Difference between revisions of "NeoGeo Battle Coliseum/Controls"

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'''.''' - Like '''A . C''', you have to plink/piano from A to C
'''.''' - Like '''A . C''', you have to plink/piano from A to C
{{Navbox NGBC}}
[[Category:NeoGeo Battle Coliseum]]

Latest revision as of 23:14, 21 May 2024

Button Commands

A = Light Punch

B = Light Kick

C = Strong Punch

D = Strong Kick

E = Tag Out

P = Either Light Punch or Strong Punch

K = Either Light Kick or Heavy Kick

X = Any button besides E

AB = Tactical Step

AB just before soft knockdown = Recovery Roll (AKA Fallbreaker)

AB during an attack = AC Tactical Step (uses 1 bar)

[X] = Hold down the button

]X[ OR -X- = Release the held button

CD or f+CD = Forward Throw

b+CD = Backward Throw

CD when grabbed = Throw Escape

b when attacked = Standing Block (hold to continue blocking)

db when attacked = Crouching Block (hold to continue blocking)

f,f while blocking = Guard Cancel Frontstep (uses 0.5 bar)

f,f during Just Defend = Just Defense Frontstep (uses 0.25 bar)

E while blocking = Guard Cancel Tag Attack (uses 1 bar)

qcf+E = D-Assault (requires "D-Assault OK" message above Power Gauge)

Movement

                  up (u)
                    |
 (ub)  up left - 7 8 9 - up right (uf)
     
    (b)   left - 4 5 6 - right (f)

(db) down left - 1 2 3 - down right (df)
                    | 
                  down (d)


u/ub/uf = Neutral, Backwards, and Forwards Jump respectively

d/db/df, ub/uf = Backwards and Forwards High Jump respectively.

f, f = Forward Step/Run

b, b = Backdash

Command Abbreviations

d,d - 2,2 - press down twice

d,u - 2,8 - press down then up

db,f - 1,6 - press down back then forward

f,b,f - 6,4,6 - press forward back forward

b~f or d~u - [4]6 or [2]8 - Charge, hold in one direction then shift to the designated direction

d,df~u - 2,[3]8 - Running Charge

qcf - 236 - d,df,f - Quarter circle forward

qcb - 214 - d,db,b - Quarter circle backward

hcf - 41236 - b,db,d,df,f - Half circle forward

hcb - 63214 - f,df,d,db,d - Half circle backward

dp - 623 - f,d,df - Dragon Punch motion

rdp - 421 - b,d,db - Reverse Dragon Punch motion

tk - 2369 - d,df,f,uf - Tiger Knee Motion

rtk - 2147 - d,db,b,ub - Reverse Tiger Knee Motion

hcb f - 632146 - f,df,d,db,b,f - Half circle back forward motion

qcb hcf - 2141236 - Quarter circle back half circle forward

Other Abbreviations

j. - Jump/jumping - Press up-back/up/up-forward.

nj. - Neutral Jump - Press up

sj. - Super Jump AKA High Jump - Tap down-back/down/down-forward, then quickly press up-back/up/up-forward.

cl. - Close

cr. - Crouching

st. - Standing

bb. - Backdash

(SC) - Super Cancel

(CH) - Counter Hit

(W) - Critical Wire : Said move causes a wallbounce on hit

(CW) - Counter Wire : Said move causes a wallbounce only on counter hit

dp+C(2) - do the next move after dp+C does 2 hits. Same logic for another move.

cr.Bx1~4 - You can do 1 to 4 cr.Bs here.

> - follow-up, like qcf+A > qcf+P for Kyo's rekka follow-up

/ - or

. - Like A . C, you have to plink/piano from A to C


NeoGeo Battle Coliseum
General

ControlsFAQSystem

Characters

AiAkari IchijoAsuraCyber WooFuumaGeese HowardGenjyuro KibagamiHanzoHaohmaruHotaru FutabaIori YagamiJin ChonreiJin ChonshuK'KaedeKeiichiro WashizukaKim KaphwanKisarah WestfieldKyo KusanagiLee Pai LongMai ShiranuiMarco RossiMoriya MinakataMr. BigMr. KarateMudmanNakoruruRobert GarciaRock HowardShermieShikiTerry BogardTung Fu RueYuki

Hidden/Boss Characters

AthenaGoodmanKing Leo (Shin Shishioh)King Lion (Shishioh)Mars PeopleMizuchiNeo Dio