Difference between revisions of "The King of Fighters XIV/Blue Mary"
Line 748: | Line 748: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Straight Slicer - (← charge → + B/D) | ||
|data= | |data= | ||
{{AttackData-KOFXIV | {{AttackData-KOFXIV | ||
|version=B | |||
|damage=60 | |damage=60 | ||
|stun=60 | |stun=60 | ||
Line 760: | Line 761: | ||
|hitbox=[https://drive.google.com/open?id=1WxPxfeW13zX0ng0od4JPgVSwPpQkhm2h Hitbox] | |hitbox=[https://drive.google.com/open?id=1WxPxfeW13zX0ng0od4JPgVSwPpQkhm2h Hitbox] | ||
|invul=Low: 7 to 9 (3 Frames) | |invul=Low: 7 to 9 (3 Frames) | ||
|description= Main special in Blue Mary's bnb from a light normal attack. Hits low. | |description= *Main special in Blue Mary's bnb from a light normal attack. | ||
*Hits low. | |||
}} | }} | ||
{{AttackData-KOFXIV | {{AttackData-KOFXIV | ||
|version=D | |||
|damage=60 | |damage=60 | ||
|stun=60 | |stun=60 | ||
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|hitbox=[https://drive.google.com/open?id=1CFjT1uOsDwwLH5KOigUUxMHc1jLT8F-L Hitbox] | |hitbox=[https://drive.google.com/open?id=1CFjT1uOsDwwLH5KOigUUxMHc1jLT8F-L Hitbox] | ||
|invul=Low: 7 to 11 (5 Frames) | |invul=Low: 7 to 11 (5 Frames) | ||
|description= Main special in Blue Mary's bnb from a heavy normal attack. Hits low. Can cancel into Crab Clutch, qcf+B/D. Requires more charge than light Straight Slicer. | |description= *Main special in Blue Mary's bnb from a heavy normal attack. | ||
*Hits low. | |||
*Can cancel into Crab Clutch, qcf+B/D. Requires more charge than light Straight Slicer. | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Vertical Arrow - (→↓↘ + B/D) | ||
|data= | |data= | ||
{{AttackData-KOFXIV | {{AttackData-KOFXIV | ||
|version= B | |||
|damage=78 | |damage=78 | ||
|stun=40 + 40 | |stun=40 + 40 | ||
Line 856: | Line 856: | ||
|hitbox=[https://drive.google.com/open?id=1fwSsS3fZMGrYziAOCFzkvQfc7tNQycyj Hitbox] | |hitbox=[https://drive.google.com/open?id=1fwSsS3fZMGrYziAOCFzkvQfc7tNQycyj Hitbox] | ||
|invul=Full: 1 to 6 (6 Frames) | |invul=Full: 1 to 6 (6 Frames) | ||
|description= Blue Mary's fastest meterless reversal. Can cancel into M. Snatcher (→↓↘ + B/D) on hit. Best ender for quick max combos. | |description= *Blue Mary's fastest meterless reversal. | ||
*Can cancel into M. Snatcher (→↓↘ + B/D) on hit. | |||
*Best ender for quick max combos. | |||
}} | }} | ||
{{AttackData-KOFXIV | {{AttackData-KOFXIV | ||
|version= D | |||
|damage=97 | |damage=97 | ||
|stun=40 + 60 | |stun=40 + 60 | ||
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|hitbox=[https://drive.google.com/open?id=13p7aeGB7inDWvbGRUzQsirgAhkT7_NVP Hitbox] | |hitbox=[https://drive.google.com/open?id=13p7aeGB7inDWvbGRUzQsirgAhkT7_NVP Hitbox] | ||
|invul=Full: 1 to 12 (12 Frames) | |invul=Full: 1 to 12 (12 Frames) | ||
|description= Blue Mary's reversal. Can cancel into M. Snatcher (→↓↘ + B/D) on hit. Best ender for quick max combos | |description= *Blue Mary's reversal. | ||
*Can cancel into M. Snatcher (→↓↘ + B/D) on hit. | |||
*Best ender for quick max combos | |||
}} | }} | ||
}} | }} | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= A follow-up that makes B/D Vertical Arrow a strong reversal since it's a hkd knockdown. Gives Blue Mary enough to do meaty jump D attack that is difficult for many characters to counter. | |description= *A follow-up that makes B/D Vertical Arrow a strong reversal since it's a hkd knockdown. | ||
*Gives Blue Mary enough to do meaty jump D attack that is difficult for many characters to counter. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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|hitbox=[https://drive.google.com/open?id=1zOzPeAmU9e011r0QPqPtAa7YnrMGnN7l Hitbox] | |hitbox=[https://drive.google.com/open?id=1zOzPeAmU9e011r0QPqPtAa7YnrMGnN7l Hitbox] | ||
|invul=Full: 1 to 8 (8 Frames) | |invul=Full: 1 to 8 (8 Frames) | ||
|description= Blue Mary's fastest antiair reversal in max mode. Not really useful in combos over regular Vertical Arrow unless you are guarantee to win the round or match. | |description= *Blue Mary's fastest antiair reversal in max mode. | ||
*Not really useful in combos over regular Vertical Arrow unless you are guarantee to win the round or match. | |||
}} | }} | ||
}} | }} | ||
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|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Spin Fall (↓↘→ + A/C) | ||
|data= | |data= | ||
{{AttackData-KOFXIV | {{AttackData-KOFXIV | ||
|version=A | |||
|damage=60 | |damage=60 | ||
|stun=60 | |stun=60 | ||
Line 933: | Line 935: | ||
|hitbox=[https://drive.google.com/open?id=1IxlH0zKmAOHDloNv8FVzykltccy--NQP Hitbox] | |hitbox=[https://drive.google.com/open?id=1IxlH0zKmAOHDloNv8FVzykltccy--NQP Hitbox] | ||
|invul=Low: 7 to 28 (22 Frames) | |invul=Low: 7 to 28 (22 Frames) | ||
|description= An overhead attack that allows Blue Mary to move forward. The move is airborne. Can cancel into M. Spider (↓↘→ + A/C). | |description= *An overhead attack that allows Blue Mary to move forward. | ||
*The move is airborne. | |||
*Can cancel into M. Spider (↓↘→ + A/C). | |||
}} | }} | ||
{{AttackData-KOFXIV | {{AttackData-KOFXIV | ||
|version=C | |||
|damage=60 | |damage=60 | ||
|stun=60 | |stun=60 | ||
Line 952: | Line 950: | ||
|hitbox=[https://drive.google.com/open?id=12ozIBDZhRgV02SXjbhDuSx9budxYTvt3 Hitbox] | |hitbox=[https://drive.google.com/open?id=12ozIBDZhRgV02SXjbhDuSx9budxYTvt3 Hitbox] | ||
|invul=Low: 8 to 27 (20 Frames) | |invul=Low: 8 to 27 (20 Frames) | ||
|description= An overhead attack that allows Blue Mary to move forward. Further than light Spin Fall. The move is airborne. Can cancel into M. Spider (↓↘→ + A/C) on hit. | |description= *An overhead attack that allows Blue Mary to move forward. | ||
*Further than light Spin Fall. | |||
*The move is airborne. | |||
*Can cancel into M. Spider (↓↘→ + A/C) on hit. | |||
}} | }} | ||
}} | }} | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= Switches sides with opponent when move connects. | |description= *Switches sides with opponent when move connects. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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|hitbox=[https://drive.google.com/open?id=1b6Y_4ei6N3KCVq1o3MAkifL8SE_KqYPp Hitbox] | |hitbox=[https://drive.google.com/open?id=1b6Y_4ei6N3KCVq1o3MAkifL8SE_KqYPp Hitbox] | ||
|invul= Low: 1 to 22 (22 Frames) | |invul= Low: 1 to 22 (22 Frames) | ||
|description= An overhead attack that has no follow-up. The first hit will whiff on crouching opponents which will greatly cut this move's damage in half. It's a useful move for quick max combos after Stun Fang. | |description= *An overhead attack that has no follow-up since it will ground bound the opponent. | ||
*The first hit will whiff on crouching opponents which will greatly cut this move's damage in half. | |||
*It's a useful move for quick max combos after Stun Fang. | |||
}} | }} | ||
}} | }} | ||
Line 1,033: | Line 1,037: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 1,078: | Line 1,083: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=M. Breaker (→↓↘ + A/C) | ||
|data= | |data= | ||
{{AttackData-KOFXIV | {{AttackData-KOFXIV | ||
|version=A | |||
|damage=120 | |damage=120 | ||
|stun=0 | |stun=0 | ||
Line 1,095: | Line 1,101: | ||
* Blue Mary can perform a 4 frame safe jump anywhere on the screen after this move: [https://www.youtube.com/watch?v=YMg7Max6RgI&feature=youtu.be Video Link] | * Blue Mary can perform a 4 frame safe jump anywhere on the screen after this move: [https://www.youtube.com/watch?v=YMg7Max6RgI&feature=youtu.be Video Link] | ||
}} | }} | ||
{{AttackData-KOFXIV | {{AttackData-KOFXIV | ||
|version= C | |||
|damage=120 | |damage=120 | ||
|stun=0 | |stun=0 | ||
|startup= | |startup=25 | ||
|active= | |active=6 | ||
|recovery= | |recovery=27 | ||
|hitAdv=HKD | |hitAdv=HKD | ||
|blockAdv=Unblockable | |blockAdv=Unblockable | ||
Line 1,120: | Line 1,120: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData |
Revision as of 01:08, 25 April 2020
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Straight Slicer - charge briefly then + / (*)
Super Special Moves
Climax Super Special Move
Quick Combo Reference
0 Meter |
Low, Anywhere |
(cr. B (x2 to x3), Far B) = 85 to 110 dmg |
1 Meter |
Anywhere |
(cr. B (x1-x2), cr. A, b~f+B (SC), qcf, hcb+A/C) = 259 to 275 dmg |
2 Meters |
Anywhere |
(cr. B (x2 to x3), Far B, qcf, hcb+AC) = 378 to 386 dmg |
Gameplay Overview
Health: 950
Blue Mary is a very strong character in KOFXIV. She has many tools such as:
- An invincible dodge that leads into a command grab.
- A wide air CD that is good for pressure.
- Plenty of easy mix-ups.
- An invincible reversal, dp+K, that puts the opponent in hard knockdown state.
She can make the opponent second guess their approach easily, with her invincible moves, while forcing her way in neutral.
Normals
Throws
Command Moves
Special Moves
Straight Slicer - (← charge → + B/D) |
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↳ Crab Clutch (↓↘→ + B/D) |
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EX Straight Slicer - (← charge → + BD) |
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↳ Stun Fang (↓↘→ + A/C) |
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Vertical Arrow - (→↓↘ + B/D) |
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↳ M. Snatcher (→↓↘ + B/D) |
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EX Vertical Arrow - (→↓↘ + BD) |
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Spin Fall (↓↘→ + A/C) |
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↳ M. Spider (↓↘→ + A/C) |
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EX Spin Fall (↓↘→ + AC) |
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Real Counter (↓↙← + A/C) |
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↳ Backdrop Real (In close, ↓↘→ + A/C) |
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EX Real Counter (↓↙← + AC) |
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↳ EX Backdrop Real (In close, ↓↘→ + A/C) |
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M. Breaker (→↓↘ + A/C) |
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EX M. Breaker (→↓↘ + AC) |
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Super Special Moves
M. Typhoon (In close, →↘↓↙←→↘↓↙← + B/D) |
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Max M. Typhoon (In close, →↘↓↙←→↘↓↙← + BD) |
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M. Splash Rose (↓↘→↘↓↙← + A/C) |
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Max M. Splash Rose (↓↘→↘↓↙← + AC) |
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Climax Super Special Moves
M. Dynamite Swing (↓↘→↓↘→ + BD) |
---|
Combos
Combo starter:
- cr. B (x1 or x2), cr. A – The stable combo starter that connects only to b~f+B, the light slide kick.
- cl. C (1 hit), b+B – Cl. (1 hit) is one of two heavy normals that connects to f+B consistently, without f+B whiffing, at most ranges. After doing b+B, hold back to charge for the slide kick, b~f+B/D.
- cr. C, b+B – cr. C connects to f+B consistently without f+B whiffing all ranges. It can be considered the best combo to do after quick max to connect to ex slide kick, b~f+BD.
- cl. D, f+A – This is a combo to do after quick max in the anchor position. It leads to her most damaging mid-screen 2-meter anchor combo without spending any additional meter. It’s possible to do slide kick after this combo by immediately holding back during f+A. Delay f+K after f+A by a couple of frames to connect to slide kick.
- cl. D, b+B – Her most damaging combo starter, but requires cl. D to hit deep to connect f+B. It’s best to do this combo after a cross-up j. B or cross-up j. D. Also, it’s is useful after quick max for 1-meter max mode combos.
Rush Auto Combo
Meterless: Rush combo, b~f+D, qcfB/D = 172 dmg
1 Meter: Rush combo, qcf, hcb+A/C = 222 dmg
EX: Rush combo, qcf, hcb+AC = 363 dmg
0 meter
Anywhere
- cr. B (x2 to x3), Far B = (85 to 110 dmg)
- cr. B (x1 to x2), cr. A, b~f+B = (107 to 131 dmg)
(Main bread and butter combo. It's best to hold db while at the start of the combo to charge for b~f+B.)
- cl. C (1 hit), f+A, dp+B (x2) = (194 dmg)
- cl. D, f+A, b~f+D, qcf+B/D = (216 dmg)
- cl. D f+A, dp+B, dp+B (x2) = (234 dmg)
(cl. D has to hit very close against the opponent in order for b+B not to whiff. It's easier to do this combo after cross-up j. B or j. D.)
- cr. C, b+B (2 hits), b~f+D, qcf+B/D = (246 dmg)
(Along with cl. C (1 hit), cr. C seems to connect to b+B more consistently at any range.)
- cl. D b+B (2 hits), b~f+D, qcf+B/D = (256 dmg)
(cl. D has to hit very close against the opponent in order for b+B not to whiff. It's easier to do this combo after cross-up j. B or j. D.)
1 meter
1000 Max Mode and up/ All Positions/ Anywhere
- cr. B (x2 to x3), Far B, qcf, hcb+A/C = (237 to 254 dmg)
- cr. B (x1-x2), cr. A, b~f+B (SC), qcf, hcb+A/C = (259 to 275 dmg)
- cl. C (1 hit), b+B (2 hits), b~f+B(SC), qcf, hcb+A/C = (309 dmg)
- cr. C, b+B (2 hits), b~f+B(SC), qcf, hcb+A/C = (339 dmg)
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, qcf+AC (2 hits), dp+D (x2) = (355 dmg)
1500 Max Mode/ 3rd Position/ Corner
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), qcf+AC, df+B, qcf+AC, dp+BD = (360 to 372 dmg)
2 meters
1000 Max Mode and up/ All Positions/ Anywhere
- cr. B (x2 to x3), Far B, qcf, hcb+AC = (378 to 386 dmg)
- cr. B (x1-x2), cr. A, b~f+B (SC), qcf, hcb+AC = (400 to 407 dmg)
- cl. C (1 hit), b+B (2 hits), b~f+B(SC), qcf, hcb+AC = (441 dmg)
- cr. C, b+B (2 hits), b~f+B(SC), qcf, hcb+AC = (471 dmg)
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, qcf, hcb+AC = (483 dmg)
1250 Max Mode and up/ 2nd and 3rd Positions/ Corner
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, delay dp+B (1 hit, SC), qcf, hcb+AC = (497 dmg)
1500 Max Mode and up/ 3rd Position/ Anywhere
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), df+B, qcf, hcb+AC = (506 dmg)
1500 Max Mode and up/ 3rd Position/ Corner
- cr. B, cr. B, (BC), cl. D, b+B, b~f+BD, qcf+A/C, df+B, delay dp+B (1 hit, SC), qcf, hcb+AC = (505 dmg)
3 meters
1000 Max Mode and up/ All Positions/ Anywhere
- cr. B (x2 to x3), Far B, qcf, hcb+A/C(AC), hcb(x2)+BD = (404 to 407 dmg)
- cr. B (x1-x2), cr. A, b~f+B (SC), qcf, hcb+AC(AC), hcb(x2)+BD = (426 to 428 dmg)
- cl. C (1 hit), b+B (2 hits), b~f+B(SC), qcf, hcb+A/C(AC), hcb(x2)+BD = (462 dmg)
- cr. C, b+B (2 hits), b~f+B(SC), qcf, hcb+AC(AC), hcb(x2)+BD = (492 dmg)
- cr. B (x1-x2), cr. A, b~f+B(SC), qcf(x2)+BD = (494 to 493 dmg)
- cr. C, b+B (2 hits), b~f+B(SC), qcf(x2)+BD = (557 dmg)
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, qcf+A/C, df+B, qcf(x2)+BD = (528 dmg)
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, qcf+AC (2 hits), dp+B/D (1 hit, SC), qcf, hcb+AC = (529 dmg)
1250 Max Mode and up/ 2nd and 3rd Positions/ Corner
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, delay dp+B (1 hit, SC), qcf(x2)+BD = (542 dmg)
1500 Max Mode and up/ 3rd Position/ Anywhere
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), df+B, qcf(x2)+BD = (551 dmg)
4 meters
1250 Max Mode and up/ 2nd and 3rd Positions/ Anywhere
- cr. B (x2 to x3), Far B, qcf, hcb+A/C(AC), hcb(x2)+BD = (526 to 518 dmg)
- cr. B (x1-x2), cr. A, b~f+B (SC), qcf, hcb+AC(AC), hcb(x2)+BD = (548 to 539 dmg)
- cl. C (1 hit), b+B (2 hits), b~f+B(SC), qcf, hcb+A/C(AC), hcb(x2)+BD = (573 dmg)
- cr. C, b+B (2 hits), b~f+B(SC), qcf, hcb+AC(AC), hcb(x2)+BD = (603 dmg)
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, qcf+AC (2 hits), dp+B/D (1 hit, SC) qcf, hcb+A/C (AC), hcb(x2)+BD = (549 dmg)
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), delay b~f+BD, qcf+A/C, dash dp+B (1 hit, SC) qcf(x2)+BD = (580 dmg)
1250 Max Mode and up/ 2nd and 3rd Positions/ Corner
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, qcf+AC (2 hits), df+B, delay dp+B (1 hit, SC) qcf, hcb+A/C (AC), hcb(x2)+BD = (548 dmg)
1500 Max Mode and up/ 3rd Position/ Anywhere
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), delay b~f+BD, qcf+A/C, dash dp+B (1 hit, SC) qcf, hcb+A/C (AC), hcb(x2)+BD = (555 dmg)
1500 Max Mode and up/ 3rd Position/ Corner
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), b~f+BD, qcf+A/C, df+B, delay dp+B (1 hit, SC) qcf, hcb+A/C (AC), hcb(x2)+BD = (567 dmg)
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), b~f+BD, qcf+A/C, df+B, delay dp+B (1 hit, SC) qcf(x2)+BD = (592 dmg)
5 meters
1500 Max Mode and up/ 3rd Position/ Anywhere
- cr. B (x2 to x3), Far B, qcf, hcb+AC(CC), qcf(x2)+BD = (609 to 601 dmg)
- cr. B (x1-x2), cr. A, b~f+B(SC), qcf, hcb+AC(CC), qcf(x2)+BD = (631 to 622 dmg)
- cl. C (1 hit), b+B (2 hits), b~f+B(SC), qcf, hcb+AC(CC), qcf(x2)+B = (656 dmg)
- cr. C, b+B (2 hits), b~f+B(SC), qcf, hcb+AC(CC), qcf(x2)+B = (686 dmg)
- cr. B, cr. B, (BC), cr. C, b+B (2 hits), b~f+BD, delay qcf+A/C, df+B, qcf, hcb+AC(CC), qcf(x2)+B = (638 dmg)
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, delay qcf+A/C, df+B, qcf, hcb+AC(CC), qcf(x2)+B = (656 dmg)
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), delay b~f+BD, qcf+A/C, dash dp+B (1 hit, SC) qcf, hcb+A/C(CC), qcf(x2)+B = (681 dmg)
1500 Max Mode and up/ 3rd Position/ Corner
- cr. B, cr. B, (BC), cl. D, f+A, b~f+BD, qcf+A/C, qcf+AC (2 hits), b~f+BD, qcf+A/C, df+B, delay dp+B (1 hit, SC) qcf, hcb+A/C(CC), qcf(x2)+B = (693 dmg)
Misc
Meaty Jump Attack Set-ups:
Color Legend:
- Blue (Safe Jump Set-up): None of the opponent’s non-super reversals are fast enough to punish offensive character’s jump attack on wake-up.
- Green (Pseudo Safe Jump Set-up): A set-up that can beat the defending characters’ fastest non-super reversal on wake-up. It is a safe jump against slower reversals.
- Red (Won’t work): The opponent has a non-super reversal that can beat the offensive character’s jump attack on wake-up.
1. b~f+B at the corner- forward or neutral hop j. B: Only useful if the opponent does recovery rolls in the corner.
Safe Jump Set-up: | Xanadu, Joe, Kensou, Blue Mary |
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Pseudo Safe Jump Set-up: | Kyo, Sylvie, Zarina, Iori, Kim, Nakoruru, Love Heart, Shun'Ei, Meitenkun, Leona, Billy, Terry, Andy, Alice, Athena, Robert, Yuri, Antonov, Rock, Heidern |
Won’t work: | Choi, K', Kula, Ryo |
2. dp+B/D, dp+K at the corner- forward jump j. B or j. D:
Safe Jump Set-up: | Xanadu, Joe, Kensou, Blue Mary |
---|---|
Pseudo Safe Jump Set-up: | Kyo, Sylvie, Zarina, Iori, Kim, Nakoruru, Love Heart, Shun'Ei, Meitenkun, Leona, Billy, Terry, Andy, Alice, Athena, Robert, Antonov, Heidern |
Won’t work: | Choi, K', Kula, Ryo, Yuri, Rock |
3. dp+B/D, dp+K anywhere on screen - forward hyper jump j. D:
Safe Jump Set-up: | Xanadu, Joe, Kensou, Blue Mary |
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Pseudo Safe Jump Set-up: | Kyo, Sylvie, Zarina, Iori, Kim, Nakoruru, Love Heart, Shun'Ei, Leona, Billy, Terry, Andy, Alice, Athena, Robert, Antonov, Heidern |
Won’t work: | Choi, Meitenkun, K', Kula, Ryo, Yuri, Rock |
4. qcf+A/C(x2) anywhere on screen - forward hyper jump j. B or j. D:
Safe Jump Set-up: | Xanadu, Joe, Kensou, Blue Mary |
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Pseudo Safe Jump Set-up: | Kyo, Sylvie, Zarina, Iori, Kim, Nakoruru, Love Heart, Shun'Ei, Leona, Billy, Terry, Andy, Alice, Athena, Robert, Antonov, Heidern |
Won’t work: | Choi, Meitenkun, K', Kula, Ryo, Yuri, Rock |
Frame Data
Blue Mary KOFXIV Frama Data Link
Videos
Mary Combos ver.3.1 ➤ KOF14
Contributors
External Links
Twitter feed: https://docs.google.com/spreadsheets/d/13__zMttExHJYETA4eCtObFypvZZJr1TDRsZZZHWjZIo/edit#gid=189594355
Discussion Threads
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