The King of Fighters 2002 UM/Bao

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Normals

Close

  • cl. A/B/C are cancel-able and hit mid
  • cl. A and B aren't chain-able
  • cl. C has very fast start-up, cancel-able and is good for a close combo starter.
  • cl. D hits twice and isn't cancel-able. It is a very good and easy confirm into Max Mode, and is only special cancel-able in Max Mode.

Throws

Phantom Head Attack - f/b + C

Critical Throw - f/b + D


Command Moves

Kawasaki - f + A


Senheki Shu - f + B


Sensyou Shu - df + B


Rikatsu Shu - df + D

  • Wire damage


Sousho - in air, d + A


Banda - in air, d + B


Special Moves

Psycho Ball Attack: Raise - qcf + A


Psycho Ball Attack: Boung - qcf + B


Psycho Ball Attack: Front - qcb + B


Psycho Ball Attack: Aerial Front - in air, qcb + A


Psycho Ball Attack: Aerial Bound - in air, qcf + B


Psycho Ball Crush: Raise - qcf + C

  • Super cancellable


Psycho Ball Crush: Bound - qcf + D


Psycho Ball Crush: Front - qcb + C

  • Super cancellable


Psycho Ball Crush: Aerial Front - In air, qcb + C


Psycho Ball Crush: Aerial Bound - in air, qcf + D


Desperation Moves

Psycho Ball Attack MAX - qcb x 2 + A/C

Psycho Ball Crush Special - qcb x 2 + B/D


Super Desperation Moves

Psycho Ball Attack MAX - qcb x 2 + AC

Psycho Ball Attack IIDX - f, hcf + BD


HSDM

Psycho Ball Gravity - qcf x 2 + AC


Videos

Bao Master Class Part 1

Bao Master Class Part 2


Discussion Threads

Discuss at Dream Cancel


Navigation

The King of Fighters 2002 Unlimited Match
System

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Characters
Bosses