Difference between revisions of "The King of Fighters XIV/Yamazaki"

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'''Max:''' (description here)
'''Max:''' (description here)
=Super Special Moves=
'''name of move''' - (motion here)
* (description here)
* (description here)
* (description here)
'''Max:'''
::'''follow up move''' - (motion if possible qcfx4 + B/D)
* (description here)
* (description here)
* (description here)




=Climax Super Special Moves=
=Climax Super Special Moves=


'''name of move''' - (motion here qcf, qcf + B+D)
'''Drill''' - close (hcb, hcb + A+C)
 
* (description here)
 
* (description here)


* (description here)
* (description here)

Revision as of 20:52, 23 August 2017

Charaimg yamazaki.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Kachikomi - close Bk.gif / Fd.gif + C.gif

Whacktown Wallpp - close Bk.gif / Fd.gif + D.gif

Command Normals

Eviscerator - Fd.gif + A.gif

Slam - Fd.gif + B.gif

Special Moves

Serpent Slash - Qcb.gif + A.gif / B.gif / C.gif (*)

∟Serpent Slash (Keep) - [ A.gif / B.gif / C.gif Serpent Slash] HOLD
∟Serpent Slash Cancel - [ A.gif / B.gif / C.gif Serpent Slash (KEEP)] D.gif

Bombshell Badda-Bing - close, Hcb.gif, Fd.gif + A.gif/C.gif (*)

Double Return - Qcf.gif + A.gif / C.gif (*)

Sadomaso - Hcb.gif + B.gif / D.gif (Timed To Your Opponent's Attack)

Spray Sand - Dp.gif + D.gif

Fight of Tempering - Dp.gif + B.gif

Super Special Moves

Guillotine - Qcf.gif Qcf.gif + A.gif / C.gif (!)

Pit Viper - Qcb.gif Hcf.gif + A.gif / C.gif (!)


Climax Super Special Move

Drill - (close) Hcb.gif Hcb.gif + A.gif C.gif

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D: Great long fast poke. Use it on its own as a poke to control space (it's a frame slower than B-Snake Arm, but recovery is much faster), or with max activation to whiff punish or just random hit into combo, even at max range. Hits crouching too.

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C: Main anti air. Cancelable. Hits above & a little behind him but doesn't have as good of a forward range as it used to. Dangerous if whiffed. Cancel into stance>cancel to get best frame advantage after air resetting the opponent.
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

Kachikomi - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Whacktown Wallpp - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

Eviscerator - (f+A)

  • (description here)


Slam - (f+B)

  • (description here)

Special Moves

Serpent Slash - (qcb + A/B/C)

  • (description here)

EX: (description here)

Serpent Slash (Keep) - [A/B/C Serpent Slash] (HOLD)
  • (description here)
  • (description here)
  • (description here)
Serpent Slash Cancel - [A/B/C Serpent Slash (Keep)]
  • (description here)
  • (description here)
  • (description here)

Bombshell Badda-Bing - close (hcb, f + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Double Return - (qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Sadomaso - (hcf + B/D) (Timed To Your Opponent's Attack)

  • (description here)
  • (description here)
  • (description here)

Spray Sand - (dp + D)

  • (description here)
  • (description here)
  • (description here)

Fight of Tempering - (dp + B)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

Guillotine - (qcf, qcf + A/C)

  • (description here)

Max: (description here)


Pit Viper - qcb~hcf + A/C)

  • (description here)

Max: (description here)


Climax Super Special Moves

Drill - close (hcb, hcb + A+C)

  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

Yamazaki Slow Motion Hitboxes



EmbedVideo received the bad id "add end of link here" for the service "youtube".

Contributors

External Links

Discussion Threads

Discuss at [add character section link here Dream Cancel]

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina