Difference between revisions of "The King of Fighters XIV/Antonov"

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=Gameplay Overview=
=Gameplay Overview=
=Normals=
'''Standing'''
* st. A
* st. B
* st. C
* st. D
'''Close'''
* cl. A
* cl. B
* cl. C
* cl. D
'''Crouching'''
* cr. A
* cr. B
* cr. C
* cr. D
'''Jumping'''
* j. A
* j. B
* j. C
* j. D
'''Blowback'''
* st. CD
* j. CD
=Throws=
'''name of throw''' -  (b/f+C) close
* (description)
* Can be broken
* (soft or hard knockdown)
'''name of throw''' - (b/f+D) close
* (description)
* Can be broken
* (soft or hard knockdown)
=Command Moves=
'''name of command normal''' - - (place motion here example f+A)
* (description here)
'''name of command normal''' - (motion here) (if in air)
* (description here)
'''name of motion''' - (motion here)
* (description here)
=Special Moves=
'''name of special move''' - (place motion here example qcf + A/C)
* (description here)
* (description here)
* (description here)
'''EX:''' (description here)
'''name of special move''' - (place motion here)
* (description here)
* (description here)
* (description here)
'''EX:''' (description here)
'''name of move''' - (motion here)
* (description here)
* (description here)
* (description here)
'''EX:''' (description here)
::'''name of follow up move''' - (motion here)
::* (description here)
     
:::'''name of follow up move''' - (motion here)
:::* (description here)
* EX: (description here)
'''name of move here''' - (motion here)
* (description here)
* (description here)
* (description here)
'''EX:''' (description here)
'''name of move''' - (motion here)
* (description here)
* (description here)
* (description here)
'''EX:''' (description here)
=Super Special Moves=
'''name of move''' - (motion here)
* (description here)
* (description here)
* (description here)
'''Max:'''
::'''follow up move''' - (motion if possible qcfx4 + B/D)
* (description here)
* (description here)
* (description here)
=Climax Super Special Moves=
'''name of move''' - (motion here qcf, qcf + B+D)
* (description here)
* (description here)
* (description here)
=Combos=
* (any special information about the character combos if needed)
[http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIV#Notation Notation]
===Rush Auto Combo===
'''Meterless:''' description here
'''1 Meter:''' description here
'''EX:''' description here
==0 meter==
* (place combo here) = (place damage amount here)
(place combo description here)
==1 meter==
* (place combo here) = (place damage amount here)
(place combo description here)
==2 meters==
* (place combo here) = (place damage amount here)
(place combo description here)
==3 meters==
* (place combo here) = (place damage amount here)
(place combo description here)
==4 meters==
* (place combo here) = (place damage amount here)
(place combo description here)
==5 meters==
* (place combo here) = (place damage amount here)
(place combo description here)
=Misc=
=Videos=
=External Links=
=Discussion Threads=
Discuss at [add character section link here Dream Cancel]
{{Navbox XIV}}
[[Category:The King of Fighters XIV]]

Revision as of 18:48, 26 August 2016

Charaimg antnov.png

Movelist

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Special Moves

name of special move - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)


Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

Discussion Threads

Discuss at [add character section link here Dream Cancel]

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina