Difference between revisions of "The King of Fighters XIV/Vice"
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=Special Moves= | =Special Moves= | ||
'' | '''Deicide''' - (hcf + B/D) | ||
* (description here) | * (description here) | ||
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''' | '''Gorefest''' - (close hcb~f + A/C) | ||
* (description here) | * (description here) | ||
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''' | '''Splash''' - (dp + A/C) | ||
* (description here) | * (description here) | ||
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'''EX:''' (description here) | '''EX:''' (description here) | ||
'''Mayhem''' - (qcb + A/C) | |||
''' | |||
* (description here) | * (description here) | ||
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'''EX:''' (description here) | '''EX:''' (description here) | ||
::'''Splash * Derivation''' - (qcf + A/C) | |||
::* (description here) | |||
::* '''EX:''' (description here) | |||
* | |||
'''EX:''' (description here) | |||
=Super Special Moves= | =Super Special Moves= |
Revision as of 22:55, 26 July 2016
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
Far A:
Far B:
Far C:
Far D:
Close
Close A:
Close B:
Close C:
Close D:
Crouching
Crouching A:
Crouching B:
Crouching C:
Crouching D:
Jumping
Jump A:
Jump B:
Jump C:
Jump D:
Blowback
Stand CD:
Jumping CD:
Throws
Death Blow - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
Backlash - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
Monstrosity - - (f+A)
- (Hits overhead)
- (Used as combo filler after close C or D)
Special Moves
Deicide - (hcf + B/D)
- (description here)
- (description here)
- (description here)
EX: (description here)
Gorefest - (close hcb~f + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
Splash - (dp + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
Mayhem - (qcb + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
- Splash * Derivation - (qcf + A/C)
- (description here)
- EX: (description here)
Super Special Moves
name of move - (motion here)
- (description here)
- (description here)
- (description here)
Max:
- follow up move - (motion if possible qcfx4 + B/D)
- (description here)
- (description here)
- (description here)
Climax Super Special Moves
name of move - (motion here qcf, qcf + B+D)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)