The King of Fighters XIV/Vanessa
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Barrett Puncher - (close) - close / +
Command Normals
Special Moves
Machine Gun Puncher - + / (repeatedly) (*)
Dash Puncher - charge briefly then + / (*)
Puncher Vision (Forward) - + / (*)
Puncher Vision (Backward) - + / (*)
Super Special Moves
Champion Puncher - (close) - + / (!)
Climax Super Special Move
Normals
Standing
- st. A: Standard anti-air jab. Whiffs on crouching opponents.
- st. B: A frame faster than st.A and has better range. Whiffs on crouching opponents and is special-cancellable on hit, block, or whiff.
- st. C: Two-hit straight punches combination. Can be used as an anti-air or long range poke that can be cancelled into Max Mode. Special cancellable on hit, block, or whiff, and super-cancellable on hit or block.
- st. D: Two-hit body blow combination. Longer range than st.C, and moves Vanessa forward a bit. Beware the 14F gap between active frames on punches.
Close
- cl. A: This close ranged elbow is +3F on block and is special cancellable and can chain into cr.A and cr.B.
- cl. B: This jab is aimed at the opponent torso. +2F on block and is special cancel-able and can chain into cr.A and cr.B.
- cl. C: Two quick body blows that can be easily confirmed into special moves.
- cl. D: Similar to cl.C, but pushes Vanessa away less from the opponent on block.
Crouching
- cr. A: This crouching jab is +2F on block and can be chained into all grounded light normals. Special cancellable and super-cancellable.
- cr. B: Very short horizontal range for a crouching light kick, but is +1F on block. Chainable into grounded A normals, special-cancellable, and super-cancellable.
- cr. C: This uppercut can be easily confirmed into Vanessa’s specials and command normals. Can be used as an anti-air against jumps at a close range with its lingering hitbox but lacks vertical range. Special-cancellable on hit, block, or whiff. Super-cancellable on hit and block.
- cr. D: Vanessa’s longest ranged normal. Far reaching sweep that is special-cancellable and super-cancellable on hit or block.
Jumping
- j. A: This jumping jab has a slight downward angle and can be used in closed ranged air-to-air situations with height advantage. Vanessa’s fastest air normal.
- j. B: A horizontal air jab. Can be used as a close range air-to-air option. Same speed as j.C, but with slightly better reach. Whiffs on crouching opponents.
- j. C: Standard jump-in attack and good close range air-to-air. Same speed as j.B, but with better damage.
- j. D: Longer horizontal range than j.B but lowered down vertically a bit. Can be used as a jump-in from a further range than j.C. Slow start-up.
Blowback
- st. CD: Long range horizontal kick. Causes wallsplat on grounded opponents.
- j. CD: Long range dropkick. Slow even by j.CD standards, but has a very favorable hitbox. Good for pressure.
Throws
name of throw - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
name of throw - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
name of command normal - - (place motion here example f+A)
- (description here)
name of command normal - (motion here) (if in air)
- (description here)
name of motion - (motion here)
- (description here)
Special Moves
name of special move - (place motion here example qcf + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of special move - (place motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
- name of follow up move - (motion here)
- (description here)
- name of follow up move - (motion here)
- (description here)
- EX: (description here)
name of move here - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
Super Special Moves
name of move - (motion here)
- (description here)
- (description here)
- (description here)
Max:
- follow up move - (motion if possible qcfx4 + B/D)
- (description here)
- (description here)
- (description here)
Climax Super Special Moves
name of move - (motion here qcf, qcf + B+D)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Frame Data
Vanessa KOFXIV Frama Data Link
Videos
Vanessa Slow Motion Hitboxes
Contributors
External Links
Discussion Threads
Discuss at [add character section link here Dream Cancel]