Difference between revisions of "The King of Fighters XIV/Antonov"

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=Movelist=
=Movelist=
=Movelist=
('''*''') = EX OK
('''!''') = MAX OK
'''Throws'''
President Lift - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]] 
President Toss - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]]
'''Command Normals'''
President Binta - [[image:fd.gif]] + [[image:a.gif]]
'''Special Moves'''
Whale Stream - [[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]] ('''*''')
Vertical Match - [[image:dp.gif]] + [[image:a.gif]] / [[image:c.gif]] ('''*''')
Gigantic Press - [[image:hcb.gif]] + [[image:b.gif]] ('''*''')
Gigantic Back Press - [[image:hcb.gif]] + [[image:d.gif]]
Bering Wave - (in air) [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] ('''*''')
'''Super Special Moves'''
Tunguska Bomber- [[image:qcf.gif]] [[image:hcf.gif]] + [[image:a.gif]] / [[image:c.gif]] ('''!''')
Kamchatka Collapse - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] ('''!''')
'''Climax Super Special Moves'''
Moby Dick Burst - [[image:hcb.gif]] [[image:hcb.gif]] + [[image:a.gif]] [[image:c.gif]]


=Quick Combo Reference=
=Quick Combo Reference=

Revision as of 19:54, 26 August 2016

Charaimg antnov.png

Movelist

=Movelist=

(*) = EX OK

(!) = MAX OK

Throws

President Lift - close Bk.gif / Fd.gif + C.gif 

President Toss - close Bk.gif / Fd.gif + D.gif

Command Normals

President Binta - Fd.gif + A.gif

Special Moves

Whale Stream - Qcb.gif + A.gif / C.gif (*)

Vertical Match - Dp.gif + A.gif / C.gif (*)

Gigantic Press - Hcb.gif + B.gif (*)

Gigantic Back Press - Hcb.gif + D.gif

Bering Wave - (in air) Qcf.gif + B.gif / D.gif (*)

Super Special Moves

Tunguska Bomber- Qcf.gif Hcf.gif + A.gif / C.gif (!)

Kamchatka Collapse - Qcf.gif Qcf.gif + B.gif / D.gif (!)

Climax Super Special Moves

Moby Dick Burst - Hcb.gif Hcb.gif + A.gif C.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Special Moves

name of special move - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)


Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

Discussion Threads

Discuss at [add character section link here Dream Cancel]

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina