The King of Fighters XIV/Mai Shiranui
Movelist
(!) = MAX OK
(*) = EX OK
Throws
Yume-Zakura - in air, close / +
Command Normals
Sankaku-Tobi (wall jump) - in air near wall,
Special Moves
Hissatsu Shinobi-Bachi - + / (*)
Musasabi no Mai (ground) - charge briefly then + / (*)
Musasabi no Mai (air) - in air, + / (*)
Super Special Moves
Chou Hissatsu Shinobi-Bachi (ground) - + / (!)
Chou Hissatsu Shinobi-Bachi (air) - in air, + / (!)
Climax Desperation Move
Shiranui-Ryu Ougi: Kunoichi - +
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
Far A: A fast, safe poke that's plus on block and special-cancellable. Doesn't reach as high as other s.As, but its range and fast recovery make it hard to whiff punish with lows.
Far B: Slightly slower to start up and recover than s.A, but with a perfect angle for anti-airing hop attacks. A great, fast whiff punish to gain frame advantage. Minus but safe on block. Chains from Mai's other A and B normals.
Far C: Though slow, this move covers a huge arc in front of and slightly above Mai, making it good to check cornered opponents with if you're not sure whether or not they'll jump out of your pressure. Minus but safe on block.
Far D:
Close
Close A
Close B
Close C
Close D
Crouching
Crouching A
Crouching B
Crouching C
Crouching D
Jumping
Jump A
Jump B
Jump C
Jump D
Blowback
Stand CD
Jumping CD
Throws
- (Throw description)
- (Throw description)
Command Moves
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
Super Special Moves
Climax Super Special Moves
Combos
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)