Difference between revisions of "The King of Fighters XIV/K'"

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=Movelist=
=Movelist=
(*) = EX OK
(!) = MAX OK
'''Throws'''
Spotpile - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]]
Knee Strike - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]]
'''Command Normals'''
One Inch  - [[image:fd.gif]] + [[image:a.gif]]
Knee Assault - [[image:fd.gif]] + [[image:b.gif]]
'''Special Moves'''
dragon punch special move - [[image:dp.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)
reverse dragon punch move - [[image:rdp.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)
qcf kick move - [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]]
qcf punch move - [[image:qcf.gif]] + [[image:a.gif]]
hcb punch move - [[image:hcb.gif]] + [[image:a.gif]] / [[image:c.gif]]
hcb kick move - [[image:hcb.gif]] + [[image:b.gif]]/[[image:d.gif]]
hcb,f punch move - close, [[image:hcb.gif]], [[image:fd.gif]] + [[image:a.gif]]/[[image:c.gif]]
down up charge kick move: charge briefly [[image:dn.gif]] then [[image:up.gif]] + [[image:b.gif]]/[[image:d.gif]]
back forward charge kick move charge briefly [[image:bk.gif]] then [[image:fd.gif]] + [[image:b.gif]]/[[image:d.gif]]
'''Super Special Moves'''
qcb~hcf punch move - [[image:qcb.gif]] [[image:hcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!)
qcf~hcb punch move - [[image:qcf.gif]], [[image:hcb.gif]] + [[image:a.gif]]/[[image:c.gif]]
qcfx2 punch move - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!)
'''Climax Desperation Move'''
qcbx2 punch move - [[image:qcb.gif]] [[image:qcb.gif]] + [[image:a.gif]] [[image:c.gif]]
hcbx2 punch move - [[image:hcb.gif]] [[image:hcb.gif]] + [[image:a.gif]] [[image:c.gif]]


=Quick Combo Reference=
=Quick Combo Reference=

Revision as of 06:21, 19 July 2016

File:Charaimg k'.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Spotpile - close Bk.gif / Fd.gif + C.gif

Knee Strike - close Bk.gif / Fd.gif + D.gif

Command Normals

One Inch - Fd.gif + A.gif

Knee Assault - Fd.gif + B.gif

Special Moves

dragon punch special move - Dp.gif + A.gif / C.gif (*)

reverse dragon punch move - Rdp.gif + B.gif / D.gif (*)

qcf kick move - Qcf.gif + B.gif / D.gif

qcf punch move - Qcf.gif + A.gif

hcb punch move - Hcb.gif + A.gif / C.gif

hcb kick move - Hcb.gif + B.gif/D.gif

hcb,f punch move - close, Hcb.gif, Fd.gif + A.gif/C.gif

down up charge kick move: charge briefly Dn.gif then Up.gif + B.gif/D.gif

back forward charge kick move charge briefly Bk.gif then Fd.gif + B.gif/D.gif

Super Special Moves

qcb~hcf punch move - Qcb.gif Hcf.gif + A.gif / C.gif (!)

qcf~hcb punch move - Qcf.gif, Hcb.gif + A.gif/C.gif

qcfx2 punch move - Qcf.gif Qcf.gif + A.gif / C.gif (!)

Climax Desperation Move

qcbx2 punch move - Qcb.gif Qcb.gif + A.gif C.gif

hcbx2 punch move - Hcb.gif Hcb.gif + A.gif C.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

Far A

Far B

Far C

Far D

Close

Close A

Close B

Close C

Close D

Crouching

Crouching A

Crouching B

Crouching C

Crouching D

Jumping

Jump A

Jump B

Jump C

Jump D

Blowback

Stand CD

Jumping CD

Throws

  • (Throw description)


  • (Throw description)

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina