Difference between revisions of "The King of Fighters XIV/King"

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'''Standing'''
'''Standing'''


Far A
* st. A: Nice horizontal range, good for stopping incoming hops & to use as a close range poke. Hits crouching opponents. Not cancel-able.


Far B
* st. B: A thrust kick aimed at the opponent's shins. Doesn't hit low. Has autoguard during the start. Not cancel-able.


Far C
* st. C


Far D
* st. D


'''Close'''
'''Close'''


Close A
* cl. A


Close B
* cl. B


Close C
* cl. C


Close D
* cl. D


'''Crouching'''
'''Crouching'''


Crouching A
* cr. A


Crouching B
* cr. B


Crouching C
* cr. C


Crouching D
* cr. D


'''Jumping'''
'''Jumping'''


Jump A
* j. A


Jump B
* j. B


Jump C
* j. C


Jump D
* j. D


'''Blowback'''
'''Blowback'''


Stand CD
* st. CD


Jumping CD
* j. CD


=Throws=
=Throws=

Revision as of 20:28, 23 August 2016

Charaimg king.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Hold Rush - close Bk.gif / Fd.gif + C.gif 

Hook Buster - close Bk.gif / Fd.gif + D.gif

Command Normals

Sliding - Df.gif + D.gif

Special Moves

Venom Strike - Qcf.gif + B.gif / D.gif (*)

Tornado Kick - Hcb.gif + B.gif / D.gif (*)

Trap Shot - Dp.gif + B.gif / D.gif (*)

Super Special Moves

Surprise Rose - Qcf.gifQcf.gif + A.gif / C.gif (!)

Silent Flash - Qcb.gifQcb.gif + B.gif / D.gif (!)

Climax Super Special Moves

Illusion Dance - air OK, Qcf.gifDf.gifQcb.gif + B.gifD.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A: Nice horizontal range, good for stopping incoming hops & to use as a close range poke. Hits crouching opponents. Not cancel-able.
  • st. B: A thrust kick aimed at the opponent's shins. Doesn't hit low. Has autoguard during the start. Not cancel-able.
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

  • (Throw description)


  • (Throw description)

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina