Difference between revisions of "The King of Fighters XIV/Angel"
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=Movelist= | =Movelist= | ||
(*) = EX OK | |||
(!) = MAX OK | |||
'''Throws''' | |||
Tekitou Rush - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]] | |||
Shadow Behead - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] | |||
'''Command Normals''' | |||
Middle Spin - [[image:fd.gif]] + [[image:b.gif]] | |||
Heavy Knee Attack - in air, [[image:dn.gif]] + [[image:d.gif]] | |||
'''Special Moves''' | |||
Red Sky - [[image:hcb.gif]] + [[image:b.gif]] / [[image:d.gif]] * | |||
Mad Murder - [[image:rdp.gif]] + [[image:b.gif]] / [[image:d.gif]] * | |||
Unchain Start | |||
:Unchain • Low - [[image:df.gif]] + [[image:b.gif]] | |||
:Unchain • Heel - [[image:df.gif]] + [[image:d.gif]] | |||
:Unchain • Tornado - [[image:bk.gif]] [[image:fd.gif]] + [[image:b.gif]] / [[image:d.gif]] | |||
:Unchain • Blow - [[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]] * | |||
:Unchain • Step - [[image:hcf.gif]] + [[image:b.gif]] / [[image:d.gif]] * | |||
:Unchain Circle | |||
::Circle • Upper - after Unchain Start, [[image:up.gif]] + [[image:a.gif]] / [[image:c.gif]] | |||
::Circle • Sobat - after Unchain Start, [[image:fd.gif]] + [[image:b.gif]] / [[image:d.gif]] | |||
::Circle • Under Blow - after Unchain Start, [[image:dn.gif]] + [[image:a.gif]] / [[image:c.gif]] | |||
::Circle • High - after Unchain Start, [[image:up.gif]] + [[image:b.gif]] / [[image:d.gif]] | |||
::Circle • Hammer Blow - after Unchain Start, [[image:fd.gif]] + [[image:a.gif]] / [[image:c.gif]] | |||
:Special Unchain Circle | |||
::Circle • Feint - after Unchain Circle, [[image: a.gif]] [[image:b.gif]] | |||
::Circle • Feint (Forward) - after Unchain Circle, [[image: fd.gif]] + [[image: a.gif]] [[image:b.gif]] | |||
::Circle • Feint (Backward) - after Unchain Circle, [[image: fd.gif]] + [[image: a.gif]] [[image:b.gif]] | |||
::Unchain Finish | |||
:::Finish • Lariat - after Unchain Circle or Special Unchain Circle, [[image: fd.gif]] [[image: fd.gif]] + [[image: a.gif]] | |||
:::Finish • Straight - after Unchain Circle or Special Unchain Circle, [[image: fd.gif]] [[image: fd.gif]] + [[image: c.gif]] | |||
:::Finish • Rolling - after Unchain Circle or Special Unchain Circle, [[image: fd.gif]] [[image: fd.gif]] + [[image: b.gif]] / [[image: d.gif]] | |||
:::Finish • Neck Cutter - after Unchain Circle or Special Unchain Circle, [[image: qcf.gif]] + [[image: a.gif]] | |||
:::Finish • Grapple Kick - after Unchain Circle or Special Unchain Circle, [[image: qcf.gif]] + [[image: c.gif]] | |||
'''Super Special Moves''' | |||
Real Rave - [[image:bk.gif]] [[image:dp.gif]] + [[image:a.gif]] / [[image:c.gif]] ! | |||
Blue Monday Counter - [[image:bk.gif]], [[image:dp.gif]] + [[image:b.gif]]/[[image:d.gif]] ! | |||
'''Climax Desperation Move''' | |||
Ascension Time - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:b.gif]] [[image:d.gif]] | |||
=Quick Combo Reference= | =Quick Combo Reference= |
Revision as of 04:55, 19 July 2016
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Unchain Start
- Unchain Circle
- Special Unchain Circle
- Unchain Finish
Super Special Moves
Climax Desperation Move
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
Far A
Far B
Far C
Far D
Close
Close A
Close B
Close C
Close D
Crouching
Crouching A
Crouching B
Crouching C
Crouching D
Jumping
Jump A
Jump B
Jump C
Jump D
Blowback
Stand CD
Jumping CD
Throws
- (Throw description)
- (Throw description)
Command Moves
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
Super Special Moves
Climax Super Special Moves
Combos
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)