The King of Fighters XIV/Vice
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
Far A:
Far B:
Far C:
Far D:
Close
Close A:
Close B:
Close C:
Close D:
Crouching
Crouching A:
Crouching B:
Crouching C:
Crouching D:
Jumping
Jump A:
Jump B:
Jump C:
Jump D:
Blowback
Stand CD:
Jumping CD:
Throws
Death Blow - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
Backlash - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
Monstrosity - - (f+A)
- Hits overhead
- Used as combo filler after close C or D
Special Moves
Deicide - (hcf + B/D)
- Long range hitgrab that places the opponent next to you
- A version can link directly into Gorefest
- C version has a longer startup and can link into Mayhem
EX: As fast as A version and can link into a cl.D
Gorefest - (close hcb~f + A/C)
- Command grab that scores a hard knockdown
EX: Does more damage
Splash - (dp + A/C)
- Jump grab that will only hit grounded opponents
- A version is shorter and faster
- C version jumps about 2/3rds the screen's length, and will not catch opponents directly in front of you
- Any version of Splash can super cancel into Overkill
EX: Has an even faster start-up and will connect anywhere close up to a little less than C versions distance
Mayhem - (qcb + A/C)
- Vice does a shoulder tackle. Negative on block
- A version has faster startup but does less damage
- C version travels further but is slower
EX: Invuln?
- Splash * Derivation - (qcf + A/C)
- On hit only, Vice leaps towards the opponent and slams them into the ground
- Any version of Splash can super cancel into Overkill
- EX: tba
Super Special Moves
Negative Gain - (close hcbx2 + B/D)
- A super command grab that score big damage
- Gives a hard knockdown
Max: Does more damage
Overkill - (air db~tk~u~d + A/C)
- An aerial command grab where Vice slams the opponent into the ground
- Can be super cancelled into after either version of Splash
- Gives a hard knockdown
Max: Does more damage
Climax Super Special Moves
Obscura - (hcfx2 + A+C)
- Vice leaps forward and does an air grab, slamming the opponent into the ground (again). Does massive damage
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)