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  • Ippon Tsuri Nage - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Kyoushuu Hishou Kon - [[image:dp.gif]] + [[image:b.gif]] / [[image:d.gif]] ('''*''')
    15 KB (2,807 words) - 03:39, 20 April 2020
  • Paula Hip - [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Bootie Bootie - [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)
    14 KB (2,173 words) - 06:15, 24 December 2023
  • Sakkyaku Nage - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Hangetsuzan - in air, [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] ('''*''')
    21 KB (3,889 words) - 12:04, 20 November 2019
  • Leona Crash (Backward) - [[image:bk.gif]] / ;[[image:fd.gif]] + [[image:d.gif]] Earring Bomb - [[image:qcb.gif]] [[image:b.gif]] / [[image:d.gif]] *
    18 KB (3,355 words) - 22:47, 25 November 2019
  • * st.D has 6 frames less startup * hcf+K can now be canceled on hit or block into his d,d+K stance
    12 KB (2,256 words) - 20:13, 25 September 2022
  • Zed - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] ...e:dp.gif]] + [[image:a.gif]] / [[image:b.gif]] / [[image:c.gif]] / [[image:d.gif]]
    16 KB (2,828 words) - 20:02, 10 September 2022
  • | '''P & K''' || P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. ===Heavy Starters===
    16 KB (2,201 words) - 20:19, 9 February 2023
  • * cl.A/B/C/D are cancel-able. * cl.D does not hit low despite the animation and doing so in most of Ryo's other
    9 KB (1,719 words) - 23:21, 19 August 2022
  • Swirling Undertow - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] High Tide - [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)
    13 KB (1,970 words) - 01:14, 9 April 2024
  • ...cials are usable at any point during a dash (e.g Robert can use his j.214B/D during his hop dashes, and Chin can use any of his specials during his grou * Linking into heavy punches (and light punches, albeit pointless) is the easiest - release ABC
    8 KB (1,370 words) - 14:30, 2 October 2023
  • * st.D's startup reduced by 2 frames * cr.D's startup reduced by 4 frames
    11 KB (1,993 words) - 20:11, 25 September 2022
  • | '''P & K''' || P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. ===Heavy Starters===
    18 KB (2,436 words) - 08:13, 18 May 2023
  • * j.d+A now hits overhead * cl.D can now be canceled
    8 KB (1,454 words) - 20:20, 25 September 2022
  • ===Heavy Starters=== | j.C > cl.5D > 6A || 200 || Heavy only with a jump in, j.C can cross up so if it does use cl.5C.
    14 KB (1,865 words) - 21:38, 18 July 2023
  • | '''P & K''' || P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. | 2B > 2A/5A > 6A || 65 || Light confirm into 6A. Allows Iori to go into his heavy starter combos, but can whiff at further distances.
    17 KB (2,376 words) - 16:11, 21 August 2023
  • * cl.D: Slower than cl.C, but has long-reaching second hitbox. Cancelable only on * st.D: A big long poke. Large recovery makes it quite risky. Useful as an occasio
    12 KB (2,069 words) - 15:35, 13 January 2024
  • * cl.D: Two-hitting close normal. Has a lot of startup and is less safe than cl.C, * st.D: Slow poke with a lot of recovery, but it has a lot of low invincibility.
    15 KB (2,677 words) - 15:09, 19 February 2023
  • * j.d+C can no longer be done during a step dash * cl.D: Worse cl.C. Has more range than cl.C, but it being CLOSE button, that does
    12 KB (2,065 words) - 17:17, 12 March 2023
  • * Far D now starts up 4 frames faster * j.D now has reduced priority
    14 KB (2,071 words) - 20:47, 25 September 2022
  • * qcf+D now has less recovery ...above EX King, so it can be used as a close-range anti-air. For combos, cl.D is the better choice. Whiffs on tiny crouchers.
    14 KB (2,619 words) - 17:34, 10 August 2023
  • ===Heavy Starters=== | cl.D || 80 || Most damaging starter but slower than cl.C
    7 KB (1,019 words) - 10:40, 4 March 2023
  • Leg throw - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Slash Kick - [[image:hcf.gif]] + [[image:b.gif]] / [[image:d.gif]]
    18 KB (3,275 words) - 15:02, 11 November 2022
  • | '''P & K''' || P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. ===Heavy Starters===
    20 KB (3,014 words) - 16:04, 22 June 2023
  • - EX Kyo is able to do Mu-Shiki, R.E.D Kick in the air, & Hikigane standalone, where Normal Kyo cannot - One of Normal Kyo's j.D attacks is used as EX Kyo's j.E animation, meaning they have different j.E
    4 KB (776 words) - 04:33, 22 May 2021
  • * j.D's priority has been reduced ...by 4 frames, and now has 1 frame less recovery; A version now combos from heavy normals
    12 KB (2,174 words) - 16:02, 12 October 2022
  • ===Heavy Starters=== | cl.A > A > A > D || || || 2 || || Anywhere|| Rush combo ending in a Max super
    6 KB (880 words) - 04:12, 30 March 2023
  • Shadow Behead - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Heavy Knee Attack - in air, [[image:dn.gif]] + [[image:d.gif]]
    20 KB (3,568 words) - 12:41, 15 January 2022
  • ...vy/Strong), S(Special), Throw, Guard, Dream Finish (Will be referred to as D for ease), and Tag. * Almost every character can pop the opponent into the air with a close Heavy attack that can be jump cancelled to follow it up. The exceptions to this a
    10 KB (1,766 words) - 13:23, 30 May 2019
  • Joe Special 2 - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Tiger Kick - [[image:dp.gif]] + [[image:b.gif]] / [[image:d.gif]] ('''*''')
    9 KB (1,729 words) - 19:25, 17 December 2019
  • Issetsu Seoi Nage - [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] 88 Shiki - [[image:df.gif]] + [[image:d.gif]]
    22 KB (3,950 words) - 19:22, 17 December 2019
  • !cl.D(1) !cl.D(2)
    7 KB (787 words) - 01:57, 4 March 2022
  • * st.D's recovery is 6 frames shorter * cr.D's recovery is 5 frames shorter
    11 KB (1,961 words) - 15:27, 13 January 2024
  • ===Heavy Starters=== ...Light Starter''' combo and it may be more optimal in some situations. A '''Heavy Starter''' combo will do 58 more damage and generate .06 more meter than a
    22 KB (3,058 words) - 00:06, 13 December 2023
  • ...p of 214C is now 3 frames longer, and you can no longer combo into it from heavy normals * cl.D: Same as cl.C, really. Same damage. Activates from further away but comes o
    13 KB (2,327 words) - 15:55, 13 April 2024
  • Fisherman Buster - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Super Argentine Backbreaker - [[image:hcf.gif]] + [[image:b.gif]] / [[image:d.gif]]
    21 KB (3,678 words) - 20:17, 10 September 2022
  • Dust Shoot - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] The • Pleasure - [[image:hcb.gif]] + [[image:b.gif]] / [[image:d.gif]] *
    17 KB (2,983 words) - 15:50, 27 November 2019
  • ...qcf+B, CD (IDK if its air or ground) then follow up with qcf + A or qcb + D *Her straight jump D kick is good for air to air attacks.
    9 KB (1,767 words) - 02:31, 10 October 2020
  • Ice Sledge - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Ray Spin - [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] *
    19 KB (3,369 words) - 05:54, 26 August 2020
  • Drop Bomb - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] M-19 Blitz Cannon - [[image:dp.gif]] + [[image:b.gif]] / [[image:d.gif]] *
    11 KB (2,074 words) - 18:15, 7 May 2020
  • Head Throw - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] ...r - charge [[image:bk.gif]] ~ [[image:fd.gif]] + [[image:b.gif]] / [[image:d.gif]]
    17 KB (3,161 words) - 20:10, 10 September 2022
  • ...iles, so he's not helpless against zoners despite his larger size and poke-heavy gameplay. He also has a good selection of mixup tools for when he feels lik * cl.C: Your main heavy combo button. Fast and has a high hitbox, so it can catch jumpers. Cancelab
    8 KB (1,386 words) - 20:23, 25 September 2022
  • Buster Throw - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Power Dunk - [[image:dp.gif]] + [[image:b.gif]] / [[image:d.gif]]
    26 KB (4,889 words) - 20:07, 10 September 2022
  • * Far D is a decent substitute mid height poke vs characters who punish 236A consis * Neutral hop D is great for walling off space with little commitment.
    6 KB (1,133 words) - 08:36, 3 May 2024
  • * 5D: Quick knee as Kaede's primary heavy button for combos. * j.D: Alright jump-in, best option for air-to-air. Difficult cross-up that you c
    13 KB (2,448 words) - 23:38, 28 August 2022
  • * cl.D now does more damage * st.D now has 5 frames less startup
    11 KB (2,045 words) - 11:54, 17 October 2022
  • Aerial Drop - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Hunting Air - [[image:dp.gif]] + [[image:b.gif]] / [[image:d.gif]]
    27 KB (4,922 words) - 20:15, 10 September 2022
  • Hatchet Throw - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Sledgehammer - [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]]
    19 KB (3,607 words) - 01:09, 24 October 2022
  • | '''P & K''' || P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. | '''2B > 2A > 6A''' || 65 || Low light confirm that allows for 'Heavy Starter' Combos. Fairly consistent, though you must be fast on the 6A input
    9 KB (1,204 words) - 17:47, 4 January 2024
  • Wrap-around Slam - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Sonic Split - [[image:hcf.gif]] + [[image:b.gif]] / [[image:d.gif]]
    22 KB (4,181 words) - 19:35, 10 September 2022
  • President Toss - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Gigantic Back Press - [[image:hcb.gif]] + [[image:d.gif]]
    12 KB (2,053 words) - 20:04, 17 December 2019
  • * cl.A/B/C/D are cancel-able. ...go-to heavy for combos, being faster than and doing the same damage as cl.D.
    14 KB (2,671 words) - 21:02, 16 August 2022
  • * cl.C: Your go-to heavy button for combos. Cancelable. * cl.D: A two-hitting normal. Comes out fairly fast, but is not cancelable, so its
    9 KB (1,661 words) - 02:22, 10 November 2023
  • | '''P & K''' || P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. | '''2B > 2A > 6A''' || 65 || Low light confirm that allows for 'Heavy Starter' Combos. Fairly consistent, though you must be fast on the 6A input
    8 KB (1,075 words) - 21:37, 1 January 2024
  • | '''P & K''' || P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. ===Heavy Starters===
    20 KB (2,988 words) - 05:12, 22 January 2023
  • ...l simply say '''Starter''', while showing damage from her bolded Light and Heavy Starters below. ===Heavy Starters===
    8 KB (1,142 words) - 01:51, 3 January 2024
  • * d~u+P is now stable and all hits will connect on hit * cl.C: Your main heavy combo starter. Cancelable.
    10 KB (1,895 words) - 20:13, 25 September 2022
  • Clinch Puncher - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] ...Vision - [[image:qcb.gif]] / [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]]
    21 KB (3,777 words) - 20:01, 10 September 2022
  • Aerial Leg Throw - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] ...ter Vision • Front - in air, [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] ('''*''')
    14 KB (2,592 words) - 01:09, 22 February 2021
  • * st.D now does less damage * rdp+K now does less damage, the D version no longer has invincibility, and it now has more recovery
    10 KB (1,795 words) - 15:26, 22 August 2023
  • * j.D has reduced priority * cl.C: One of Daimon's main heavy combo buttons. It comes out fast and can be inputted as 63214C to buffer a
    11 KB (1,889 words) - 23:13, 19 November 2023
  • * df+D damage has been reduced, you can now cancel the raw version * dp+P will now connect consistently from second hit of cl.D
    12 KB (2,186 words) - 10:09, 7 March 2023
  • Knee Strike - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] :Second Shell - (after Ein Trigger) [[image:fd.gif]] + [[image:d.gif]]
    23 KB (4,579 words) - 19:12, 11 November 2021
  • Issetsu Seoi Nage - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] 88 Shiki - [[image:df.gif]] + [[image:d.gif]]
    22 KB (3,977 words) - 00:04, 24 October 2022
  • :Bakkonsai - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] :Nessa Senpuu - [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)
    12 KB (1,923 words) - 00:25, 18 November 2023
  • Kubikiri Nage - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Hien Senpuu Kyaku - [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)
    18 KB (2,905 words) - 03:17, 11 January 2024
  • | '''P & K''' || P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. ===Heavy Starters===
    14 KB (1,811 words) - 17:28, 18 April 2024
  • ...for his DP), and the return of his Power Dunk (623K[K]) leaping punch, the heavy variant being armored so he can muscle through zoning attempts. Terry's lig ...P) or heavy Power Charge (426D) from a distance, and his Crack Shoot (214B/D), which ranges from -2 to -1 on block, allowing him to launch a frightening
    21 KB (3,414 words) - 16:13, 8 April 2024
  • *[https://docs.google.com/spreadsheets/d/100XfeqQCZB7uaeg9DJ3yWIIu6lHLbhdhs7B8b8eWRpY/edit#gid=1291216465 Frame Data *[[/Heavy D!|Heavy D!]]
    10 KB (1,299 words) - 06:40, 8 March 2023
  • Headwind Slash - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Rice Wine Whack - [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)
    21 KB (3,250 words) - 01:00, 27 April 2024
  • | Normal (A, D) || 100% + 1 || 1 || 0 | Special (Heavy) || 100% + 1 || 3 || 3
    5 KB (476 words) - 22:54, 28 January 2023
  • Uwate Nage (Backward) - [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] :┗Harite (Otori) -[[image:d.gif]]
    22 KB (3,546 words) - 16:41, 27 April 2024
  • Gyaku Ashi Nage - [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Kaitenteki Kutotsuken - [[image:hcf.gif]] + [[image:b.gif]] / [[image:d.gif]]
    7 KB (1,025 words) - 15:15, 30 September 2023
  • * cl.C: Your go-to heavy button for combos. Cancelable. * cl.D: A two-hitting normal. Comes out fairly fast, but is not cancelable, so its
    12 KB (1,937 words) - 13:02, 15 January 2024
  • Geketsu Zuki - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Hishou Kyaku - in air, [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]]
    16 KB (2,898 words) - 19:35, 10 September 2022
  • Viktor Throw - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Climbing Arrow - [[image:df.gif]] + [[image:d.gif]]
    21 KB (3,451 words) - 23:11, 3 April 2024
  • * j.qcb+D got5 frames less recovery * st.D got 4 frames less startup and the low invincibility now starts at frame 2
    12 KB (2,107 words) - 20:10, 25 September 2022
  • Ryokuchi Kouen - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Fukupo Gosentai - [[image:df.gif]] + [[image:d.gif]]
    18 KB (3,151 words) - 13:09, 27 June 2023
  • 88 Shiki - Press down-forward + D R.E.D. Kick - RDP + B or D
    15 KB (2,648 words) - 22:57, 8 April 2020
  • Aerial Drop - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Carry Off Kick - [[image:df.gif]] + [[image:d.gif]]
    17 KB (2,755 words) - 02:55, 12 October 2023
  • | description = *Iori's main heavy combo button. Hits higher up, so it can catch close-range jump-outs. Cancel *Iori's main combo special. The light version combos from lights and the heavy version from heavies.
    12 KB (1,956 words) - 00:17, 20 November 2023
  • ...rap after an empty jump. The sheer versatility of cr.B's is one reason you'd usually default to block crouching but remember that the opponent is aware ...s, their motions may vary but they are usually slides done with df+B or df+D. As opposed to standing overhead command normals that lose their overhead p
    9 KB (1,509 words) - 21:11, 26 January 2022
  • Chou - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] ...eep) [[image:a.gif]] / [[image:b.gif]] / [[image:c.gif]] ] press [[image:d.gif]]
    16 KB (2,784 words) - 23:47, 7 August 2023
  • * st.D now has fewer startup frames * cl.D: Knee to the midsection. Safer and more useful than cl.C. Cancelable.
    8 KB (1,390 words) - 20:57, 25 September 2022
  • Viktor Throw - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] ...e briefly [[image:bk.gif]] then [[image:fd.gif]] + [[image:b.gif]]/[[image:d.gif]] (*)
    39 KB (6,046 words) - 01:23, 27 May 2021
  • ...r but with Plasma Factor thrown into the mix, where he can supercharge his heavy slashes for extra damage and a knockdown (or very damaging corner juggles i ...unter move (63214D) which will activate when hit by a slash attack. If his heavy slash recoils and he expects a counter poke then he can practically toss th
    11 KB (1,933 words) - 02:47, 8 March 2023
  • Bakkonsai - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Nessa Senpuu - [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] ('''*''')
    13 KB (2,148 words) - 20:02, 17 December 2019
  • Ten no Tsumi - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Setsudan no koto - [[image:df.gif]] + [[image:d.gif]]
    16 KB (2,529 words) - 23:10, 1 December 2023
  • * cl.A/B/C/D are all cancelable. * cl.D makes for the only grounded anti-air Hotaru gets, but the speed and its hit
    16 KB (2,961 words) - 18:40, 10 September 2022
  • | '''P & K''' || P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. ===Heavy Starters===
    28 KB (3,698 words) - 20:34, 11 February 2023
  • Front Suplex - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Flying Drill - [[image:dn.gif]] + [[image:d.gif]]
    19 KB (3,079 words) - 20:23, 2 April 2024
  • *cl.A/B/C/D are cancelable. *cl.D is a quick knee strike; go-to heavy button for punishes and comboing post-jump-in.
    14 KB (2,528 words) - 18:12, 2 September 2022
  • Kusari Jime - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] ::Cancel with [[image:a.gif]][[image:b.gif]][[image:c.gif]][[image:d.gif]]
    12 KB (2,076 words) - 20:11, 10 September 2022

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