Difference between revisions of "The King of Fighters XIV/Vice"
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'''Deicide''' - (hcf + B/D) | '''Deicide''' - (hcf + B/D) | ||
* ( | * (Long range hitgrab that places the opponent next to you) | ||
* ( | * (A version can link directly into Gorefest) | ||
* ( | * (C version has a longer startup and can link into Mayhem) | ||
'''EX:''' ( | '''EX:''' (As fast as A version and can link into a cl.D) | ||
'''Gorefest''' - (close hcb~f + A/C) | '''Gorefest''' - (close hcb~f + A/C) | ||
* ( | * (Command grab that scores a hard knockdown) | ||
'''EX:''' (Does more damage) | |||
''' | '''Splash''' - (dp + A/C) | ||
* (Jump grab that will only hit grounded opponents) | |||
* (A version is shorter and faster) | |||
* (C version jumps about 2/3rds the screen's length, and will not catch opponents directly in front of you) | |||
* ( | * (Any version of Splash can super cancel into Overkill) | ||
'''EX:''' (Has an even faster start-up and will connect anywhere close up to a little less than C versions distance) | |||
''' | '''Mayhem''' - (qcb + A/C) | ||
* (Vice does a shoulder tackle. Negative on block) | |||
* (A version has faster startup but does less damage) | |||
* ( | * (C version travels further but is slower) | ||
'''EX:''' (Invuln?) | |||
* ( | ::'''Splash * Derivation''' - (qcf + A/C) | ||
::* (On hit only, Vice leaps towards the opponent and slams them into the ground) | |||
:: | |||
::* ( | ::* (Any version of Splash can super cancel into Overkill) | ||
::* '''EX:''' ( | ::* '''EX:''' (tba) | ||
=Super Special Moves= | =Super Special Moves= |
Revision as of 23:17, 26 July 2016
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
Far A:
Far B:
Far C:
Far D:
Close
Close A:
Close B:
Close C:
Close D:
Crouching
Crouching A:
Crouching B:
Crouching C:
Crouching D:
Jumping
Jump A:
Jump B:
Jump C:
Jump D:
Blowback
Stand CD:
Jumping CD:
Throws
Death Blow - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
Backlash - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
Monstrosity - - (f+A)
- (Hits overhead)
- (Used as combo filler after close C or D)
Special Moves
Deicide - (hcf + B/D)
- (Long range hitgrab that places the opponent next to you)
- (A version can link directly into Gorefest)
- (C version has a longer startup and can link into Mayhem)
EX: (As fast as A version and can link into a cl.D)
Gorefest - (close hcb~f + A/C)
- (Command grab that scores a hard knockdown)
EX: (Does more damage)
Splash - (dp + A/C)
- (Jump grab that will only hit grounded opponents)
- (A version is shorter and faster)
- (C version jumps about 2/3rds the screen's length, and will not catch opponents directly in front of you)
- (Any version of Splash can super cancel into Overkill)
EX: (Has an even faster start-up and will connect anywhere close up to a little less than C versions distance)
Mayhem - (qcb + A/C)
- (Vice does a shoulder tackle. Negative on block)
- (A version has faster startup but does less damage)
- (C version travels further but is slower)
EX: (Invuln?)
- Splash * Derivation - (qcf + A/C)
- (On hit only, Vice leaps towards the opponent and slams them into the ground)
- (Any version of Splash can super cancel into Overkill)
- EX: (tba)
Super Special Moves
Negative Gain - (close hcbx2 + B/D)
- (description here)
- (description here)
- (description here)
Max:
Overkill - (air db~tk~u~d + A/C)
- (description here)
- (description here)
- (description here)
Max:
Climax Super Special Moves
Obscura - (hcfx2 + A+C)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)