=45 | |||
|hitAdv=HKD | |||
|blockAdv=-18 | |||
|hitbox=[https://drive.google.com/open?id=1IeSh5qkOPPsv-aX02_-0PXPAXKwdaqBc Hitbox] | |||
|invul=Full: 1 to 7 (7 Frames) | |||
|description= *Blue Mary's Max Ranbu super. | |||
* Can Climax Cancel in M. Dynamite Swing (↓↘→↓↘→ + BD). It's best to climax cancel during the first two hits of Blue Mary's final launch into the air. | |||
* If done in the corner, Blue Mary will be there instead of the opponent, but she has enough time to perform a meaty setup or cross-up. | |||
}} | |||
}}</div> | |||
</div> | |||
==Climax Super Special Moves== | |||
<div class="toccolours mw-collapsible mw-collapsed">'''Climax Super Special Moves''' | |||
<div class="mw-collapsible-content"> | |||
{{MoveData | |||
|image=Blue_Mary_Climax.jpg | |||
|caption= | |||
|name=M. Dynamite Swing (↓↘→↓↘→ + BD) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=460 | |||
|stun=0 | |||
|startup=6 | |||
|active=9 | |||
|recovery=61 | |||
|hitAdv=HKD | |||
|blockAdv=-51 | |||
|hitbox=[https://drive.google.com/open?id=1BniHWVr7kK9iHMMGYGwx4S2jOYXLW2cU Hitbox] | |||
|invul=Full: 1 to 15 (15 Frames) | |||
|description= *Best to use to win the match. | |||
* There's not enough time to do anything after this moves hit. | |||
* Can cancel from both versions of M. Splash Rose. | |||
}} | |||
}}</div> | |||
</div> | |||
==Combos== | |||
===Combo starter:=== | |||
''' | * '''cr. B (x1 or x2), cr. A''' – The stable combo starter that connects only to b~f+B, the light slide kick. | ||
* '''cl. C (1 hit), b+B''' – Cl. (1 hit) is one of two heavy normals that connects to f+B consistently, without f+B whiffing, at most ranges. After doing b+B, hold back to charge for the slide kick, b~f+B/D. | |||
* '''cr. C, b+B''' – cr. C connects to f+B consistently without f+B whiffing all ranges. It can be considered the best combo to do after quick max to connect to ex slide kick, b~f+BD. | |||
* '''cl. D, f+A''' – This is a combo to do after quick max in the anchor position. It leads to her most damaging mid-screen 2-meter anchor combo without spending any additional meter. It’s possible to do slide kick after this combo by immediately holding back during f+A. Delay f+K after f+A by a couple of frames to connect to slide kick. | |||
* '''cl. D, b+B''' – Her most damaging combo starter, but requires cl. D to hit deep to connect f+B. It’s best to do this combo after a cross-up j. B or cross-up j. D. Also, it’s is useful after quick max for 1-meter max mode combos. | |||
[http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIV#Notation Notation] | |||
===Rush Auto Combo=== | |||
'''Meterless:''' Rush combo, b~f+D, qcfB/D = 172 dmg | |||
'''1 Meter:''' Rush combo, qcf, hcb+A/C = 222 dmg | |||
'''EX:''' Rush combo, qcf, hcb+AC = 363 dmg | |||
==0 meter== | |||
''' | '''Anywhere''' | ||
* cr. B (x2 to x3), Far B = (85 to 110 dmg) | |||
= | * cr. B (x1 to x2), cr. A, b~f+B = (107 to 131 dmg) | ||
(Main bread and butter combo. It's best to hold db while at the start of the combo to charge for b~f+B.) | |||
* cl. C (1 hit), f+A, dp+B (x2) = (194 dmg) | |||
* ( | * cl. D, f+A, b~f+D, qcf+B/D = (216 dmg) | ||
* ( | * cl. D f+A, dp+B, dp+B (x2) = (234 dmg) | ||
(cl. D has to hit very close against the opponent in order for b+B not to whiff. It's easier to do this combo after cross-up j. B or j. D.) | |||
* ( | * cr. C, b+B (2 hits), b~f+D, qcf+B/D = (246 dmg) | ||
(Along with cl. C (1 hit), cr. C seems to connect to b+B more consistently at any range.) | |||
= | * cl. D b+B (2 hits), b~f+D, qcf+B/D = (256 dmg) | ||
(cl. D has to hit very close against the opponent in order for b+B not to whiff. It's easier to do this combo after cross-up j. B or j. D.) | |||
==1 meter== | |||
'''1000 Max Mode and up/ All Positions/ Anywhere''' | |||
= | * cr. B (x2 to x3), Far B, qcf, hcb+A/C = (237 to 254 dmg) | ||
* cr. B (x1-x2), cr. A, b~f+B (SC), qcf, hcb+A/C = (259 to 275 dmg) | |||
* cl. C (1 hit), b+B (2 hits), b~f+B(SC), qcf, hcb+A/C = (309 dmg) | |||
* cr. C, b+B (2 hits), b~f+B(SC), qcf, hcb+A/C = (339 dmg) | |||
= | * cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, qcf+AC (2 hits), dp+D (x2) = (355 dmg) | ||
'''1500 Max Mode/ 3rd Position/ Corner ''' | |||
* ( | * cr. B, cr. B, (BC), cr. C, b+B (2 hits), qcf+AC, df+B, qcf+AC, dp+BD = (360 to 372 dmg) | ||
( | |||
==2 meters== | ==2 meters== | ||
* ( | '''1000 Max Mode and up/ All Positions/ Anywhere''' | ||
( | |||
* cr. B (x2 to x3), Far B, qcf, hcb+AC = (378 to 386 dmg) | |||
* cr. B (x1-x2), cr. A, b~f+B (SC), qcf, hcb+AC = (400 to 407 dmg) | |||
* cl. C (1 hit), b+B (2 hits), b~f+B(SC), qcf, hcb+AC = (441 dmg) | |||
* cr. C, b+B (2 hits), b~f+B(SC), qcf, hcb+AC = (471 dmg) | |||
* cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, qcf, hcb+AC = (483 dmg) | |||
'''1250 Max Mode and up/ 2nd and 3rd Positions/ Corner''' | |||
* cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, delay dp+B (1 hit, SC), qcf, hcb+AC = (497 dmg) | |||
'''1500 Max Mode and up/ 3rd Position/ Anywhere ''' | |||
* cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), df+B, qcf, hcb+AC = (506 dmg) | |||
'''1500 Max Mode and up/ 3rd Position/ Corner''' | |||
* cr. B, cr. B, (BC), cl. D, b+B, b~f+BD, qcf+A/C, df+B, delay dp+B (1 hit, SC), qcf, hcb+AC = (505 dmg) | |||
==3 meters== | ==3 meters== | ||
* ( | '''1000 Max Mode and up/ All Positions/ Anywhere''' | ||
( | |||
* cr. B (x2 to x3), Far B, qcf, hcb+A/C(AC), hcb(x2)+BD = (404 to 407 dmg) | |||
* cr. B (x1-x2), cr. A, b~f+B (SC), qcf, hcb+AC(AC), hcb(x2)+BD = (426 to 428 dmg) | |||
* cl. C (1 hit), b+B (2 hits), b~f+B(SC), qcf, hcb+A/C(AC), hcb(x2)+BD = (462 dmg) | |||
* cr. C, b+B (2 hits), b~f+B(SC), qcf, hcb+AC(AC), hcb(x2)+BD = (492 dmg) | |||
* cr. B (x1-x2), cr. A, b~f+B(SC), qcf(x2)+BD = (494 to 493 dmg) | |||
* cr. C, b+B (2 hits), b~f+B(SC), qcf(x2)+BD = (557 dmg) | |||
* cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, qcf+A/C, df+B, qcf(x2)+BD = (528 dmg) | |||
* cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, qcf+AC (2 hits), dp+B/D (1 hit, SC), qcf, hcb+AC = (529 dmg) | |||
'''1250 Max Mode and up/ 2nd and 3rd Positions/ Corner''' | |||
* cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, delay dp+B (1 hit, SC), qcf(x2)+BD = (542 dmg) | |||
'''1500 Max Mode and up/ 3rd Position/ Anywhere ''' | |||
* cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), df+B, qcf(x2)+BD = (551 dmg) | |||
==4 meters== | ==4 meters== | ||
* ( | '''1250 Max Mode and up/ 2nd and 3rd Positions/ Anywhere''' | ||
( | |||
* cr. B (x2 to x3), Far B, qcf, hcb+A/C(AC), hcb(x2)+BD = (526 to 518 dmg) | |||
* cr. B (x1-x2), cr. A, b~f+B (SC), qcf, hcb+AC(AC), hcb(x2)+BD = (548 to 539 dmg) | |||
* cl. C (1 hit), b+B (2 hits), b~f+B(SC), qcf, hcb+A/C(AC), hcb(x2)+BD = (573 dmg) | |||
* cr. C, b+B (2 hits), b~f+B(SC), qcf, hcb+AC(AC), hcb(x2)+BD = (603 dmg) | |||
* cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, qcf+AC (2 hits), dp+B/D (1 hit, SC) qcf, hcb+A/C (AC), hcb(x2)+BD = (549 dmg) | |||
* cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), delay b~f+BD, qcf+A/C, dash dp+B (1 hit, SC) qcf(x2)+BD = (580 dmg) | |||
'''1250 Max Mode and up/ 2nd and 3rd Positions/ Corner''' | |||
* cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, qcf+AC (2 hits), df+B, delay dp+B (1 hit, SC) qcf, hcb+A/C (AC), hcb(x2)+BD = (548 dmg) | |||
'''1500 Max Mode and up/ 3rd Position/ Anywhere ''' | |||
* cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), delay b~f+BD, qcf+A/C, dash dp+B (1 hit, SC) qcf, hcb+A/C (AC), hcb(x2)+BD = (555 dmg) | |||
'''1500 Max Mode and up/ 3rd Position/ Corner ''' | |||
* cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), b~f+BD, qcf+A/C, df+B, delay dp+B (1 hit, SC) qcf, hcb+A/C (AC), hcb(x2)+BD = (567 dmg) | |||
* cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), b~f+BD, qcf+A/C, df+B, delay dp+B (1 hit, SC) qcf(x2)+BD = (592 dmg) | |||
==5 meters== | ==5 meters== | ||
'''1500 Max Mode and up/ 3rd Position/ Anywhere''' | |||
=Misc= | * cr. B (x2 to x3), Far B, qcf, hcb+AC(CC), qcf(x2)+BD = (609 to 601 dmg) | ||
* cr. B (x1-x2), cr. A, b~f+B(SC), qcf, hcb+AC(CC), qcf(x2)+BD = (631 to 622 dmg) | |||
* cl. C (1 hit), b+B (2 hits), b~f+B(SC), qcf, hcb+AC(CC), qcf(x2)+B = (656 dmg) | |||
* cr. C, b+B (2 hits), b~f+B(SC), qcf, hcb+AC(CC), qcf(x2)+B = (686 dmg) | |||
* cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, qcf, hcb+AC(CC), qcf(x2)+B = (638 dmg) | |||
* cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, delay qcf+A/C, df+B, qcf, hcb+AC(CC), qcf(x2)+B = (656 dmg) | |||
* cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), delay b~f+BD, qcf+A/C, dash dp+B (1 hit, SC) qcf, hcb+A/C(CC), qcf(x2)+B = (681 dmg) | |||
'''1500 Max Mode and up/ 3rd Position/ Corner''' | |||
* cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), b~f+BD, qcf+A/C, df+B, delay dp+B (1 hit, SC) qcf, hcb+A/C(CC), qcf(x2)+B = (693 dmg) | |||
==Misc== | |||
===Meaty Jump Attack Set-ups:=== | |||
Color Legend: | |||
* Blue (Safe Jump Set-up): None of the opponent’s non-super reversals are fast enough to punish the offensive character’s jump attack on wake-up. | |||
* Green (Pseudo Safe Jump Set-up): A set-up that can beat the defending characters’ fastest non-super reversal on wake-up. It is a safe jump against slower reversals. | |||
* Red (Won’t work): The opponent has a non-super reversal that can beat the offensive character’s jump attack on wake-up. | |||
'''1.''' [https://youtu.be/iiXYnWMpg_g b~f+B at the corner- forward or neutral hop j. B:] Only useful if the opponent does recovery rolls in the corner. | |||
{| class="wikitable" style="text-align: Left;" | |||
|- style="color: Blue;" | |||
!Safe Jump Set-up: | |||
|Xanadu, Joe, Kensou, Blue Mary | |||
|- style="color: Green;" | |||
!Pseudo Safe Jump Set-up: | |||
|Kyo, Sylvie, Zarina, Iori, Kim, Nakoruru, Love Heart, Shun'Ei, Meitenkun, Leona, Billy, Terry, Andy, Alice, Athena, Robert, Yuri, Antonov, Rock, Heidern | |||
|- style="color: Red;" | |||
!Won’t work: | |||
|Choi, K', Kula, Ryo | |||
|} | |||
'''2.''' [https://youtu.be/pv8DbSNSmuQ dp+B/D, dp+K at the corner- forward jump j. B or j. D:] | |||
{| class="wikitable" style="text-align: Left;" | |||
|- style="color: Blue;" | |||
!Safe Jump Set-up: | |||
|Xanadu, Joe, Kensou, Blue Mary | |||
|- style="color: Green;" | |||
!Pseudo Safe Jump Set-up: | |||
|Kyo, Sylvie, Zarina, Iori, Kim, Nakoruru, Love Heart, Shun'Ei, Meitenkun, Leona, Billy, Terry, Andy, Alice, Athena, Robert, Antonov, Heidern | |||
|- style="color: Red;" | |||
!Won’t work: | |||
|Choi, K', Kula, Ryo, Yuri, Rock | |||
|} | |||
'''3.''' [https://youtu.be/xGKt6ubZdOA dp+B/D, dp+K anywhere on screen - forward hyper jump j. D:] | |||
{| class="wikitable" style="text-align: Left;" | |||
|- style="color: Blue;" | |||
!Safe Jump Set-up: | |||
|Xanadu, Joe, Kensou, Blue Mary | |||
|- style="color: Green;" | |||
!Pseudo Safe Jump Set-up: | |||
|Kyo, Sylvie, Zarina, Iori, Kim, Nakoruru, Love Heart, Shun'Ei, Leona, Billy, Terry, Andy, Alice, Athena, Robert, Antonov, Heidern | |||
|- style="color: Red;" | |||
!Won’t work: | |||
|Choi, Meitenkun, K', Kula, Ryo, Yuri, Rock | |||
|} | |||
'''4.''' [https://youtu.be/2NMg-cJyorI qcf+A/C(x2) anywhere on screen - forward hyper jump j. B or j. D:] | |||
{| class="wikitable" style="text-align: Left;" | |||
|- style="color: Blue;" | |||
!Safe Jump Set-up: | |||
|Xanadu, Joe, Kensou, Blue Mary | |||
|- style="color: Green;" | |||
!Pseudo Safe Jump Set-up: | |||
|Kyo, Sylvie, Zarina, Iori, Kim, Nakoruru, Love Heart, Shun'Ei, Leona, Billy, Terry, Andy, Alice, Athena, Robert, Antonov, Heidern | |||
|- style="color: Red;" | |||
!Won’t work: | |||
|Choi, Meitenkun, K', Kula, Ryo, Yuri, Rock | |||
|} | |||
==Frame Data and Hitbox== | |||
[https://docs.google.com/spreadsheets/d/1v1Iy2d7Bc2YwwTqW34InN2X2TvegowxVh9G8Rn6l4vA/edit#gid=32263301 Blue Mary KOFXIV Frama Data Link] | |||
[https://drive.google.com/drive/folders/1rOFFv0NDzTXVxZ84zf5ct6za2TqH220b Blue Mary KOFXIV Hitbox Gallery] | |||
=Videos= | =Videos= | ||
Line 346: | Line 1,538: | ||
{{#ev:youtube|ZyXzI6e2OG4}} | {{#ev:youtube|ZyXzI6e2OG4}} | ||
=Contributors= | ==Contributors== | ||
Amedo310 | |||
==External Links== | |||
Twitter feed: | Twitter feed: | ||
https://docs.google.com/spreadsheets/d/13__zMttExHJYETA4eCtObFypvZZJr1TDRsZZZHWjZIo/edit#gid=189594355 | https://docs.google.com/spreadsheets/d/13__zMttExHJYETA4eCtObFypvZZJr1TDRsZZZHWjZIo/edit#gid=189594355 | ||
=Discussion Threads= | ==Discussion Threads== | ||
Discuss at [add character section link here Dream Cancel] | Discuss at [add character section link here Dream Cancel] | ||
{{Navbox XIV}} | {{Navbox XIV}} | ||
[[Category:The King of Fighters XIV]] | [[Category:The King of Fighters XIV]] | ||
[[Category:Blue Mary]] |
Latest revision as of 01:23, 27 May 2021
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Straight Slicer - charge briefly then + / (*)
Super Special Moves
Climax Super Special Move
Quick Combo Reference
0 Meter |
Low, Anywhere |
(cr. B (x2 to x3), Far B) = 85 to 110 dmg |
1 Meter |
Anywhere |
(cr. B (x1-x2), cr. A, b~f+B (SC), qcf, hcb+A/C) = 259 to 275 dmg |
2 Meters |
Anywhere |
(cr. B (x2 to x3), Far B, qcf, hcb+AC) = 378 to 386 dmg |
Gameplay Overview
Health: 1000
Blue Mary is a very strong character in KOFXIV. She has many tools such as:
- An invincible dodge that leads into a command grab.
- A wide air CD that is good for pressure.
- Plenty of easy mix-ups.
- An invincible reversal, dp+K, that puts the opponent in a hard knockdown state.
She can make the opponent second guess their approach easily, with her invincible moves, while forcing her way in neutral.
Normals
Throws
Command Moves
Special Moves
Straight Slicer - (← charge → + B/D) |
---|
↳ Crab Clutch (↓↘→ + B/D) |
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EX Straight Slicer - (← charge → + BD) |
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↳ Stun Fang (↓↘→ + A/C) |
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Vertical Arrow - (→↓↘ + B/D) |
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↳ M. Snatcher (→↓↘ + B/D) |
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EX Vertical Arrow - (→↓↘ + BD) |
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Spin Fall (↓↘→ + A/C) |
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↳ M. Spider (↓↘→ + A/C) |
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EX Spin Fall (↓↘→ + AC) |
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Real Counter (↓↙← + A/C) |
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↳ Backdrop Real (In close, ↓↘→ + A/C) |
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EX Real Counter (↓↙← + AC) |
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↳ EX Backdrop Real (In close, ↓↘→ + A/C) |
---|
M. Breaker (→↓↘ + A/C) |
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EX M. Breaker (→↓↘ + AC) |
---|
Super Special Moves
Climax Super Special Moves
Combos
Combo starter:
- cr. B (x1 or x2), cr. A – The stable combo starter that connects only to b~f+B, the light slide kick.
- cl. C (1 hit), b+B – Cl. (1 hit) is one of two heavy normals that connects to f+B consistently, without f+B whiffing, at most ranges. After doing b+B, hold back to charge for the slide kick, b~f+B/D.
- cr. C, b+B – cr. C connects to f+B consistently without f+B whiffing all ranges. It can be considered the best combo to do after quick max to connect to ex slide kick, b~f+BD.
- cl. D, f+A – This is a combo to do after quick max in the anchor position. It leads to her most damaging mid-screen 2-meter anchor combo without spending any additional meter. It’s possible to do slide kick after this combo by immediately holding back during f+A. Delay f+K after f+A by a couple of frames to connect to slide kick.
- cl. D, b+B – Her most damaging combo starter, but requires cl. D to hit deep to connect f+B. It’s best to do this combo after a cross-up j. B or cross-up j. D. Also, it’s is useful after quick max for 1-meter max mode combos.
Rush Auto Combo
Meterless: Rush combo, b~f+D, qcfB/D = 172 dmg
1 Meter: Rush combo, qcf, hcb+A/C = 222 dmg
EX: Rush combo, qcf, hcb+AC = 363 dmg
0 meter
Anywhere
- cr. B (x2 to x3), Far B = (85 to 110 dmg)
- cr. B (x1 to x2), cr. A, b~f+B = (107 to 131 dmg)
(Main bread and butter combo. It's best to hold db while at the start of the combo to charge for b~f+B.)
- cl. C (1 hit), f+A, dp+B (x2) = (194 dmg)
- cl. D, f+A, b~f+D, qcf+B/D = (216 dmg)
- cl. D f+A, dp+B, dp+B (x2) = (234 dmg)
(cl. D has to hit very close against the opponent in order for b+B not to whiff. It's easier to do this combo after cross-up j. B or j. D.)
- cr. C, b+B (2 hits), b~f+D, qcf+B/D = (246 dmg)
(Along with cl. C (1 hit), cr. C seems to connect to b+B more consistently at any range.)
- cl. D b+B (2 hits), b~f+D, qcf+B/D = (256 dmg)
(cl. D has to hit very close against the opponent in order for b+B not to whiff. It's easier to do this combo after cross-up j. B or j. D.)
1 meter
1000 Max Mode and up/ All Positions/ Anywhere
- cr. B (x2 to x3), Far B, qcf, hcb+A/C = (237 to 254 dmg)
- cr. B (x1-x2), cr. A, b~f+B (SC), qcf, hcb+A/C = (259 to 275 dmg)
- cl. C (1 hit), b+B (2 hits), b~f+B(SC), qcf, hcb+A/C = (309 dmg)
- cr. C, b+B (2 hits), b~f+B(SC), qcf, hcb+A/C = (339 dmg)
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, qcf+AC (2 hits), dp+D (x2) = (355 dmg)
1500 Max Mode/ 3rd Position/ Corner
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), qcf+AC, df+B, qcf+AC, dp+BD = (360 to 372 dmg)
2 meters
1000 Max Mode and up/ All Positions/ Anywhere
- cr. B (x2 to x3), Far B, qcf, hcb+AC = (378 to 386 dmg)
- cr. B (x1-x2), cr. A, b~f+B (SC), qcf, hcb+AC = (400 to 407 dmg)
- cl. C (1 hit), b+B (2 hits), b~f+B(SC), qcf, hcb+AC = (441 dmg)
- cr. C, b+B (2 hits), b~f+B(SC), qcf, hcb+AC = (471 dmg)
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, qcf, hcb+AC = (483 dmg)
1250 Max Mode and up/ 2nd and 3rd Positions/ Corner
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, delay dp+B (1 hit, SC), qcf, hcb+AC = (497 dmg)
1500 Max Mode and up/ 3rd Position/ Anywhere
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), df+B, qcf, hcb+AC = (506 dmg)
1500 Max Mode and up/ 3rd Position/ Corner
- cr. B, cr. B, (BC), cl. D, b+B, b~f+BD, qcf+A/C, df+B, delay dp+B (1 hit, SC), qcf, hcb+AC = (505 dmg)
3 meters
1000 Max Mode and up/ All Positions/ Anywhere
- cr. B (x2 to x3), Far B, qcf, hcb+A/C(AC), hcb(x2)+BD = (404 to 407 dmg)
- cr. B (x1-x2), cr. A, b~f+B (SC), qcf, hcb+AC(AC), hcb(x2)+BD = (426 to 428 dmg)
- cl. C (1 hit), b+B (2 hits), b~f+B(SC), qcf, hcb+A/C(AC), hcb(x2)+BD = (462 dmg)
- cr. C, b+B (2 hits), b~f+B(SC), qcf, hcb+AC(AC), hcb(x2)+BD = (492 dmg)
- cr. B (x1-x2), cr. A, b~f+B(SC), qcf(x2)+BD = (494 to 493 dmg)
- cr. C, b+B (2 hits), b~f+B(SC), qcf(x2)+BD = (557 dmg)
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, qcf+A/C, df+B, qcf(x2)+BD = (528 dmg)
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, qcf+AC (2 hits), dp+B/D (1 hit, SC), qcf, hcb+AC = (529 dmg)
1250 Max Mode and up/ 2nd and 3rd Positions/ Corner
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, delay dp+B (1 hit, SC), qcf(x2)+BD = (542 dmg)
1500 Max Mode and up/ 3rd Position/ Anywhere
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), df+B, qcf(x2)+BD = (551 dmg)
4 meters
1250 Max Mode and up/ 2nd and 3rd Positions/ Anywhere
- cr. B (x2 to x3), Far B, qcf, hcb+A/C(AC), hcb(x2)+BD = (526 to 518 dmg)
- cr. B (x1-x2), cr. A, b~f+B (SC), qcf, hcb+AC(AC), hcb(x2)+BD = (548 to 539 dmg)
- cl. C (1 hit), b+B (2 hits), b~f+B(SC), qcf, hcb+A/C(AC), hcb(x2)+BD = (573 dmg)
- cr. C, b+B (2 hits), b~f+B(SC), qcf, hcb+AC(AC), hcb(x2)+BD = (603 dmg)
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, qcf+AC (2 hits), dp+B/D (1 hit, SC) qcf, hcb+A/C (AC), hcb(x2)+BD = (549 dmg)
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), delay b~f+BD, qcf+A/C, dash dp+B (1 hit, SC) qcf(x2)+BD = (580 dmg)
1250 Max Mode and up/ 2nd and 3rd Positions/ Corner
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, qcf+AC (2 hits), df+B, delay dp+B (1 hit, SC) qcf, hcb+A/C (AC), hcb(x2)+BD = (548 dmg)
1500 Max Mode and up/ 3rd Position/ Anywhere
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), delay b~f+BD, qcf+A/C, dash dp+B (1 hit, SC) qcf, hcb+A/C (AC), hcb(x2)+BD = (555 dmg)
1500 Max Mode and up/ 3rd Position/ Corner
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), b~f+BD, qcf+A/C, df+B, delay dp+B (1 hit, SC) qcf, hcb+A/C (AC), hcb(x2)+BD = (567 dmg)
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), b~f+BD, qcf+A/C, df+B, delay dp+B (1 hit, SC) qcf(x2)+BD = (592 dmg)
5 meters
1500 Max Mode and up/ 3rd Position/ Anywhere
- cr. B (x2 to x3), Far B, qcf, hcb+AC(CC), qcf(x2)+BD = (609 to 601 dmg)
- cr. B (x1-x2), cr. A, b~f+B(SC), qcf, hcb+AC(CC), qcf(x2)+BD = (631 to 622 dmg)
- cl. C (1 hit), b+B (2 hits), b~f+B(SC), qcf, hcb+AC(CC), qcf(x2)+B = (656 dmg)
- cr. C, b+B (2 hits), b~f+B(SC), qcf, hcb+AC(CC), qcf(x2)+B = (686 dmg)
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, qcf, hcb+AC(CC), qcf(x2)+B = (638 dmg)
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, delay qcf+A/C, df+B, qcf, hcb+AC(CC), qcf(x2)+B = (656 dmg)
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), delay b~f+BD, qcf+A/C, dash dp+B (1 hit, SC) qcf, hcb+A/C(CC), qcf(x2)+B = (681 dmg)
1500 Max Mode and up/ 3rd Position/ Corner
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), b~f+BD, qcf+A/C, df+B, delay dp+B (1 hit, SC) qcf, hcb+A/C(CC), qcf(x2)+B = (693 dmg)
Misc
Meaty Jump Attack Set-ups:
Color Legend:
- Blue (Safe Jump Set-up): None of the opponent’s non-super reversals are fast enough to punish the offensive character’s jump attack on wake-up.
- Green (Pseudo Safe Jump Set-up): A set-up that can beat the defending characters’ fastest non-super reversal on wake-up. It is a safe jump against slower reversals.
- Red (Won’t work): The opponent has a non-super reversal that can beat the offensive character’s jump attack on wake-up.
1. b~f+B at the corner- forward or neutral hop j. B: Only useful if the opponent does recovery rolls in the corner.
Safe Jump Set-up: | Xanadu, Joe, Kensou, Blue Mary |
---|---|
Pseudo Safe Jump Set-up: | Kyo, Sylvie, Zarina, Iori, Kim, Nakoruru, Love Heart, Shun'Ei, Meitenkun, Leona, Billy, Terry, Andy, Alice, Athena, Robert, Yuri, Antonov, Rock, Heidern |
Won’t work: | Choi, K', Kula, Ryo |
2. dp+B/D, dp+K at the corner- forward jump j. B or j. D:
Safe Jump Set-up: | Xanadu, Joe, Kensou, Blue Mary |
---|---|
Pseudo Safe Jump Set-up: | Kyo, Sylvie, Zarina, Iori, Kim, Nakoruru, Love Heart, Shun'Ei, Meitenkun, Leona, Billy, Terry, Andy, Alice, Athena, Robert, Antonov, Heidern |
Won’t work: | Choi, K', Kula, Ryo, Yuri, Rock |
3. dp+B/D, dp+K anywhere on screen - forward hyper jump j. D:
Safe Jump Set-up: | Xanadu, Joe, Kensou, Blue Mary |
---|---|
Pseudo Safe Jump Set-up: | Kyo, Sylvie, Zarina, Iori, Kim, Nakoruru, Love Heart, Shun'Ei, Leona, Billy, Terry, Andy, Alice, Athena, Robert, Antonov, Heidern |
Won’t work: | Choi, Meitenkun, K', Kula, Ryo, Yuri, Rock |
4. qcf+A/C(x2) anywhere on screen - forward hyper jump j. B or j. D:
Safe Jump Set-up: | Xanadu, Joe, Kensou, Blue Mary |
---|---|
Pseudo Safe Jump Set-up: | Kyo, Sylvie, Zarina, Iori, Kim, Nakoruru, Love Heart, Shun'Ei, Leona, Billy, Terry, Andy, Alice, Athena, Robert, Antonov, Heidern |
Won’t work: | Choi, Meitenkun, K', Kula, Ryo, Yuri, Rock |
Frame Data and Hitbox
Blue Mary KOFXIV Frama Data Link
Blue Mary KOFXIV Hitbox Gallery
Videos
Mary Combos ver.3.1 ➤ KOF14
Contributors
Amedo310
External Links
Twitter feed: https://docs.google.com/spreadsheets/d/13__zMttExHJYETA4eCtObFypvZZJr1TDRsZZZHWjZIo/edit#gid=189594355
Discussion Threads
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