Difference between revisions of "The King of Fighters XIV/Vice"
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=Gameplay Overview= | =Gameplay Overview= | ||
=Normals= | =Normals= | ||
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Jumping CD: | Jumping CD: | ||
=Throws= | =Throws= | ||
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* Can be broken | * Can be broken | ||
* (soft or hard knockdown) | * (soft or hard knockdown) | ||
=Command Moves= | =Command Moves= | ||
'''Monstrosity''' - - (f+A) | '''Monstrosity''' - - (f+A) | ||
* | * Hits overhead | ||
* | * Used as combo filler after close C or D | ||
=Special Moves= | =Special Moves= | ||
Line 145: | Line 149: | ||
'''Deicide''' - (hcf + B/D) | '''Deicide''' - (hcf + B/D) | ||
* | * Long range hitgrab that places the opponent next to you | ||
* | * A version can link directly into Gorefest | ||
* | * C version has a longer startup and can link into Mayhem | ||
'''EX:''' | '''EX:''' As fast as A version and can link into a cl.D | ||
'''Gorefest''' - (close hcb~f + A/C) | '''Gorefest''' - (close hcb~f + A/C) | ||
* | * Command grab that scores a hard knockdown | ||
'''EX:''' | '''EX:''' Does more damage | ||
'''Splash''' - (dp + A/C) | '''Splash''' - (dp + A/C) | ||
* | * Jump grab that will only hit grounded opponents | ||
* | * A version is shorter and faster | ||
* | * C version jumps about 2/3rds the screen's length, and will not catch opponents directly in front of you | ||
* | * Any version of Splash can super cancel into Overkill | ||
'''EX:''' | '''EX:''' Has an even faster start-up and will connect anywhere close up to a little less than C versions distance | ||
'''Mayhem''' - (qcb + A/C) | '''Mayhem''' - (qcb + A/C) | ||
* | * Vice does a shoulder tackle. Negative on block | ||
* | * A version has faster startup but does less damage | ||
* | * C version travels further but is slower | ||
'''EX:''' | '''EX:''' Invuln? | ||
::'''Splash * Derivation''' - (qcf + A/C) | ::'''Splash * Derivation''' - (qcf + A/C) | ||
::* | ::* On hit only, Vice leaps towards the opponent and slams them into the ground | ||
::* | ::* Any version of Splash can super cancel into Overkill | ||
::* '''EX:''' | ::* '''EX:''' tba | ||
=Super Special Moves= | =Super Special Moves= | ||
Line 196: | Line 200: | ||
'''Negative Gain''' - (close hcbx2 + B/D) | '''Negative Gain''' - (close hcbx2 + B/D) | ||
* | * A super command grab that score big damage | ||
* | * Gives a hard knockdown | ||
'''Max:''' | '''Max:''' Does more damage | ||
'''Overkill''' - (air db~tk~u~d + A/C) | '''Overkill''' - (air db~tk~u~d + A/C) | ||
* | * An aerial command grab where Vice slams the opponent into the ground | ||
* | * Can be super cancelled into after either version of Splash | ||
* | * Gives a hard knockdown | ||
'''Max:''' Does more damage | |||
=Climax Super Special Moves= | =Climax Super Special Moves= | ||
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'''Obscura''' - (hcfx2 + A+C) | '''Obscura''' - (hcfx2 + A+C) | ||
* | * Vice leaps forward and does an air grab, slamming the opponent into the ground (again). Does massive damage | ||
=Combos= | =Combos= |
Revision as of 23:30, 26 July 2016
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
Far A:
Far B:
Far C:
Far D:
Close
Close A:
Close B:
Close C:
Close D:
Crouching
Crouching A:
Crouching B:
Crouching C:
Crouching D:
Jumping
Jump A:
Jump B:
Jump C:
Jump D:
Blowback
Stand CD:
Jumping CD:
Throws
Death Blow - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
Backlash - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
Monstrosity - - (f+A)
- Hits overhead
- Used as combo filler after close C or D
Special Moves
Deicide - (hcf + B/D)
- Long range hitgrab that places the opponent next to you
- A version can link directly into Gorefest
- C version has a longer startup and can link into Mayhem
EX: As fast as A version and can link into a cl.D
Gorefest - (close hcb~f + A/C)
- Command grab that scores a hard knockdown
EX: Does more damage
Splash - (dp + A/C)
- Jump grab that will only hit grounded opponents
- A version is shorter and faster
- C version jumps about 2/3rds the screen's length, and will not catch opponents directly in front of you
- Any version of Splash can super cancel into Overkill
EX: Has an even faster start-up and will connect anywhere close up to a little less than C versions distance
Mayhem - (qcb + A/C)
- Vice does a shoulder tackle. Negative on block
- A version has faster startup but does less damage
- C version travels further but is slower
EX: Invuln?
- Splash * Derivation - (qcf + A/C)
- On hit only, Vice leaps towards the opponent and slams them into the ground
- Any version of Splash can super cancel into Overkill
- EX: tba
Super Special Moves
Negative Gain - (close hcbx2 + B/D)
- A super command grab that score big damage
- Gives a hard knockdown
Max: Does more damage
Overkill - (air db~tk~u~d + A/C)
- An aerial command grab where Vice slams the opponent into the ground
- Can be super cancelled into after either version of Splash
- Gives a hard knockdown
Max: Does more damage
Climax Super Special Moves
Obscura - (hcfx2 + A+C)
- Vice leaps forward and does an air grab, slamming the opponent into the ground (again). Does massive damage
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)