Difference between revisions of "The King of Fighters XIV/K'"

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'''Special Moves'''
'''Special Moves'''


dragon punch special move - [[image:dp.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)
Ein Trigger - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] *


reverse dragon punch move - [[image:rdp.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)
:Second Whip - (after Ein Trigger) [[image:fd.gif]] + [[image:a.gif]]


qcf kick move - [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]]
:Second Shoot - (after Ein Trigger) [[image:fd.gif]] + [[image:b.gif]]


qcf punch move - [[image:qcf.gif]] + [[image:a.gif]]
:Second Knuckle - (after Ein Trigger) [[image:fd.gif]] + [[image:c.gif]]


hcb punch move - [[image:hcb.gif]] + [[image:a.gif]] / [[image:c.gif]]
:Second Shell - (after Ein Trigger) [[image:fd.gif]] + [[image:d.gif]]


hcb kick move - [[image:hcb.gif]] + [[image:b.gif]]/[[image:d.gif]]
:Blackout - (after Ein Trigger) [[image:bk.gif]] + [[image:b.gif]] / [[image:d.gif]]


hcb,f punch move - close, [[image:hcb.gif]], [[image:fd.gif]] + [[image:a.gif]]/[[image:c.gif]]
Blackout - [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] *


down up charge kick move: charge briefly [[image:dn.gif]] then [[image:up.gif]] + [[image:b.gif]]/[[image:d.gif]]  
Crow Bite - [[image:dp.gif]] + [[image:a.gif]] / [[image:c.gif]] *


back forward charge kick move charge briefly [[image:bk.gif]] then [[image:fd.gif]] + [[image:b.gif]]/[[image:d.gif]]
:Crow Bite (Follow Up) - after [[image:c.gif]] Crow Bite, [[image:fd.gif]] + [[image:b.gif]] / [[image:d.gif]]
 
Minute Spike - [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] *
 
:Narrow Spike - after Minute Spike, [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]]
 
Air Minute Spike - [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] *


'''Super Special Moves'''
'''Super Special Moves'''


qcb~hcf punch move - [[image:qcb.gif]] [[image:hcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!)
Heat Drive - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (Hold OK) !


qcf~hcb punch move - [[image:qcf.gif]], [[image:hcb.gif]] + [[image:a.gif]]/[[image:c.gif]]
Chain Drive - [[image:qcf.gif]] [[image:hcb.gif]] + [[image:a.gif]]/[[image:c.gif]] !


qcfx2 punch move - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!)


'''Climax Desperation Move'''
'''Climax Desperation Move'''


qcbx2 punch move - [[image:qcb.gif]] [[image:qcb.gif]] + [[image:a.gif]] [[image:c.gif]]
Hyper Chain Drive - [[image:hcb.gif]] [[image:hcb.gif]] + [[image:a.gif]] [[image:c.gif]]
 
hcbx2 punch move - [[image:hcb.gif]] [[image:hcb.gif]] + [[image:a.gif]] [[image:c.gif]]


=Quick Combo Reference=
=Quick Combo Reference=

Revision as of 06:31, 19 July 2016

File:Charaimg k'.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Spotpile - close Bk.gif / Fd.gif + C.gif

Knee Strike - close Bk.gif / Fd.gif + D.gif

Command Normals

One Inch - Fd.gif + A.gif

Knee Assault - Fd.gif + B.gif

Special Moves

Ein Trigger - Qcf.gif + A.gif / C.gif *

Second Whip - (after Ein Trigger) Fd.gif + A.gif
Second Shoot - (after Ein Trigger) Fd.gif + B.gif
Second Knuckle - (after Ein Trigger) Fd.gif + C.gif
Second Shell - (after Ein Trigger) Fd.gif + D.gif
Blackout - (after Ein Trigger) Bk.gif + B.gif / D.gif

Blackout - Qcf.gif + B.gif / D.gif *

Crow Bite - Dp.gif + A.gif / C.gif *

Crow Bite (Follow Up) - after C.gif Crow Bite, Fd.gif + B.gif / D.gif

Minute Spike - Qcb.gif + B.gif / D.gif *

Narrow Spike - after Minute Spike, Qcb.gif + B.gif / D.gif

Air Minute Spike - Qcb.gif + B.gif / D.gif *

Super Special Moves

Heat Drive - Qcf.gif Qcf.gif + A.gif / C.gif (Hold OK) !

Chain Drive - Qcf.gif Hcb.gif + A.gif/C.gif !


Climax Desperation Move

Hyper Chain Drive - Hcb.gif Hcb.gif + A.gif C.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

Far A

Far B

Far C

Far D

Close

Close A

Close B

Close C

Close D

Crouching

Crouching A

Crouching B

Crouching C

Crouching D

Jumping

Jump A

Jump B

Jump C

Jump D

Blowback

Stand CD

Jumping CD

Throws

  • (Throw description)


  • (Throw description)

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina