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- :<kbd>AND = </kbd>{{Character Label|The King of Fighters '98 UMFE|Andy Bogard|48px|Kof98umfe andy.jpg|lab :<kbd>ATH = </kbd>{{Character Label|The King of Fighters '98 UMFE|Athena Asamiya|48px|Kyo98umfeathena.jpg2 KB (422 words) - 14:16, 1 December 2020
Page text matches
- :<kbd>AND = </kbd>{{Character Label|The King of Fighters '98 UMFE|Andy Bogard|48px|Kof98umfe andy.jpg|lab :<kbd>ATH = </kbd>{{Character Label|The King of Fighters '98 UMFE|Athena Asamiya|48px|Kyo98umfeathena.jpg2 KB (422 words) - 14:16, 1 December 2020
- ...vorite character from Garou: Mark of the Wolves, Hotaru appears as a bonus character in the PS2 & PS3/PSN version, based off her Neo Geo Battle Coliseum appeara285 bytes (46 words) - 20:08, 8 April 2020
- ...racter (i.e. the one who is closer to the portrait of the currently active character) ...ter (the one who is further away from the portrait of the currently active character)2 KB (292 words) - 17:03, 17 May 2020
- {{The Last Blade 2 Character Subnav|char=Kouryu|sub=1}}85 bytes (11 words) - 22:41, 19 October 2023
- {{The Last Blade 2 Character Subnav|char=Kouryu|sub=1}}85 bytes (11 words) - 22:42, 19 October 2023
- {{The Last Blade 2 Character Subnav|char=Kouryu|sub=1}}85 bytes (11 words) - 22:42, 19 October 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:09, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:09, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 10:13, 15 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:11, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:11, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:11, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:12, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:12, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:13, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:13, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:13, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:14, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:14, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:14, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:15, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:16, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:16, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:16, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:16, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:17, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (198 words) - 08:10, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (198 words) - 08:12, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (198 words) - 08:12, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (198 words) - 08:14, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (198 words) - 08:15, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (198 words) - 08:15, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (199 words) - 08:17, 13 April 2023
- {{MoveData-KOFXIII | character = | moveId = {{MoveData-KOFXIII | character = | moveId =2 KB (198 words) - 08:14, 13 April 2023
- {{MoveData-KOF94 | character = Kim Kaphwan | moveId = kim_cla {{MoveData-KOF94 | character = Kim Kaphwan | moveId = kim_clb9 KB (941 words) - 15:52, 5 August 2023
- {{MoveData-KOF94 | character = Chang Koehan | moveId = chang_cla {{MoveData-KOF94 | character = Chang Koehan | moveId = chang_clb9 KB (917 words) - 15:52, 5 August 2023
- {{MoveData-KOF94 | character = Clark Still | moveId = Clark_cla {{MoveData-KOF94 | character = Clark Still | moveId = Clark_clb10 KB (1,093 words) - 20:09, 5 August 2023
- {{MoveData-KOF94 | character = Lucky Glauber | moveId = Lucky_cla {{MoveData-KOF94 | character = Lucky Glauber | moveId = Lucky_clb10 KB (1,098 words) - 17:01, 26 July 2023
- ...t-updates</ref><br/>September 20, 2018 (EU) || Arcade Stick support added, character balance, Thief Arthur added to the roster. ...y-missx-dlc-functionality-patch-update</ref><br/>November 15, 2018 (EU) || Character balance, MissX added to the roster.1 KB (145 words) - 15:06, 27 May 2020
- {{MoveData-KOF94 | character = Ralf Jones | moveId = Ralf_cla {{MoveData-KOF94 | character = Ralf Jones | moveId = Ralf_clb10 KB (1,091 words) - 19:49, 5 August 2023
- {{MoveData-KOF94 | character = King | moveId = King_cla {{MoveData-KOF94 | character = King | moveId = King_clb11 KB (1,138 words) - 02:45, 6 August 2023
- {{MoveData-KOF94 | character = Yuri Sakazaki | moveId = Yuri_cla {{MoveData-KOF94 | character = Yuri Sakazaki | moveId = Yuri_clb11 KB (1,127 words) - 00:41, 6 August 2023
- {{MoveData-KOF94 | character = Brian Battler | moveId = Brian_cla {{MoveData-KOF94 | character = Brian Battler | moveId = Brian_clb10 KB (1,047 words) - 01:23, 4 August 2023
- {{MoveData-KOF94 | character = Mai Shiranui | moveId = Mai_cla {{MoveData-KOF94 | character = Mai Shiranui | moveId = Mai_clb10 KB (1,074 words) - 01:47, 6 August 2023
- {{MoveData-KOF94 | character = Heidern | moveId = Heidern_cla {{MoveData-KOF94 | character = Heidern | moveId = Heidern_clb11 KB (1,157 words) - 18:59, 5 August 2023
- {{MoveData-KOF94 | character = Choi Bounge | moveId = choi_cla {{MoveData-KOF94 | character = Choi Bounge | moveId = choi_clb10 KB (1,127 words) - 15:54, 5 August 2023
- {{MoveData-KOF94 | character = Takuma Sakazaki | moveId = Takuma_cla {{MoveData-KOF94 | character = Takuma Sakazaki | moveId = Takuma_clb11 KB (1,176 words) - 01:21, 13 November 2023
- {{MoveData-KOF94 | character = Robert Garcia | moveId = Robert_cla {{MoveData-KOF94 | character = Robert Garcia | moveId = Robert_clb11 KB (1,148 words) - 15:06, 6 August 2023
- {{MoveData-KOF94 | character = Ryo Sakazaki | moveId = Ryo_cla {{MoveData-KOF94 | character = Ryo Sakazaki | moveId = Ryo_clb12 KB (1,248 words) - 01:20, 13 November 2023
- {{MoveData-KOF94 | character = Heavy D! | moveId = HeavyD_cla {{MoveData-KOF94 | character = Heavy D! | moveId = HeavyD_clb9 KB (1,002 words) - 16:59, 26 July 2023
- {{MoveData-KOFXIII | character = Goro Daimon | moveId = daimon_sta {{MoveData-KOFXIII | character = Goro Daimon | moveId = daimon_stb6 KB (631 words) - 18:31, 17 April 2023
- ...er of stocks increases, certain additional actions become available to the character: ...accumulated by a character who was knocked out will carry over to the next character. Super meter can be gained by:4 KB (630 words) - 05:27, 17 September 2021
- {{MoveData-KOFXIII | character = Andy Bogard | moveId = andy_sta {{MoveData-KOFXIII | character = Andy Bogard | moveId = andy_stb6 KB (663 words) - 18:24, 17 April 2023
- {{MoveData-KOFXIII | character = Joe Higashi | moveId = joe_sta {{MoveData-KOFXIII | character = Joe Higashi | moveId = joe_stb6 KB (635 words) - 17:55, 18 April 2023
- {{MoveData-SSVI | character = Rasetsumaru | moveId = rasetsumaru_5a {{MoveData-SSVI | character = Rasetsumaru | moveId = rasetsumaru_5b12 KB (1,357 words) - 01:13, 1 May 2023
- {{MoveData-SSVI | character = Iroha | moveId = iroha_5a {{MoveData-SSVI | character = Iroha | moveId = iroha_5b13 KB (1,547 words) - 11:18, 30 April 2023
- {{MoveData-SSVI | character = Sankuro | moveId = sankuro_5a {{MoveData-SSVI | character = Sankuro | moveId = sankuro_5b13 KB (1,555 words) - 11:19, 30 April 2023
- ...a short distance backwards. There is a brief period of recovery where your character is vulnerable to strikes, but they are fully immune to throws. The window t ...position (though whether or not this is beneficial mainly depends on your character), but you are susceptible to throws. The window to perform ukemi is short b4 KB (620 words) - 17:32, 28 April 2024
- {{MoveData-SSVI | character = Suija | moveId = suija_5a {{MoveData-SSVI | character = Suija | moveId = suija_5b14 KB (1,607 words) - 06:28, 13 February 2023
- {{MoveData-KOF94 | character = Sie Kensou | moveId = Kensou_cla {{MoveData-KOF94 | character = Sie Kensou | moveId = Kensou_clb11 KB (1,247 words) - 02:24, 15 August 2023
- {{MoveData-KOF94 | character = Athena Asamiya | moveId = Athena_cla {{MoveData-KOF94 | character = Athena Asamiya | moveId = Athena_clb12 KB (1,347 words) - 17:36, 26 July 2023
- {{MoveData-SSVI | character = Enja | moveId = enja_5a {{MoveData-SSVI | character = Enja | moveId = enja_5b13 KB (1,450 words) - 19:46, 25 January 2024
- {{MoveData-KOF94 | character = Benimaru Nikaido | moveId = Benimaru_cla {{MoveData-KOF94 | character = Benimaru Nikaido | moveId = Benimaru_clb12 KB (1,268 words) - 15:14, 2 October 2023
- ...to neutral, then quickly press and hold the forward direction to make the character run. Once the run animation has started, it is possible to continue it by ...erial reset state. Distance traveled, duration, and recovery time vary by character. During a backdash, it is possible to execute some command normals and spe4 KB (632 words) - 04:54, 19 September 2021
- {{MoveData-SSVI | character = Sogetsu | moveId = Sogetsu_5a {{MoveData-SSVI | character = Sogetsu | moveId = Sogetsu_5b17 KB (2,027 words) - 01:16, 20 January 2024
- {{MoveData-SSVI | character = Gen-An | moveId = genan_5a {{MoveData-SSVI | character = Gen-An | moveId = genan_5b15 KB (1,648 words) - 18:08, 16 November 2023
- {{MoveData-SSVI | character = Charlotte | moveId = charlotte_5a {{MoveData-SSVI | character = Charlotte | moveId = charlotte_5b17 KB (1,831 words) - 06:00, 4 March 2024
- {{MoveData-KOF98FE | character = Orochi Yashiro | moveId = oyashiro_cla {{MoveData-KOF98FE | character = Orochi Yashiro | moveId = oyashiro_clb13 KB (1,489 words) - 23:53, 21 February 2023
- {{MoveData-KOF94 | character = Goro Daimon | moveId = Daimon_cla {{MoveData-KOF94 | character = Goro Daimon | moveId = Daimon_clb10 KB (1,196 words) - 03:32, 11 November 2023
- {{MoveData-KOF94 | character = Chin Gentsai | moveId = Chin_cla {{MoveData-KOF94 | character = Chin Gentsai | moveId = Chin_clb11 KB (1,309 words) - 01:53, 1 October 2023
- {{MoveData-SSVI | character = Andrew | moveId = andrew_5a {{MoveData-SSVI | character = Andrew | moveId = andrew_5b19 KB (2,211 words) - 06:45, 13 February 2023
- {{MoveData-SSVI | character = Zankuro | moveId = zankuro_5a {{MoveData-SSVI | character = Zankuro | moveId = zankuro_5b17 KB (1,876 words) - 11:15, 2 September 2023
- {{MoveData-KOFXIII | character = EX Kyo | moveId = exkyo_sta {{MoveData-KOFXIII | character = EX Kyo | moveId = exkyo_stb17 KB (2,103 words) - 11:50, 25 August 2023
- {{MoveData-KOF94 | character = Kyo Kusanagi | moveId = Kyo_cla {{MoveData-KOF94 | character = Kyo Kusanagi | moveId = Kyo_clb12 KB (1,355 words) - 01:45, 1 October 2023
- {{MoveData-KOF94 | character = Andy Bogard | moveId = andy_cla {{MoveData-KOF94 | character = Andy Bogard | moveId = andy_clb12 KB (1,487 words) - 16:52, 11 November 2023
- {{MoveData-KOF94 | character = Joe Higashi | moveId = joe_cla {{MoveData-KOF94 | character = Joe Higashi | moveId = joe_clb13 KB (1,479 words) - 16:51, 11 November 2023
- ...ay that was left out of the Arcade release, Robert Garcia returns as bonus character in the PS2 & PS3/PSN version of KOF XI. His moveset is based off of his mov327 bytes (55 words) - 20:08, 8 April 2020
- {{MoveData-SSVI | character = Yumeji | moveId = yumeji_5a {{MoveData-SSVI | character = Yumeji | moveId = yumeji_5b18 KB (2,109 words) - 02:41, 2 December 2023
- {{MoveData-KOF94 | character = Terry Bogard | moveId = terry_cla {{MoveData-KOF94 | character = Terry Bogard | moveId = terry_clb13 KB (1,499 words) - 15:48, 5 August 2023
- {{MoveData-KOFXIII | character = Benimaru Nikaido | moveId = benimaru_sta {{MoveData-KOFXIII | character = Benimaru Nikaido | moveId = benimaru_stb15 KB (1,610 words) - 18:16, 23 August 2023
- ==KOF 98 UM FE Character Guides by MashItOut== ...f the 98 UM FE roster. These videos can serve as a quick introduction to a character and what some of their tools, setups, and combos are.2 KB (343 words) - 17:19, 15 January 2023
- {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Ca {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Cb18 KB (2,129 words) - 20:12, 2 December 2023
- ...96, Mr. Big makes a rare KOF appearance as a PS2 & PS3/PSN exclusive bonus character.374 bytes (60 words) - 20:07, 8 April 2020
- {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_sta {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_stb15 KB (1,721 words) - 09:19, 25 August 2023
- {{MoveData-KOFXIII | character = Shen Woo | moveId = shen_sta {{MoveData-KOFXIII | character = Shen Woo | moveId = shen_stb16 KB (1,946 words) - 19:36, 7 June 2023
- ...re 3 EX characters, 12 new NESTS characters, 7 new bosses, and an original character "called" Nameless. ...uts, new stages for all teams and bosses, new re-done theme songs, and new character art and HUD. All while staying true to the core 3-on-3 system which should3 KB (368 words) - 16:30, 18 May 2023
- Character Name: Self-explanatory. ...of strength the fighter has left before he is knocked-out. Every time your character gets hit or blocks special attacks, this gauge gradually depletes. In Story6 KB (1,024 words) - 14:08, 7 October 2023
- [[File:SNKH Character Profile.png|right]] {{#ev:youtube|Vthzdrr671s|||'''SNK Heroines - Character Combos''' by [https://twitter.com/AriaMikado Mikadok]|frame}}8 KB (874 words) - 02:50, 25 May 2020
- {{MoveData-KOF02UM | character = Heidern | moveId = heidern_cla {{MoveData-KOF02UM | character = Heidern | moveId = heidern_clb17 KB (2,328 words) - 22:31, 7 April 2024
- ...ng makes an appearance in the PS2 and PS3/PSN version of KOF XI as a bonus character. his moveset is mainly based off of his appearance in Neo Geo Battle Colise375 bytes (67 words) - 20:07, 8 April 2020
- {{MoveData-KOF98FE | character = Iori Yagami | moveId = iori_cla {{MoveData-KOF98FE | character = Iori Yagami | moveId = iori_clb18 KB (2,075 words) - 00:11, 20 November 2023
- ..., often, overshadowed by his limitations as a character. Basically he is a character whose moves you have to abuse to survive.3 KB (448 words) - 23:02, 7 April 2020
- {{MoveData-KOFXV | character = Elisabeth Blanctorche | moveId = elisabeth_cla {{MoveData-KOFXV | character = Elisabeth Blanctorche | moveId = elisabeth_clb26 KB (2,352 words) - 23:33, 2 October 2023
- {{MoveData-KOF98FE | character = Joe Higashi | moveId = joe_sta581 bytes (70 words) - 15:04, 19 February 2023
- {{MoveData-KOFXV | character = Luong | moveId = luong_cla {{MoveData-KOFXV | character = Luong | moveId = luong_clb22 KB (2,271 words) - 02:09, 3 October 2023
- {{MoveData-KOFXV | character = Orochi Yashiro | moveId = oyashiro_cla {{MoveData-KOFXV | character = Orochi Yashiro | moveId = oyashiro_clb24 KB (2,369 words) - 00:30, 1 February 2024
- {{MoveData-KOFXV | character = Kukri | moveId = kukri_cla {{MoveData-KOFXV | character = Kukri | moveId = kukri_clb27 KB (2,853 words) - 23:36, 2 October 2023
- {{MoveData-KOFXV | character = Yashiro Nanakase | moveId = yashiro_cla {{MoveData-KOFXV | character = Yashiro Nanakase | moveId = yashiro_clb24 KB (2,366 words) - 18:07, 5 February 2024
- {{MoveData-KOFXV | character = Krohnen | moveId = krohnen_cla {{MoveData-KOFXV | character = Krohnen | moveId = krohnen_clb22 KB (2,247 words) - 23:47, 2 October 2023
- {{MoveData-KOFXV | character = Ash Crimson | moveId = ash_cla {{MoveData-KOFXV | character = Ash Crimson | moveId = ash_clb25 KB (2,438 words) - 10:13, 2 May 2024
- {{MoveData-KOFXV | character = Sylvie Paula Paula | moveId = sylvie_cla {{MoveData-KOFXV | character = Sylvie Paula Paula | moveId = sylvie_clb28 KB (2,829 words) - 04:26, 9 December 2023
- {{MoveData-KOFXV | character = Shermie | moveId = shermie_cla {{MoveData-KOFXV | character = Shermie | moveId = shermie_clb28 KB (2,708 words) - 16:28, 12 February 2024
- {{MoveData-KOFXV | character = King | moveId = king_cla {{MoveData-KOFXV | character = King | moveId = king_clb23 KB (2,247 words) - 23:21, 20 December 2023
- {{MoveData-KOFXV | character = Chris | moveId = chris_cla {{MoveData-KOFXV | character = Chris | moveId = chris_clb28 KB (2,587 words) - 00:18, 3 October 2023
- {{MoveData-KOFXV | character = Antonov | moveId = antonov_cla {{MoveData-KOFXV | character = Antonov | moveId = antonov_clb24 KB (2,344 words) - 18:16, 20 April 2024
- {{MoveData-KOFXV | character = Leona Heidern | moveId = leona_cla {{MoveData-KOFXV | character = Leona Heidern | moveId = leona_clb28 KB (2,706 words) - 01:00, 24 November 2023
- {{MoveData-KOFXV | character = Omega Rugal | moveId = orugal_cla {{MoveData-KOFXV | character = Omega Rugal | moveId = orugal_clb25 KB (2,402 words) - 23:46, 5 December 2023
- {{MoveData-KOFXV | character = King of Dinosaurs | moveId = kod_cla {{MoveData-KOFXV | character = King of Dinosaurs | moveId = kod_clb25 KB (2,410 words) - 00:41, 3 October 2023
- {{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_cla {{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_clb23 KB (2,277 words) - 21:34, 7 February 2024
- {{MoveData-KOFXV | character = Kula Diamond | moveId = kula_cla {{MoveData-KOFXV | character = Kula Diamond | moveId = kula_clb27 KB (2,912 words) - 23:53, 2 October 2023
- {{MoveData-KOFXV | character = Blue Mary | moveId = bluemary_cla {{MoveData-KOFXV | character = Blue Mary | moveId = bluemary_clb29 KB (2,808 words) - 02:18, 26 December 2023
- ...023<ref>https://x.com/SNKPofficial/status/1724352217698955510</ref> || New character release : Hinako + New Theme + Few minor bug correction ...f>https://twitter.com/SNKPofficial/status/1701143539726660019</ref> || New character release : Duo Lon + New Theme + Full cast balance patch7 KB (959 words) - 15:44, 30 January 2024
- {{MoveData-KOFXV | character = Terry Bogard | moveId = terry_cla {{MoveData-KOFXV | character = Terry Bogard | moveId = terry_clb29 KB (2,720 words) - 00:56, 19 March 2024
- {{MoveData-KOFXV | character = Maxima | moveId = maxima_cla {{MoveData-KOFXV | character = Maxima | moveId = maxima_clb25 KB (2,660 words) - 19:17, 30 March 2024
- {{MoveData-KOFXV | character = Meitenkun | moveId = meitenkun_cla {{MoveData-KOFXV | character = Meitenkun | moveId = meitenkun_clb27 KB (2,553 words) - 03:43, 7 March 2024
- {{MoveData-KOFXV | character = Orochi Shermie | moveId = oshermie_cla {{MoveData-KOFXV | character = Orochi Shermie | moveId = oshermie_clb27 KB (2,585 words) - 12:26, 26 March 2024
- {{MoveData-KOFXV | character = Ryuji Yamazaki | moveId = yamazaki_cla {{MoveData-KOFXV | character = Ryuji Yamazaki | moveId = yamazaki_clb26 KB (2,424 words) - 20:40, 24 January 2024
- {{MoveData-KOFXV | character = Whip | moveId = whip_cla {{MoveData-KOFXV | character = Whip | moveId = whip_clb28 KB (2,707 words) - 11:49, 31 December 2023
- ==Character Matchups==2 KB (385 words) - 14:21, 16 April 2023
- {{MoveData-KOFXV | character = Orochi Chris | moveId = ochris_cla {{MoveData-KOFXV | character = Orochi Chris | moveId = ochris_clb26 KB (2,570 words) - 11:32, 22 April 2024
- {{MoveData-KOFXV | character = Joe Higashi | moveId = joe_cla {{MoveData-KOFXV | character = Joe Higashi | moveId = joe_clb28 KB (2,699 words) - 01:25, 3 October 2023
- {{MoveData-KOFXV | character = Dolores | moveId = dolores_cla {{MoveData-KOFXV | character = Dolores | moveId = dolores_clb25 KB (2,670 words) - 02:03, 11 April 2024
- {{MoveData-KOFXV | character = Gato | moveId = gato_cla {{MoveData-KOFXV | character = Gato | moveId = gato_clb35 KB (3,520 words) - 19:06, 15 December 2023
- {{MoveData-KOFXV | character = Ralf Jones | moveId = ralf_cla {{MoveData-KOFXV | character = Ralf Jones | moveId = ralf_clb25 KB (2,424 words) - 02:18, 26 December 2023
- ...haracter roll forward, pressing it in the backward direction will make the character roll backward, and can be used to recover from knockdowns (In Extra Mode) Dodge, AB will make a character stand and evade an attack briefly, pressing an attack button during Dodge w3 KB (475 words) - 17:35, 10 May 2020
- {{MoveData-KOFXV | character = B.Jenet | moveId = bjenet_cla {{MoveData-KOFXV | character = B.Jenet | moveId = bjenet_clb32 KB (3,215 words) - 02:34, 3 October 2023
- {{MoveData-KOFXV | character = Heidern | moveId = heidern_cla {{MoveData-KOFXV | character = Heidern | moveId = heidern_clb26 KB (2,511 words) - 03:46, 9 April 2024
- {{MoveData-KOFXV | character = Goenitz | moveId = goenitz_cla {{MoveData-KOFXV | character = Goenitz | moveId = goenitz_clb31 KB (3,034 words) - 06:01, 31 December 2023
- {{MoveData-KOFXV | character = Billy Kane | moveId = billy_cla {{MoveData-KOFXV | character = Billy Kane | moveId = billy_clb27 KB (2,593 words) - 03:08, 14 December 2023
- ...haracter roll forward, pressing it in the backward direction will make the character roll backward ...l clash. The resulting clash results in reduced damage (30%) taken by each character. When a clash occurs, both characters will hop away from each other but thi5 KB (808 words) - 16:30, 25 April 2020
- {{MoveData-KOFXV | character = Hinako | moveId = hinako_fa {{MoveData-KOFXV | character = Hinako | moveId = hinako_fb31 KB (3,123 words) - 23:59, 5 December 2023
- {{MoveData-KOFXV | character = Clark Still | moveId = clark_cla {{MoveData-KOFXV | character = Clark Still | moveId = clark_clb34 KB (3,269 words) - 22:47, 17 February 2024
- ...er of stocks increases, certain additional actions become available to the character: ...e, if character A had 1 stock out of 3 when they were KO'ed, then the next character will have 2 stocks out of 4. Meter can be gained by:10 KB (1,738 words) - 11:34, 7 February 2024
- {{MoveData-KOFXV | character = Darli | moveId = Darli_cla {{MoveData-KOFXV | character = Darli | moveId = Darli_clb28 KB (2,857 words) - 03:16, 3 October 2023
- {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_cla {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_clb27 KB (2,554 words) - 01:31, 27 November 2023
- {{MoveData-KOFXV | character = Vanessa | moveId = vanessa_cla {{MoveData-KOFXV | character = Vanessa | moveId = vanessa_clb31 KB (3,197 words) - 02:01, 3 October 2023
- ::Your character will run forward until you let go of forward or you reach your opponent. ::Your character will hop backwards.4 KB (636 words) - 06:27, 12 June 2023
- {{MoveData-KOFXV | character = Mai Shiranui | moveId = mai_cla {{MoveData-KOFXV | character = Mai Shiranui | moveId = mai_clb28 KB (2,824 words) - 06:59, 21 December 2023
- {{MoveData-KOFXV | character = Benimaru Nikaido | moveId = benimaru_cla {{MoveData-KOFXV | character = Benimaru Nikaido | moveId = benimaru_clb30 KB (2,974 words) - 02:20, 3 April 2024
- {{MoveData-KOFXV | character = Haohmaru | moveId = Haohmaru_cla {{MoveData-KOFXV | character = Haohmaru | moveId = Haohmaru_clb31 KB (3,061 words) - 03:05, 3 October 2023
- {{MoveData-KOFXV | character = Shingo Yabuki | moveId = shingo_cla {{MoveData-KOFXV | character = Shingo Yabuki | moveId = shingo_clb27 KB (2,792 words) - 14:02, 16 March 2024
- {{MoveData-KOFXV | character = Kim Kaphwan | moveId = kim_cla {{MoveData-KOFXV | character = Kim Kaphwan | moveId = kim_clb34 KB (3,551 words) - 04:09, 9 February 2024
- {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_cla {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_clb34 KB (3,588 words) - 10:58, 2 February 2024
- {{MoveData-KOFXV | character = Andy Bogard | moveId = andy_cla {{MoveData-KOFXV | character = Andy Bogard | moveId = andy_clb27 KB (2,717 words) - 03:26, 19 February 2024
- {{MoveData-KOFXV | character = Geese Howard | moveId = geese_cla {{MoveData-KOFXV | character = Geese Howard | moveId = geese_clb30 KB (2,944 words) - 21:51, 27 November 2023
- {{MoveData-KOFXV | character = Najd | moveId = najd_cla {{MoveData-KOFXV | character = Najd | moveId = najd_clb33 KB (3,311 words) - 05:11, 13 April 2024
- .... Certain projectiles with less range). Backdash invulnerability varies by character. * Turns your character around in the air8 KB (1,424 words) - 11:37, 20 December 2021
- {{MoveData-KOFXV | character = Ángel | moveId = angel_cla {{MoveData-KOFXV | character = Ángel | moveId = angel_clb32 KB (3,116 words) - 04:07, 25 December 2023
- {{MoveData-KOFXV | character = K' | moveId = k_cla {{MoveData-KOFXV | character = K' | moveId = k_clb33 KB (3,392 words) - 22:45, 20 February 2024
- {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_cla {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_clb30 KB (3,071 words) - 03:36, 26 March 2024
- ...ey will continue to run. There is a minimum length limit during which your character is completely vulnerable. It is still possible to cancel the run into a cro ...me spent in the air, and recovery vary depending on the character. If your character possesses a move that can be during a hop, they can do it while backdashing6 KB (959 words) - 16:53, 29 April 2022
- {{MoveData-KOFXV | character = Ramón | moveId = ramon_sta {{MoveData-KOFXV | character = Ramón | moveId = ramon_stb29 KB (3,267 words) - 00:37, 3 October 2023
- {{MoveData-KOFXV | character = Isla | moveId = isla_cla {{MoveData-KOFXV | character = Isla | moveId = isla_clb30 KB (3,367 words) - 05:08, 8 April 2024
- {{MoveData-KOFXV | character = Chizuru Kagura | moveId = chizuru_cla {{MoveData-KOFXV | character = Chizuru Kagura | moveId = chizuru_clb33 KB (3,323 words) - 05:30, 24 April 2024
- {{MoveData-KOFXV | character = Athena Asamiya | moveId = athena_cla {{MoveData-KOFXV | character = Athena Asamiya | moveId = athena_clb33 KB (3,319 words) - 01:31, 3 October 2023
- {{MoveData-KOFXV | character = Yuri Sakazaki | moveId = yuri_cla {{MoveData-KOFXV | character = Yuri Sakazaki | moveId = yuri_clb34 KB (3,421 words) - 01:37, 3 October 2023
- {{MoveData-KOFXV | character = Iori Yagami | moveId = iori_cla {{MoveData-KOFXV | character = Iori Yagami | moveId = iori_clb32 KB (3,302 words) - 17:56, 20 April 2024
- ...bar drops to 3 increments (30%) or lower the bar will turn orange then the character will be able to perform an HSDM. ...maximum number of stocked super levels varies depending on the position of character in the order of the team as follows:8 KB (1,485 words) - 18:39, 11 October 2022
- {{MoveData-KOFXV | character = Nakoruru | moveId = Nakoruru_cla {{MoveData-KOFXV | character = Nakoruru | moveId = Nakoruru_clb36 KB (3,716 words) - 03:08, 3 October 2023
- ...ari's. Playing this character means you have mirror matches, matching your character and skill type (Power, Speed, EX). ...ri or Hagure, then Hagure will become Akari using the mode Hagure chose at character select (ignoring the opponent's mode choice entirely).5 KB (882 words) - 21:58, 24 November 2023
- {{MoveData-KOFXV | character = Rock Howard | moveId = rock_cla {{MoveData-KOFXV | character = Rock Howard | moveId = rock_clb40 KB (3,962 words) - 02:12, 3 October 2023
- {{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_st0 {{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_cr031 KB (4,346 words) - 15:53, 7 June 2023
- The character cancels the attack with a roll forward. Useful only for advanced combos (br1,020 bytes (164 words) - 14:19, 13 May 2020
- {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_cla {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_clb33 KB (3,667 words) - 03:58, 7 March 2024
- ...ferent moves and playstyles, making a 17-character roster effectively a 34-character roster. With it came the highlight of Samsho 4 - the CD combo system, or SC ...n NeoGeo already had rollback. Supposedly, though, Cham Cham is a mid-tier character with Slash being slightly better.7 KB (1,237 words) - 23:17, 13 June 2023
- ...nt if used poorly. Distance traveled, duration, and recovery time vary by character, and can also be altered by canceling a run into a roll, which generally in ...lling animation is completely invincible and has no recovery time, but the character is immediately throwable, unlike after taking the knockdown and waking. A6 KB (1,127 words) - 10:48, 28 December 2021
- Last Blade is a weapon-based fighting game with focuses of character variation and power type. Power Mode allows the character to have more damaging strikes, and deal block damage when opponent blocks.5 KB (879 words) - 09:04, 12 September 2022
- ...any worries. Second System will not tell you how to perform every move the character has either, notably Ryo's Haoh Shou Kou Ken, but gives you the majority of3 KB (423 words) - 18:36, 15 May 2023
- ...ck Items will damage or knock down your opponent. SP Item effects vary per character. ...sing either up or down + Item Button with an item in stock will allow your character to use it in battle. For some items, pressing left or right + Item Button w9 KB (1,448 words) - 21:38, 24 May 2020
- The character will run towards the opponent. As long as the player keeps the directional Backdashing is done by pressing back on the control stick or twice. The character will move backward a certain distance to quickly move away from the opponen7 KB (896 words) - 11:49, 26 February 2024
- '''Character Rankings by Yosaku4399''' ...that good, whereas Yuri is much stronger, or Terry being arguably the best character in the game with good buttons, easy stun combos, and great pressure.3 KB (474 words) - 02:27, 25 July 2023
- ''Click on the character's icon to be taken to their wiki page.3 KB (383 words) - 16:50, 2 April 2024
- ...o what it can take. If it takes one too many hits, it’ll shatter, and your character will be left stunned. It should be noted that guarding against supers doesn ...slowly replenish on its own, and will replenish faster as you fight. If a character isn’t currently active, their SP will replenish faster still.10 KB (1,766 words) - 13:23, 30 May 2019
- * crouching A chains into itself up to 2~3 times (depending on character), and can chain to crouching B. * Keep in mind that Shishioh is a playable boss character who has been toned down, thus missing both a special move and a DM, so do n6 KB (1,042 words) - 16:07, 15 August 2022
- ...using, etc., just keep in mind the FE differences that can be found on the character's wiki page while watching. ==High-Level Character Footage==38 KB (6,146 words) - 02:14, 12 December 2023
- ==Important Character-Specific Tech== Mickey is the only character in the game with an untechable grab. Mix this with the fact that you can gr6 KB (963 words) - 02:48, 4 December 2023
- ==Character Select==4 KB (690 words) - 07:55, 3 April 2022
- ==Important Character-Specific Tech==4 KB (682 words) - 03:06, 4 December 2023
- ==Important Character-Specific Tech== ...p instead of Kishin Geki to secure unstoppable damage. Unfortunately, some character can beat this unblockable jump-in with a grab.5 KB (844 words) - 02:48, 4 December 2023
- ...haracter roll forward, pressing it in the backward direction will make the character roll backward4 KB (651 words) - 17:47, 16 January 2022
- *Every character has 200 pixels of health. |+ Character Data5 KB (476 words) - 22:54, 28 January 2023
- ==Important Character-Specific Tech== ...his specials can be unsafe. Like Ryo, Robert is a very fundamentals based character, even with his slide kick, and other characters with different gimmicks can5 KB (898 words) - 16:04, 7 November 2023
- ==Character Select==5 KB (619 words) - 07:55, 3 April 2022
- ...tionally, four new characters have been introduced and there is one secret character, resulting in a total of 41 characters in the arcade version. The console p7 KB (951 words) - 23:15, 16 May 2023
- Ryo is the purest character in the game. He doesn't have any broken or unintended tools (unless you dig ...ly using his air fireballs. He can use Zanretsu-Ken on wakeup to stop some character's pressure and his DP to beat jumping characters. Zanretsu-Ken can also wor4 KB (777 words) - 15:52, 7 November 2023
- Yuri is by no means the strongest character in the game, but she does have some tools that help her win some matchups. ...t slam has a long recovery if blocked and can get easily punished. Against character with strong, quick throws, against Micky with an untechable throw, not havi3 KB (565 words) - 01:05, 8 October 2023
- ...does his qcf x2 + K, which has more priority. A/C rapidly can stop certain character's rushdown, like Hanzo's teleport to j.B rush down tactics. ...ng needs to get as much damage done as possible. Since he's a rather small character, he does have some advantages over other characters. He can go under some p6 KB (1,144 words) - 16:34, 15 August 2022
- ...haracter roll forward, pressing it in the backward direction will make the character roll backward ...e.g Kyo's dp+P [1hit], [DC] qcf+P...) --> dp+P~P (Liz seems to be the only character that can do this outside of HD)6 KB (1,055 words) - 19:28, 19 November 2020
- AB - Evade, which causes your character to step into the background and dodge incoming attacks1 KB (244 words) - 02:47, 22 July 2023
- *this is a normal jump where your character jumps pretty high into the air. You can cancel jumps to air normals, comman ...tell that a jump was a superjump by the afterimages that appears behind a character during it.15 KB (2,624 words) - 10:20, 8 May 2023
- ...layers defensive options. They universally last 33f. From frames 1-24, the character is completely invincible to every move except for throws and command grabs. ...the player can press A+B or Back+A+B to implement a Guard Cancel Roll. The character will roll out of their block stun animation at the cost of 1 bar of meter t9 KB (1,633 words) - 07:56, 26 February 2024
- All around good character. Very mashable 2B, great super, divekick, and some stuns.3 KB (300 words) - 01:52, 5 August 2023
- This is Clark Steel form the Ikari Warriors team. A great grappling character, good mobility and good * Nice range (character or so), good damage and comboable.5 KB (1,076 words) - 19:09, 18 November 2021
- ...to training mode and inputting a run, then holding down or down-back: your character will start crouching the instant they are able to stop running. ...h will make your character continue to hold their guard stance. While your character is in this guard stance animation, you cannot be thrown by either command g18 KB (3,369 words) - 01:37, 11 September 2023
- Najd is a mid-range character that has a lot of speed and fast attacks. [https://www.youtube.com/watch?v=EbhKUrqEno0 【ENG】KOF XV DLC|NAJD|Character Breakdown]2 KB (270 words) - 08:17, 3 March 2024
- ...one hit of damage, but is vulnerable to deflects. Only recommended if your character doesn't have any use for WFTs or meditation, but appreciates the burst dama ...strike which is essentially a suped-up heavy slash. During the attack your character can absorb one hit of anything (even WFTs) and continue the attack uninterr21 KB (3,667 words) - 17:10, 28 April 2024
- ...pecially in such a fast paced game like KOF. In most other games with this character archetype, this charge requirement is compensated for by having very short When the flame is onscreen, if the opponent is about three character lengths away, they will enter a blocking animation if they hold back, preve6 KB (1,144 words) - 17:45, 25 May 2022
- ...haracter roll forward, pressing it in the backward direction will make the character roll backward6 KB (1,002 words) - 01:29, 9 June 2022
- ...ve gone with a normal jump. Tapping 9 for only 1 frame will result in your character not jumping at all. '''Avoid''' - 5AB dodges, making the character completely invulnerable and intangible for 39 frames. Dodging has no recove8 KB (1,370 words) - 14:30, 2 October 2023
- John is a very fast and agile character, but he has too many weaknesses holding him back that it is hard to have hi ...aracters with lots of links between his normal attacks, making him an easy character to get basic combos with. He also has a very fast throw that launches the o4 KB (709 words) - 15:44, 7 November 2023
- * '''Character Specific Ender* =''' These combos can end with 623C~6K on everyone ''EXCEPT ...'''OR''' 623C~6K* || 195 '''OR''' 225 || 110 '''OR''' 190 || || Corner || Character Specific Ender*20 KB (3,014 words) - 16:04, 22 June 2023
- A blatantly unfinished character. Despite that, not actually that bad strength-wise.3 KB (325 words) - 19:16, 8 August 2023
- * (any special information about the character combos if needed) (2nd/3rd position character)11 KB (1,979 words) - 19:39, 17 December 2019
- Not the greatest character.3 KB (342 words) - 03:10, 1 August 2023
- ...requires a bit of practice. With these aspects in mind, Luong is a strong character who likes to play in mid-to-close range neutral and using feints to bait en ...ing out the enemies mistakes from her special moves, Luong is an excellent character to pick up and is pretty fun to play.7 KB (1,178 words) - 00:58, 10 May 2022
- ...to training mode and inputting a run, then holding down or down-back: your character will start crouching the instant they are able to stop running. ...crouching guard, forcefully keeping their guard stance active: while your character is in this guard stance animation, you cannot be thrown by either regular g13 KB (2,359 words) - 12:01, 14 August 2023
- The coolest thing about KoFXIII is that every character is good! You can play anyone you want! Of course, some characters are bette ...and how your character works. The very first thing you should do with your character is to learn their max damage, no meter, midscreen combo. Start this combo w14 KB (2,492 words) - 15:34, 19 September 2021
- ...sh and duckable. This makes Antonov a meter-''enjoying'', high risk-reward character.2 KB (284 words) - 13:06, 1 March 2023
- ''Click on any character to be taken to their wiki page.''2 KB (333 words) - 02:20, 31 August 2022
- ...the name "Invincible Dragon." Does everything in the game better than your character.3 KB (380 words) - 01:19, 13 November 2023
- ...ertain match-ups but you won't be seeing anyone winning because of <Insert character here>, with the grand exception of maybe if you're using Tung or Cheng. ...juggle from and ridiculous juggle game to use with it. He is also the only character with both a rising attack and a pursuit.15 KB (2,834 words) - 20:22, 9 November 2023
- ...o the name "Mightiest Tiger." Does everything in the game better than your character.3 KB (381 words) - 15:11, 6 August 2023
- ...has access to super cancels I.e canceling a special move into a dm. Every character has at least one special that can be canceled this way, a few have more tha Speed Mode allows the character to cancel normals into other normals, dealing less damage and only deals bl20 KB (3,541 words) - 05:26, 1 April 2024
- In the arcade version he is the only character who has access to 0 Spirit, which makes his already-cheap WFT quite the hor ...tably performs his WFT, which you should then block and punish unless your character has something better. Find ways to exploit the AI with gimmicks and abuse t7 KB (1,225 words) - 01:36, 9 June 2021
- *from close range the move has two hits, from further than about two character distances away it will only hit once *will hit an aerial opponent about 1/3 a screen away, a standing opponent a character length away and will whiff on crouching opponents.12 KB (2,080 words) - 18:53, 26 September 2022
- ...auto-guard correctly, but once you have it down Maxima can be a rewarding character that makes the opponent regret confronting the cyborg. ...Be aware though that the df + C will whiff at distances of about 75% of a character and above. Also puts the opponent into a hard knockdown state.11 KB (2,074 words) - 18:15, 7 May 2020
- ...and do a considerable amount of damage. Not only that, they can extend any character's combo (there are videos on YouTube showcasing this). Be careful though- i * Mars People is a very interesting character in that he is capable to do both zone and rush and has the right tools to d10 KB (1,854 words) - 16:24, 15 August 2022
- ...will have your character jump, and holding down in any direction has your character crouch. Walking, running and backdashing are the same as SamSho 5SP, includ ...a general rule of thumb, however these can vary slightly depending on the character. These normals will also auto-correct to face your opponent if you run unde19 KB (3,222 words) - 08:26, 13 June 2023
- Standing Height varies based on the character. Tall characters are typically prey to higher moves than shorter characters Crouching Height varies based on the character but is sometimes unintuitive. Most tall characters stay relatively tall whi11 KB (1,833 words) - 16:46, 28 December 2023
- ...empts. His dominance of the close and mid-range makes him a very effective character.}} ...cancel roll the first hit, and throwing Geese when he is cornered, here's character specific stuff characters can use to punish him.12 KB (1,937 words) - 13:02, 15 January 2024
- ...haracter roll forward, pressing it in the backward direction will make the character roll backward The character will run towards the opponent. As long as the player keeps the directional25 KB (4,215 words) - 09:06, 26 August 2021
- Rage is the meter system of Samurai Shodown. When the meter is full your character will gain a damage boost and, unless you are using I Spirit or a custom VII ...denoting greater Rage build. The 'Rage duration' notes how much raw time a character will stay in Rage.13 KB (2,203 words) - 17:34, 28 April 2024
- Malin is a pretty fast character. She's also the only one who can Super Jump the entire Screen. Which is per If she's your Leader, always use her as a second character. She's strong enough to not be in first, and is even more dangerous with St9 KB (1,494 words) - 23:00, 7 April 2020
- ...air. Her fireballs, along with her multiple anti-airs, can make her a hard character to approach, and she also has multiple good defensive options to deal with |+Character Comparison12 KB (2,186 words) - 10:09, 7 March 2023
- ...s are a lot quicker. The timing of when to cancel 2C also changes for each character. As a midscreen combo, you need all 5 levels for it to connect.2 KB (357 words) - 21:09, 12 June 2023
- <!--[[Category:CHARACTER NAME GOES HERE]]-->4 KB (455 words) - 21:52, 17 November 2023
- * (any special information about the character combos if needed) ...k max if you feel more comfortable, it doesn’t change damage too much. 2nd character position)15 KB (2,771 words) - 19:25, 17 December 2019
- ...his opponent’s guard gauge substantially without overextending. Tung is a character that is a great pick for anyone of any level! He can teach you how space yo13 KB (2,348 words) - 19:34, 17 December 2019
- Tag Shift - AC(first character)BD(second character)5 KB (812 words) - 08:27, 2 May 2024
- ...s whiff punishable if the confirm is blocked low. This is universal; every character seems to have ways to create space by whiffing certain normals or specials. - Cancel all throw attempts into moves that get your character airborne (ideally safe) in case KoD uses armor throw <br>5 KB (951 words) - 17:27, 17 December 2022
- ...most of the cast in XIV, and thus is generally considered to be a low tier character. Regardless of such, Whip does have qualities to her worth noting, but requ * (any special information about the character combos if needed)10 KB (1,717 words) - 20:10, 17 December 2019
- ...cel.com/wiki/index.php?title=KOFXIII_Console_Frame_Data Back to Frame Data Character Page]6 KB (613 words) - 02:02, 4 March 2022
- ''Image-Map version of the character roster, click on a character's icon to be taken to their page''10 KB (1,299 words) - 06:40, 8 March 2023
- Battery: A character that can build meter quickly and effectively ...which looks like Angel's qcb+P stomp), or an animation that looks like the character is sliding across the ground. All moves that have the animation that looks34 KB (5,986 words) - 00:14, 10 February 2021
- ...cel.com/wiki/index.php?title=KOFXIII_Console_Frame_Data Back to Frame Data Character Page]6 KB (609 words) - 01:56, 4 March 2022
- ...cel.com/wiki/index.php?title=KOFXIII_Console_Frame_Data Back to Frame Data Character Page]5 KB (534 words) - 02:00, 4 March 2022
- ...rmals become very useful for setting up mixups. He's typically a rush down character but can zone his opponent well with his 6A/j.6A. His 6B also prevents oppon | intro = {{Character Label|The_King_of_Fighters_XIII|Duo Lon}} is an versatile rushdown charcter39 KB (7,243 words) - 13:37, 19 April 2023
- Shen is an interesting character. His moves do good damage, but many of them are also very safe on block. ...his crouching C and far D. In other words, Shen is a very straightforward character that requires the player to constantly be on the offense.6 KB (1,138 words) - 21:51, 7 April 2020
- ...rushdown but still requires insight into fighting game fundamentals - If a character has a command move, they can normal cancel a close standing C (Hard Punch) A counter hit happens when a character is hit during the startup or active animations of an attack, as well as dur12 KB (2,031 words) - 16:45, 25 September 2021
- : Ukyo becomes much stronger as a character if you can consistently do this combo and also mix up the number of 2Ds use2 KB (420 words) - 04:20, 10 June 2023
- ...+C will build a little meter and set up a Daimon unblockable (depending on character). If Daimon has an unblockable HSDM setup against the character he is fighting against and if they have a lot of health(preferably near ful13 KB (2,568 words) - 15:24, 4 April 2020
- ...pursuit is almost as damaging as Geese's, and all around he's just a nasty character to face off against when someone knows how to play as him. He has anti-mele [http://gitr.web.fc2.com/character/yamazaki/dl1.html Lvl 1]15 KB (1,931 words) - 01:08, 3 February 2024
- ...epeatedly press standing light punch when you're close to an opponent, the character will activate a combo that leads to a Special Move. The final attack will v ...inst a player and the input the command for the said OTG move in order for character to get extra damage.12 KB (2,116 words) - 08:54, 26 February 2024
- ...ard+C/D is generally preferred. If the opponent is out of throw range, the character will instead perform a st.C/D depending on the button pressed. In general, ...the word "Counter" popping on the screen and the lighter blue color of the character's hurtbox. On counter hit, the damage and the [[The_King_of_Fighters_2002_U16 KB (2,814 words) - 16:58, 29 April 2022
- ...give precise indicators of combo damage. Not that it matters, 'cause this character has an infinite. It'll win you the round no matter how much random damage s3 KB (477 words) - 04:10, 20 July 2023
- ...cel.com/wiki/index.php?title=KOFXIII_Console_Frame_Data Back to Frame Data Character Page]6 KB (610 words) - 02:01, 4 March 2022
- ...0 || 4.0 || 7%/13% || Anywhere || Pretty much ''the'' 4-bar combo for this character, 1250 and 1500 Quick Max. ....0 || 17% || Corner || Hyper-specific corner only mid-combo Raw Max combo. Character has to be in the absolute corner, and 236BD must be directly from cl.C or 28 KB (980 words) - 04:55, 5 January 2024
- ...cel.com/wiki/index.php?title=KOFXIII_Console_Frame_Data Back to Frame Data Character Page]6 KB (598 words) - 01:42, 4 March 2022
- ...cel.com/wiki/index.php?title=KOFXIII_Console_Frame_Data Back to Frame Data Character Page]6 KB (618 words) - 01:58, 4 March 2022
- ...n begin implementing a barrage of attacks from up close. Luong is a decent character for players who wish to take a simple yet effective route or play a lot of ...other noteworthy element is that it cause Luong to move forward by about 1 character width. She can also whiff cancel this move into a special move and it cover16 KB (2,784 words) - 23:47, 7 August 2023