The King of Fighters XIV/Vice
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
Far A:
Far B:
Far C:
Far D:
Close
Close A:
Close B:
Close C:
Close D:
Crouching
Crouching A:
Crouching B:
Crouching C:
Crouching D:
Jumping
Jump A:
Jump B:
Jump C:
Jump D:
Blowback
Stand CD:
Jumping CD:
Throws
Death Blow - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
Backlash - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
Monstrosity - - (f+A)
- (Hits overhead)
- (Used as combo filler after close C or D)
Special Moves
Deicide - (hcf + B/D)
- (Long range hitgrab that places the opponent next to you)
- (A version can link directly into Gorefest)
- (C version has a longer startup and can link into Mayhem)
EX: (As fast as A version and can link into a cl.D)
Gorefest - (close hcb~f + A/C)
- (Command grab that scores a hard knockdown)
EX: (Does more damage)
Splash - (dp + A/C)
- (Jump grab that will only hit grounded opponents)
- (A version is shorter and faster)
- (C version jumps about 2/3rds the screen's length, and will not catch opponents directly in front of you)
- (Any version of Splash can super cancel into Overkill)
EX: (Has an even faster start-up and will connect anywhere close up to a little less than C versions distance)
Mayhem - (qcb + A/C)
- (Vice does a shoulder tackle. Negative on block)
- (A version has faster startup but does less damage)
- (C version travels further but is slower)
EX: (Invuln?)
- Splash * Derivation - (qcf + A/C)
- (On hit only, Vice leaps towards the opponent and slams them into the ground)
- (Any version of Splash can super cancel into Overkill)
- EX: (tba)
Super Special Moves
Negative Gain - (close hcbx2 + B/D)
- (A super command grab that score big damage)
- (Gives a hard knockdown)
Max: (Does more damage)
Overkill - (air db~tk~u~d + A/C)
- (An aerial command grab where Vice slams the opponent into the ground)
- (Can be super cancelled into after either version of Splash)
- (Gives a hard knockdown)
Max: (Does more damage)
Climax Super Special Moves
Obscura - (hcfx2 + A+C)
- (Vice leaps forward and does an air grab, slamming the opponent into the ground (again). Does massive damage)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)